// Learn TypeScript: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import Common5 from "../../../Platform/th/Common5"; const { ccclass, property } = cc._decorator; @ccclass export default class NodeMoveCheckScript extends cc.Component { @property(cc.Node) emitTarget: cc.Node = null; @property(cc.Node) checkNodes: cc.Node[] = []; @property(cc.Node) tiggerNodes: cc.Node[] = []; @property(cc.Boolean) isNeedCheckNodeActiveTrue: boolean = false; // LIFE-CYCLE CALLBACKS: touchStartPosi = null onLoad() { if (!this.emitTarget) { this.emitTarget = this.node } this.initTouchEvent(this.emitTarget, this.checkNodes) } start() { } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { Common5.playEffect("点击音效"); let target = event.target let posi = event.getLocation()//世界坐标 this.touchStartPosi = posi console.log('touchStartNode', target.zIndex) } initTouchEvent(node, checkNodes) { var attrs = { checkNodes: checkNodes, recoveposi: node.getPosition(),//初始位置 }; node.attr(attrs); this.openTouchEvent(node) } touchMoveNode(event) { let posi = event.getLocation()//世界坐标 let target = event.target posi = target.parent.convertToNodeSpaceAR(posi) target.setPosition(posi) } touchEndNode(event) { let target = event.target; let checkNodes = target.checkNodes as cc.Node[]; let jihuoNode = null; for (let iterator of checkNodes) { if (Common5.checkIntersectsBox(target, iterator)) { if (this.isNeedCheckNodeActiveTrue) { if (iterator.active == true) { jihuoNode = iterator; } } else { jihuoNode = iterator; } } } if (jihuoNode) { target.active = false; if (this.tiggerNodes && this.tiggerNodes.length != 0) { for (let iterator of this.tiggerNodes) { iterator.active = true; } } target.attr({ checkNode: jihuoNode }); EventMgr.emitEvent_custom(ryw_Event.NormalTouchMoveCheck, { targetNode: target }) } { if (target["recoveposi"]) { this.nodeMoveToRecovery(target, target["recoveposi"]) } } } nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) { cc.tween(node) .to(0.1, { x: oldPosi.x, y: oldPosi.y }) .call(() => { if (func) { func() } }) .start() } // update (dt) {} }