import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import GameReport from "../../../FrameWork/Report/ZyZyReport"; import Common5 from "../../../Platform/th/Common5"; const { ccclass, property } = cc._decorator; @ccclass export default class ANodeReplaceCheckScript2 extends cc.Component { @property(cc.Node) emitTarget: cc.Node = null @property(cc.Node) checkNode: cc.Node = null @property(cc.Node) startTouchNode: cc.Node = null @property(cc.Node) moveTouchNode: cc.Node = null @property(cc.Node) endTouchNode: cc.Node = null @property(cc.Node) tiggerNodeArray: cc.Node[] = [] @property(cc.Node) hideTirNodeArray: cc.Node[] = [] @property(cc.Node) allowEmitNode: cc.Node = null @property(cc.Boolean) isSpineAnim: boolean = false @property(cc.String) spineAnim: string = '' @property(cc.Node) spineNode: cc.Node = null @property(cc.Node) maskNode: cc.Node = null @property(cc.Boolean) isSpineNodeHide: boolean = false @property(cc.AudioSource) effectUrl: cc.AudioSource = null @property(cc.Node) moveNode: cc.Node = null @property(cc.Node) attrNodeArray: cc.Node[] = [] // LIFE-CYCLE CALLBACKS: touchStartPosi = null onLoad() { if (!this.emitTarget) { this.emitTarget = this.node } this.emitTarget.opacity = 0; this.initTouchEvent(this.emitTarget, this.checkNode) } start() { } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; target.opacity = 255; if (this.startTouchNode) { this.startTouchNode.active = false; } if (this.moveTouchNode) { this.moveTouchNode.active = true; } target.pauseAllActions(); Common5.playEffect("点击音效"); EventMgr.emitEvent_custom(ryw_Event.openBGMove, { open: false }); target['saveWorldPos'] = target.convertToWorldSpaceAR(cc.Vec2.ZERO); } initTouchEvent(node, checkNode) { var attrs = { checkNode: checkNode, recoveposi: node.getPosition(),//初始位置 recoveparent: node.parent, scr: this //脚本 }; node.attr(attrs); this.openTouchEvent(node) } cancelTouchEvent() { this.closeTouchEvent(this.emitTarget); } touchMoveNode(event) { let target = event.target if (this.moveNode) { target.parent = this.moveNode; } let posi = event.getLocation()//世界坐标 posi = target.parent.convertToNodeSpaceAR(posi) target.setPosition(posi) } touchEndNode(event) { let target = event.target; let checkNode = target.checkNode; if (!this.allowEmitNode || this.allowEmitNode.active) { if (Common5.checkIntersectsBox(target, checkNode)) { target.active = false if (this.effectUrl) { this.effectUrl.play(); } let callbacks = () => { target.checkNode.active = false; for (const iterator of this.tiggerNodeArray) { iterator.active = true; } for (const iterator of this.hideTirNodeArray) { iterator.active = false; } if (this.maskNode) { this.maskNode.active = false; } if (this.isSpineNodeHide && this.spineNode) { this.spineNode.active = false } target.attrNodeArray = this.attrNodeArray; EventMgr.emitEvent_custom(ryw_Event.NormalTouchMoveCheck, { targetNode: target }); GameReport.BtnsReport(target.name, Common5.selectGameInfo.titleUrl); console.log("[GameReport]++++++++++++++++++++++>" + target.name); if (this.endTouchNode) { if (this.moveTouchNode) { this.moveTouchNode.active = false; } this.endTouchNode.active = true; } } if (this.isSpineAnim) { if (this.maskNode) { this.maskNode.active = true; } this.spineNode.active = true this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false) this.spineNode.getComponent(sp.Skeleton).setCompleteListener(callbacks); } else { callbacks(); } this['hasEndSpine'] = true; } } if (target["recoveposi"]) { if (target["recoveparent"]) { this.nodeMoveToRecovery(target, target["recoveposi"], target["recoveparent"]) } else { this.nodeMoveToRecovery(target, target["recoveposi"]) } } EventMgr.emitEvent_custom(ryw_Event.openBGMove, { open: true }); } nodeMoveToRecovery(node, oldPosi: cc.Vec2, recoveparent?: cc.Node, func?: Function) { cc.tween(node) .to(0.1, { position: node.parent.convertToNodeSpaceAR(node['saveWorldPos']) }) .set({ parent: recoveparent, position: oldPosi }) .call(() => { node.opacity = 0; if (!this['hasEndSpine']) { if (this.startTouchNode) { this.startTouchNode.active = true; } if (this.moveTouchNode) { this.moveTouchNode.active = false; } } if (func) { func() } }) .start() } // update (dt) {} }