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177 lines
4.6 KiB
177 lines
4.6 KiB
4 weeks ago
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import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../FrameWork/Event/EventMgr";
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import GameReport from "../../../FrameWork/Report/ZyZyReport";
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import Common5 from "../../../Platform/th/Common5";
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// 某个方向滑动触发
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const { ccclass, property } = cc._decorator;
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enum MOVEDIR {
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UP,
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DOWN,
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LEFT,
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RIGHT,
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}
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@ccclass
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export default class GZNodeMoveDirectionScript extends cc.Component {
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@property({
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type: cc.Enum(MOVEDIR),
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displayName: '方向',
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})
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directIndex: MOVEDIR = MOVEDIR.UP;
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@property({
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type: cc.Integer,
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displayName: '方向变化量',
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})
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directvalue: number = 100;
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@property({
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type: cc.Node,
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displayName: '注册的节点',
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})
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emitTarget: cc.Node = null
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@property({
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type: cc.Node,
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displayName: '触发的节点',
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})
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tiggerNode: cc.Node = null
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@property({
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type: cc.Node,
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displayName: '触发的节点2',
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})
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tiggerNode2: cc.Node = null
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@property(cc.String)
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spineAnim: string = ''
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@property({
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type: cc.Node,
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displayName: 'spine节点',
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})
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spineNode: cc.Node = null
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@property(cc.AudioSource)
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effectUrl: cc.AudioSource = null
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// LIFE-CYCLE CALLBACKS:
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touchStartPosi = null
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onLoad() {
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if (!this.emitTarget) {
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this.emitTarget = this.node
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}
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this.openTouchEvent(this.emitTarget)
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}
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start() {
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target
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let posi = event.getLocation()//世界坐标
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this.touchStartPosi = posi
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console.log('touchStartNode')
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if (this.directvalue <= 0) {
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this.checkView(target)
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}
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}
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touchMoveNode(event) {
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let target = event.target
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let posi = event.getLocation()//世界坐标
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if (this.directIndex == MOVEDIR.UP) {
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if ((posi.y - this.touchStartPosi.y) >= this.directvalue) {
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console.log('UP')
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this.checkView(target)
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}
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} else if (this.directIndex == MOVEDIR.DOWN) {
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if ((this.touchStartPosi.y - posi.y) >= this.directvalue) {
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console.log('DOWN')
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this.checkView(target)
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}
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} else if (this.directIndex == MOVEDIR.RIGHT) {
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if ((posi.x - this.touchStartPosi.x) >= this.directvalue) {
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console.log('RIGHT')
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this.checkView(target)
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}
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} else if (this.directIndex == MOVEDIR.LEFT) {
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if ((this.touchStartPosi.x - posi.x) >= this.directvalue) {
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console.log('LEFT')
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this.checkView(target)
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}
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}
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}
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checkView(target) {
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if (this.effectUrl) {
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this.effectUrl.play()
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}
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target.active = false
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if (this.spineNode) {
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this.spineNode.active = true
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this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false)
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this.spineNode.getComponent(sp.Skeleton).setCompleteListener(() => {
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this.spineNode.active = false
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if (this.tiggerNode) {
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this.tiggerNode.active = true
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}
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if (this.tiggerNode2) {
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this.tiggerNode2.active = true
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}
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})
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} else {
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if (this.tiggerNode) {
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this.tiggerNode.active = true
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}
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if (this.tiggerNode2) {
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this.tiggerNode2.active = true
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}
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}
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GameReport.BtnsReport(target.name, Common5.selectGameInfo.titleUrl);
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console.log("[GameReport]++++++++++++++++++++++>" + target.name);
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EventMgr.emitEvent_custom(ryw_Event.DirectTouchMoveCheck, { targetNode: target });
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}
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touchEndNode(event) {
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let target = event.target
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//
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}
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// update (dt) {}
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}
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