// Learn TypeScript: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html import { ryw_Event } from "../FrameWork/Event/EventEnum"; import EventMgr from "../FrameWork/Event/EventMgr"; import GameReport, { ENTERTYPE } from "../FrameWork/Report/ZyZyReport"; import User from "../FrameWork/User/User"; import AppPlatform from "../FrameWork/Util/AppPlatform"; import Common5 from "../Platform/th/Common5"; import CommonDefine from "../Platform/th/CommonDefine"; import TTAPI from "../Platform/tt/TTAPI"; const { ccclass, property } = cc._decorator; @ccclass export default class MainScene extends cc.Component { @property(cc.Node) GameNode: cc.Node = null; @property(cc.Node) clickEffect: cc.Node = null; @property(cc.Node) levelNode: cc.Node = null; @property(cc.Node) mainNode: cc.Node = null; // LIFE-CYCLE CALLBACKS: isLoading = false; // add 20231211 @property(cc.Node) tt_logo: cc.Node = null; @property(cc.Node) tt_lingqufuli: cc.Node = null; @property(cc.Node) wx_logo: cc.Node = null; @property(cc.Node) loading: cc.Node = null; @property(cc.Node) tianjiashouye: cc.Node = null; @property(cc.Node) dingyue: cc.Node = null; @property(cc.Node) paihangbang: cc.Node = null; public static ins: MainScene = null; onLoad() { if (AppPlatform.is_WECHAT_GAME_custom()) { this.wx_logo.active = true; this.tt_lingqufuli.active = false; this.tt_logo.active = false; this.tianjiashouye.active = false this.dingyue.active = false this.paihangbang.active = false } } start() { MainScene.ins = this; TTAPI.createGridGamePanel() AppPlatform.PlatformOnShow(() => { Common5.onHideState = { gold: 0, //金币 strength: 0, //体力 sendCardTimes: 0, //发牌次数 unlockLevel: 0, //已经解锁关卡/槽位 removeTimes: 0, //消除次数 default1: 0, //默认字段1 default2: 0, //默认字段2 default3: 0 //默认字段3 } GameReport.setLoadingTime((new Date()).getTime()); }) AppPlatform.PlatformOnHide(() => { let loadingFinishTime = (new Date()).getTime() let loadingTime = GameReport.getLoadingTime() let staytime = (loadingFinishTime - loadingTime) / 1000 Common5.onHideState.default1 = staytime Common5.onHideState.unlockLevel = User.getUnlockLevel() let curGameName = '主界面' if (Common5.selectGameInfo) { curGameName = Common5.selectGameInfo.title2 } GameReport.OnHideReport2('onHide', Common5.onHideState, curGameName) }) GameReport.EnterReport(ENTERTYPE.XUANGUAN, '主界面') // cc.tween(this.dancerStatic).delay(1).to(2,{scale:1}).start(); // cc.tween(this.node.getChildByName("logo")).delay(1).to(1,{scale:1}).delay(2).to(1,{opacity:0}).call(()=>{ // this.dancerAnimatio.active = true; // this.dancerStatic.active = false; // this.soundBoxAnimatio.active = true; // this.soundBoxStatic.active = false; // this.light.active = true; // }).start(); this.getUserId() } showLoading() { this.loading.active = true; } hidLoading() { MainScene.ins.isLoading = false; this.loading.active = false; } startGame() { this.GameNode.active = false; this.levelNode.opacity = 255; this.mainNode.active = false; } toMain() { this.GameNode.active = false; this.levelNode.opacity = 0; this.mainNode.active = true; } showClickEffect(pos) { let effectNode = cc.instantiate(this.clickEffect); effectNode.active = true; effectNode.setParent(this.node); effectNode.setPosition(this.node.convertToNodeSpaceAR(pos)); //console.log(pos) this.scheduleOnce(() => { effectNode.destroy(); }, 0.3) } getCurlevel() { let level = -1; if (User.getFirstIn()) { level = 0; } else { level = User.getLeveNum_custom(); let successArr = User.getSuccessLevels(); for (let i = 0; i < successArr.length; i++) { if (level == successArr[i]) { level = -1; break; } } } return level; } lingQuFuLiClickEvent() { Common5.playEffect("ui") GameReport.EnterReport(ENTERTYPE.XUANGUAN, '领取福利'); Common5.getPrefabFromBundle("ZoomGame", "prefab/view/cebianlan", null, (node) => { }) } zuomianClickEvent(Event) { Common5.playEffect("ui"); TTAPI.addToZM(); } dingyueClickEvent(Event) { Common5.playEffect("ui"); TTAPI.dingyueXiaoxi(); } paihangbangClickEvent(Event) { Common5.playEffect("ui"); TTAPI.getImRankList(); } getUserId() { // console.error('获取数据++++1') let onFail = () => { } let onSuccess = (response) => { console.log(response, '数据+++=====') let userid = User.getUserId() console.error(response, userid, '数据+++=====') if (response.msg == 'OK') { User.setUserId(response.openid) // console.log('获取服务器数据222222') let onSuccesscall = (GameData) => { User.readDataByUrl(GameData) this.scheduleOnce(() => { EventMgr.emitEvent_custom(ryw_Event.updateLevel); }, 0.3) } let onFailcall = () => { console.log('获取服务器数据3333失败') } CommonDefine.getServerData(onSuccesscall, onFailcall) } else { if (userid) { console.log('有userid再次获取数据') let onSuccesscall = (GameData) => { User.readDataByUrl(GameData) this.scheduleOnce(() => { EventMgr.emitEvent_custom(ryw_Event.updateLevel); }, 0.3) } let onFailcall = () => { } CommonDefine.getServerData(onSuccesscall, onFailcall) } else { //重新获取code获取userid console.log('重新获取code获取userid') CommonDefine.replayGetLoginInfo( () => { let onSuccesscall = (GameData) => { User.readDataByUrl(GameData) this.scheduleOnce(() => { EventMgr.emitEvent_custom(ryw_Event.updateLevel); }, 0.3) } let onFailcall = () => { } CommonDefine.getServerData(onSuccesscall, onFailcall) } ) } } } if (!AppPlatform.is_TT_GAME_custom()) { } else { let userid = User.getUserId() if (userid == '') { if (CommonDefine.loginCode) { console.log('获取服务器数据没有userid') CommonDefine.getLoginInfo(CommonDefine.loginCode, onFail, onSuccess) } } else { //获取服务器数据 console.log('获取服务器数据有userid') let onSuccesscall = (GameData) => { User.readDataByUrl(GameData) this.scheduleOnce(() => { EventMgr.emitEvent_custom(ryw_Event.updateLevel); }, 0.3) } let onFailcall = () => { } CommonDefine.getServerData(onSuccesscall, onFailcall) } } } // update (dt) {} }