/* * @Descripttion: * @version: 1.0.0 * @Author: YeeChan * @Date: 2020-07-09 18:54:40 */ import User from "../User/User"; import { LogUtils } from "../Util/LogUtils"; import AppConfig from "../Config/AppConfig"; import TTAPI from "../../Platform/tt/TTAPI"; import Common5 from "../../Platform/th/Common5"; import EventMgr from "../Event/EventMgr"; import { ryw_Event } from "../Event/EventEnum"; import { TimerUtils } from "./TimerUtils"; import { DateUtils } from "../Util/DateUtils"; import GameReport from "../Report/ZyZyReport"; //游戏管理器,游戏代码的入口 export default class GameMgr { public isFirstLoadAD: boolean = false; public isWinner: boolean = false; private static _instance_custom: GameMgr = new GameMgr(); public static getInstance_custom(): GameMgr { return GameMgr._instance_custom; } /** * 预加载一些场景 在Main.ts中 */ public preloadScene_custom() { // cc.director.preloadScene("MainScene"); // cc.director.preloadScene("FMMainScene"); // cc.director.preloadScene("FMGameScene"); // cc.director.preloadScene("FMGameSettleWinScene"); // cc.director.preloadScene("FMGameSettleFailScene"); LogUtils.warn_custom("GameMgr.getInstance().preloadScene_custom这里可以加载需要预加载的场景"); } //在合适的时候 cc.director.preloadScene 预加载你的场景 /** * 登录加载后跳转自己的场景 */ public onLoadToWorldScene_custom(level?,callFunc?) { // cc.director.loadScene("FMMainScene", function (err, scene) { // console.log("跳转游戏场景 FMMainScene") // }); Common5.isBackLevel = level; cc.director.loadScene("MainScene", function (err, scene) { console.log("跳转游戏场景 MainScene"); console.log('oldTime',GameReport.getLoadingTime() ) console.log('newTime',DateUtils.getNowTime_custom()) GameReport.setLoadingFinishTime(DateUtils.getNowTime_custom()) GameReport.getUserId() User.initLevel(); TTAPI.onShow((res)=>{ //Common5.getSoundFromBundle_custom("ZoomGame", "Sounds/bgm", true); //Common5.playMusic("bg"); //该判断为从侧边栏进入游戏 if(res.launch_from == 'homepage' && res.location == 'sidebar_card'){ Common5.isCeBianLanEnter = true EventMgr.emitEvent_custom(ryw_Event.CheckIsEnterFromCeBianLan) } }) //检测侧边栏是否可用 TTAPI.checkScene(()=>{ EventMgr.emitEvent_custom(ryw_Event.CheckCeBianLan, true) },()=>{ EventMgr.emitEvent_custom(ryw_Event.CheckCeBianLan, false) }) callFunc && callFunc() }); } //游戏存档,合适的时候调用它来保存 public saveGameData_custom() { //存本地 cc.sys.localStorage.setItem("data" + AppConfig.AppID_custom, User.getSaveData_custom()); } }