// Learn TypeScript: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import Common5 from "../../../Platform/th/Common5"; const { ccclass, property } = cc._decorator; @ccclass export default class NodeMoveMoreChecksScript extends cc.Component { @property(cc.Node) emitTarget: cc.Node = null @property(cc.Node) checkNodes: cc.Node[] = [] @property(cc.Node) tiggerNode: cc.Node = null @property(cc.Node) tiggerNode2: cc.Node = null @property(cc.Node) hideTirNode: cc.Node = null @property(cc.Boolean) isSpineAnim: boolean = false @property(cc.String) spineAnim: string = '' @property(cc.Node) spineNode: cc.Node = null @property(cc.Boolean) isSpineNodeHide: boolean = false @property(cc.AudioSource) effectUrl: cc.AudioSource = null @property({ type: [cc.Component.EventHandler], tooltip: 'check回调' }) tiggerCallBack: cc.Component.EventHandler[] = []; // LIFE-CYCLE CALLBACKS: touchStartPosi = null onLoad() { } start() { if (!this.emitTarget) { this.emitTarget = this.node } this.scheduleOnce(()=>{ this.initTouchEvent(this.emitTarget, this.checkNodes) },0.1) this.node.attr({ scr: this }); } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { Common5.playEffect("点击音效"); let target = event.target let posi = event.getLocation()//世界坐标 this.touchStartPosi = posi console.log('touchStartNode', target.zIndex) } initTouchEvent(node, checkNodes) { var attrs = { checkNodes: checkNodes, recoveposi: node.getPosition(),//初始位置 }; node.attr(attrs); this.openTouchEvent(node) } cancelTouchEvent() { this.closeTouchEvent(this.emitTarget); } touchMoveNode(event) { let posi = event.getLocation()//世界坐标 let target = event.target posi = target.parent.convertToNodeSpaceAR(posi) target.setPosition(posi) } touchEndNode(event) { let target = event.target let ischeck = false for(let i= 0; i { if (func) { func() } }) .start() } }