import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import Common5 from "../../../Platform/th/Common5"; const { ccclass, property } = cc._decorator; @ccclass export default class NodeMoveCengJiScript extends cc.Component { @property(cc.Node) emitTarget: cc.Node = null @property(cc.Node) checkNode: cc.Node = null @property(cc.Node) primaryNode: cc.Node = null//底层node @property(cc.Node) tiggerNode: cc.Node = null @property(cc.Node) hideTirNode: cc.Node = null @property(cc.Boolean) isNeedCheckNodeActiveTrue: boolean = false @property(cc.Boolean) isSpineAnim: boolean = false @property(cc.String) spineAnim: string = '' @property(cc.Node) spineNode: cc.Node = null @property(cc.Boolean) isSpineNodeHide: boolean = false @property(cc.AudioSource) effectUrl: cc.AudioSource = null // LIFE-CYCLE CALLBACKS: touchStartPosi = null onLoad() { if (!this.emitTarget) { this.emitTarget = this.node } this.initTouchEvent(this.emitTarget, this.checkNode) } start() { } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { Common5.playEffect("点击音效"); let target = event.target let posi = event.getLocation()//世界坐标 this.touchStartPosi = posi console.log('touchStartNode', target.zIndex) this.primaryNode.active = false; this.emitTarget.opacity = 255; } initTouchEvent(node, checkNode) { var attrs = { checkNode: checkNode, recoveposi: node.getPosition(),//初始位置 }; node.attr(attrs); this.openTouchEvent(node) } touchMoveNode(event) { let posi = event.getLocation()//世界坐标 let target = event.target posi = target.parent.convertToNodeSpaceAR(posi) target.setPosition(posi) } touchEndNode(event) { let target = event.target if (this.isNeedCheckNodeActiveTrue) { if (target.checkNode.active) { if (Common5.checkIntersectsBox(target, target.checkNode)) { target.active = false if (this.spineNode) { if (this.effectUrl) { this.effectUrl.play() } this.spineNode.active = true this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false) this.spineNode.getComponent(sp.Skeleton).setCompleteListener(() => { if (this.isSpineNodeHide) { this.spineNode.active = false } if (this.tiggerNode) { target.checkNode.active = false this.tiggerNode.active = true } if (this.hideTirNode) { this.hideTirNode.active = false } EventMgr.emitEvent_custom(ryw_Event.NormalTouchMoveCheck, { targetNode: target }) }) } else { if (this.effectUrl) { this.effectUrl.play() } target.checkNode.active = false if (this.tiggerNode) { this.tiggerNode.active = true } if (this.hideTirNode) { this.hideTirNode.active = false } EventMgr.emitEvent_custom(ryw_Event.NormalTouchMoveCheck, { targetNode: target }) } } else { if (target["recoveposi"]) { this.nodeMoveToRecovery(target, target["recoveposi"]) } } } else { if (target["recoveposi"]) { this.nodeMoveToRecovery(target, target["recoveposi"]) } } } else { if (Common5.checkIntersectsBox(target, target.checkNode)) { target.active = false if (this.spineNode) { if (this.effectUrl) { this.effectUrl.play() } this.spineNode.active = true this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false) this.spineNode.getComponent(sp.Skeleton).setCompleteListener(() => { if (this.isSpineNodeHide) { this.spineNode.active = false } if (this.tiggerNode) { target.checkNode.active = false this.tiggerNode.active = true } if (this.hideTirNode) { this.hideTirNode.active = false } EventMgr.emitEvent_custom(ryw_Event.NormalTouchMoveCheck, { targetNode: target }) }) } else { if (this.effectUrl) { this.effectUrl.play() } target.checkNode.active = false if (this.tiggerNode) { this.tiggerNode.active = true } if (this.hideTirNode) { this.hideTirNode.active = false } EventMgr.emitEvent_custom(ryw_Event.NormalTouchMoveCheck, { targetNode: target }) } } else { if (target["recoveposi"]) { this.nodeMoveToRecovery(target, target["recoveposi"]) } } } // } nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) { cc.tween(node) .to(0.1, { x: oldPosi.x, y: oldPosi.y }) .call(() => { console.log('nodeMoveToRecovery') this.primaryNode.active = true this.emitTarget.opacity = 0 if (func) { func() } }) .start() } // update (dt) {} }