import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import Common5 from "../../../Platform/th/Common5"; const { ccclass, property } = cc._decorator; @ccclass export default class ZhuangBanMoveTouchScript extends cc.Component { @property(cc.Node) touchNode: cc.Node = null; @property(cc.Node) checkNode: cc.Node = null; @property(cc.Node) targetNode: cc.Node = null; @property(cc.ScrollView) scrollView: cc.ScrollView = null; touchMoveCheckData = null; onLoad() { if (!this.touchNode) { this.touchNode = this.node.getChildByName("touchNode"); } } setTouchNode(data_) { this.touchMoveCheckData = data_; Common5.getSpriteFrameFromBundle("WordGame", data_.picPath, this.touchNode.getComponent(cc.Sprite)); this.initTouchEvent(this.touchNode, data_.checkNode, data_.targetNode); } initTouchEvent(node, checkNode, targetNode) { var attrs = { checkNode: checkNode, recoveposi: node.getPosition(),//初始位置 targetNode: targetNode, }; node.attr(attrs); this.openTouchEvent(node) } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target this.scrollView.enabled = false } touchMoveNode(event) { let posi = event.getLocation()//世界坐标 let target = event.target posi = target.parent.convertToNodeSpaceAR(posi) target.setPosition(posi) } touchEndNode(event) { let target = event.target; this.scrollView.enabled = true if (target.checkNode.active && Common5.checkIntersectsBox(target, target.checkNode)) { Common5.playEffect('放置成功') target.checkNode.active = false; this.node.active = false; if (target.targetNode) { target.targetNode.active = true; } EventMgr.emitEvent_custom(ryw_Event.touchMoveCheck, { targetNode: this.touchMoveCheckData }) console.log('checkNode++++++++++true') } else { Common5.playEffect('放置错误') if (target["recoveposi"]) { this.nodeMoveToRecovery(target, target["recoveposi"]) } } } nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) { cc.tween(node) .to(0.1, { x: oldPosi.x, y: oldPosi.y }) .call(() => { if (func) { func() } }) .start() } }