import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import GameReport from "../../../FrameWork/Report/ZyZyReport"; import Common5 from "../../../Platform/th/Common5"; const { ccclass, property } = cc._decorator; @ccclass export default class AListCheckScript extends cc.Component { @property(cc.Node) emitTarget: cc.Node = null; @property(cc.Node) checkNodeArray: cc.Node[] = []; @property(cc.Node) allowEmitNode: cc.Node = null; @property(cc.Node) moveNode: cc.Node = null; @property(cc.Boolean) isHideCheckNode: boolean = false; // LIFE-CYCLE CALLBACKS: touchStartPosi = null onLoad() { if (!this.emitTarget) { this.emitTarget = this.node } this.initTouchEvent(this.emitTarget, this.checkNodeArray) } start() { } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; if (this.moveNode) { target.parent = this.moveNode; } let posi = event.getLocation()//世界坐标 posi = target.parent.convertToNodeSpaceAR(posi) target.setPosition(posi) target.pauseAllActions(); Common5.playEffect("点击音效"); EventMgr.emitEvent_custom(ryw_Event.openBGMove, { open: false }); target['saveWorldPos'] = target.convertToWorldSpaceAR(cc.Vec2.ZERO); } initTouchEvent(node, checkNodeArray) { var attrs = { checkNodeArray: checkNodeArray, recoveposi: node.getPosition(),//初始位置 recoveparent: node.parent, scr: this //脚本 }; node.attr(attrs); this.openTouchEvent(node) } cancelTouchEvent() { this.closeTouchEvent(this.emitTarget); } touchMoveNode(event) { let posi = event.getLocation()//世界坐标 let target = event.target posi = target.parent.convertToNodeSpaceAR(posi) target.setPosition(posi) } touchEndNode(event) { let target = event.target; if (!this.allowEmitNode || this.allowEmitNode.active) { let checkNodeArray = target.checkNodeArray as cc.Node[]; let jihuoNode = null; for (let iterator of checkNodeArray) { if (Common5.checkIntersectsBox(target, iterator)) { jihuoNode = iterator; break; } } if (jihuoNode) { target.active = false; if (this.isHideCheckNode) { jihuoNode.active = false; } target.attr({ checkNode: jihuoNode }); GameReport.BtnsReport(target.name, Common5.selectGameInfo.titleUrl); console.log("[GameReport]++++++++++++++++++++++>" + target.name); EventMgr.emitEvent_custom(ryw_Event.NormalTouchMoveCheck, { targetNode: target }); } } if (target["recoveposi"]) { if (target["recoveparent"]) { this.nodeMoveToRecovery(target, target["recoveposi"], target["recoveparent"]) } else { this.nodeMoveToRecovery(target, target["recoveposi"]) } } target.resumeAllActions(); EventMgr.emitEvent_custom(ryw_Event.openBGMove, { open: true }); } nodeMoveToRecovery(node, oldPosi: cc.Vec2, recoveparent?: cc.Node, func?: Function) { cc.tween(node) .to(0.1, { position: node.parent.convertToNodeSpaceAR(node['saveWorldPos']) }) .set({ parent: recoveparent, position: oldPosi }) .call(() => { if (func) { func() } }) .start() } // update (dt) {} }