import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import GameReport from "../../../FrameWork/Report/ZyZyReport"; import Common5 from "../../../Platform/th/Common5"; const { ccclass, property } = cc._decorator; @ccclass export default class ANodeClickScript extends cc.Component { @property({ type: cc.Node, displayName: '触发节点' }) emitTarget: cc.Node = null @property({ displayName: '是否隐藏触发节点' }) isEmitTargetHide: boolean = false @property({ displayName: '点击次数' }) emitTimes: number = 1; @property({ type: [cc.Node], displayName: '需展示的节点' }) tiggerNodeArray: cc.Node[] = [] @property({ type: [cc.Node], displayName: '需隐藏的节点' }) hideTirNodeArray: cc.Node[] = [] @property({ type: cc.Node, displayName: '允许触发节点', tooltip: '该节点active为true时才能触发事件', }) allowEmitNode: cc.Node = null @property({ displayName: '是否触发动画' }) isSpineAnim: boolean = false @property({ displayName: '动画名' }) spineAnim: string = '' @property({ type: cc.Node, displayName: '动画节点' }) spineNode: cc.Node = null @property({ type: cc.Node, displayName: '遮罩节点', tooltip: '触发动画时防点击遮罩节点', }) maskNode: cc.Node = null @property({ displayName: '隐藏动画', tooltip: '动画播放完毕后是否隐藏', }) isSpineNodeHide: boolean = false @property({ type: cc.AudioSource, displayName: '音效' }) effectUrl: cc.AudioSource = null @property({ type: [cc.Node], displayName: '绑定节点' }) attrNodeArray: cc.Node[] = [] @property({ displayName: '是否发送通知' }) isReport: boolean = true // LIFE-CYCLE CALLBACKS: curEmitTimes = 0; onLoad() { if (!this.emitTarget) { this.emitTarget = this.node } this.openTouchEvent(this.emitTarget) this.curEmitTimes = 0; } start() { } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { Common5.playEffect("点击音效"); let target = event.target console.log('touchStartNode') this.addEmitTimes(); } addEmitTimes() { if (this.curEmitTimes == 0) { this.curEmitTimes++; this.scheduleOnce(() => { this.curEmitTimes = 0; }, 2); } else { this.curEmitTimes++; } } touchMoveNode(event) { } touchEndNode(event) { if (this.curEmitTimes < this.emitTimes) { return; } let target = event.target; if (!this.allowEmitNode || this.allowEmitNode.active) { if (this.effectUrl) { this.effectUrl.play() } if (this.isEmitTargetHide) { target.active = false; } let callbacks = () => { for (const iterator of this.tiggerNodeArray) { iterator.active = true; } for (const iterator of this.hideTirNodeArray) { iterator.active = false; } if (this.maskNode) { this.maskNode.active = false; } if (this.isSpineNodeHide && this.spineNode) { this.spineNode.active = false; } target.attrNodeArray = this.attrNodeArray; if (this.isReport) { GameReport.BtnsReport(target.name, Common5.selectGameInfo.titleUrl); console.log("[GameReport]++++++++++++++++++++++>" + target.name); } EventMgr.emitEvent_custom(ryw_Event.NormalTouchEndCheck, { targetNode: target }) } if (this.isSpineAnim) { if (this.maskNode) { this.maskNode.active = true; } this.spineNode.active = true this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false) this.spineNode.getComponent(sp.Skeleton).setCompleteListener(callbacks); } else { callbacks(); } } } nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) { cc.tween(node) .to(0.1, { x: oldPosi.x, y: oldPosi.y }) .call(() => { if (func) { func() } }) .start() } // update (dt) {} }