import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import GameReport from "../../../FrameWork/Report/ZyZyReport"; import Common5 from "../../../Platform/th/Common5"; // 某个方向滑动触发 const { ccclass, property } = cc._decorator; enum MOVEDIR { UP, DOWN, LEFT, RIGHT, } @ccclass export default class ANodeDirectionMoveScript extends cc.Component { @property({ type: cc.Enum(MOVEDIR), displayName: '方向', }) directIndex: MOVEDIR = MOVEDIR.UP; @property({ type: cc.Integer, displayName: '方向变化量', }) directvalue: number = 50; @property({ type: cc.Node, displayName: '注册的节点', }) emitTarget: cc.Node = null @property({ type: [cc.Node], displayName: '需展示的节点' }) tiggerNodeArray: cc.Node[] = [] @property({ type: [cc.Node], displayName: '需隐藏的节点' }) hideTirNodeArray: cc.Node[] = [] @property({ type: cc.Node, displayName: 'spine节点', }) spineNode: cc.Node = null @property({ displayName: 'spine名' }) spineAnim: string = '' @property({ type: cc.Node, displayName: '遮罩节点', tooltip: '触发动画时防点击遮罩节点', }) maskNode: cc.Node = null @property({ displayName: '隐藏动画', tooltip: '动画播放完毕后是否隐藏', }) isSpineNodeHide: boolean = false @property({ type: cc.AudioSource, displayName: '音效' }) effectUrl: cc.AudioSource = null @property({ type: [cc.Node], displayName: '绑定节点' }) attrNodeArray: cc.Node[] = [] @property({ displayName: '是否触发事件' }) isEmitEvent: boolean = false @property({ displayName: '是否发送通知' }) isReport: boolean = false // LIFE-CYCLE CALLBACKS: touchStartPosi = null onLoad() { if (!this.emitTarget) { this.emitTarget = this.node } this.openTouchEvent(this.emitTarget) } start() { } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target let posi = event.getLocation()//世界坐标 this.touchStartPosi = posi console.log('touchStartNode') if (this.directvalue <= 0) { this.checkView(target) } } touchMoveNode(event) { let target = event.target let posi = event.getLocation()//世界坐标 if (this.directIndex == MOVEDIR.UP) { if ((posi.y - this.touchStartPosi.y) >= this.directvalue) { console.log('UP') this.checkView(target) } } else if (this.directIndex == MOVEDIR.DOWN) { if ((this.touchStartPosi.y - posi.y) >= this.directvalue) { console.log('DOWN') this.checkView(target) } } else if (this.directIndex == MOVEDIR.RIGHT) { if ((posi.x - this.touchStartPosi.x) >= this.directvalue) { console.log('RIGHT') this.checkView(target) } } else if (this.directIndex == MOVEDIR.LEFT) { if ((this.touchStartPosi.x - posi.x) >= this.directvalue) { console.log('LEFT') this.checkView(target) } } } checkView(target) { if (this.effectUrl) { this.effectUrl.play(); } target.active = false; let callbacks = () => { for (const iterator of this.tiggerNodeArray) { iterator.active = true; } for (const iterator of this.hideTirNodeArray) { iterator.active = false; } if (this.maskNode) { this.maskNode.active = false; } if (this.isReport) { GameReport.BtnsReport(target.name, Common5.selectGameInfo.titleUrl); console.log("[GameReport]++++++++++++++++++++++>" + target.name); } if (this.isEmitEvent) { target.attrNodeArray = this.attrNodeArray; EventMgr.emitEvent_custom(ryw_Event.DirectTouchMoveCheck, { targetNode: target }); } } if (this.spineNode) { this.spineNode.active = true this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false) this.spineNode.getComponent(sp.Skeleton).setCompleteListener(() => { if (this.isSpineNodeHide) { this.spineNode.active = false; } callbacks(); }) if (this.maskNode) { this.maskNode.active = true; } } else { callbacks(); } } touchEndNode(event) { let target = event.target // } // update (dt) {} }