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180 lines
4.3 KiB
180 lines
4.3 KiB
4 weeks ago
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// Learn TypeScript:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
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import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../FrameWork/Event/EventMgr";
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import Common5 from "../../../Platform/th/Common5";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class NodeMoveMoreChecksScript extends cc.Component {
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@property(cc.Node)
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emitTarget: cc.Node = null
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@property(cc.Node)
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checkNodes: cc.Node[] = []
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@property(cc.Node)
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tiggerNode: cc.Node = null
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@property(cc.Node)
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tiggerNode2: cc.Node = null
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@property(cc.Node)
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hideTirNode: cc.Node = null
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@property(cc.Boolean)
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isSpineAnim: boolean = false
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@property(cc.String)
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spineAnim: string = ''
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@property(cc.Node)
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spineNode: cc.Node = null
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@property(cc.Boolean)
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isSpineNodeHide: boolean = false
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@property(cc.AudioSource)
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effectUrl: cc.AudioSource = null
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@property({ type: [cc.Component.EventHandler], tooltip: 'check回调' })
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tiggerCallBack: cc.Component.EventHandler[] = [];
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// LIFE-CYCLE CALLBACKS:
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touchStartPosi = null
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onLoad() {
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}
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start() {
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if (!this.emitTarget) {
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this.emitTarget = this.node
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}
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this.scheduleOnce(()=>{
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this.initTouchEvent(this.emitTarget, this.checkNodes)
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},0.1)
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this.node.attr({ scr: this });
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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Common5.playEffect("点击音效");
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let target = event.target
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let posi = event.getLocation()//世界坐标
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this.touchStartPosi = posi
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console.log('touchStartNode', target.zIndex)
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}
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initTouchEvent(node, checkNodes) {
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var attrs = {
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checkNodes: checkNodes,
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recoveposi: node.getPosition(),//初始位置
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};
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node.attr(attrs);
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this.openTouchEvent(node)
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}
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cancelTouchEvent() {
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this.closeTouchEvent(this.emitTarget);
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}
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touchMoveNode(event) {
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let posi = event.getLocation()//世界坐标
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let target = event.target
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posi = target.parent.convertToNodeSpaceAR(posi)
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target.setPosition(posi)
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}
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touchEndNode(event) {
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let target = event.target
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let ischeck = false
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for(let i= 0; i<target.checkNodes.length; i++){
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let checkNode = target.checkNodes[i]
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if(checkNode.active){
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if (Common5.checkIntersectsBox(target, checkNode)) {
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ischeck = true
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let call = this.tiggerCallBack[i]
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if(call){
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checkNode.active = false
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let recoveposi = target["recoveposi"]
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target.active = false
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target.setPosition(recoveposi)
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call.emit([target])
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break
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}
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}
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}
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}
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if(!ischeck){
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if (target["recoveposi"]) {
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this.nodeMoveToRecovery(target, target["recoveposi"])
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}
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}
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//
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}
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nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) {
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cc.tween(node)
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.to(0.1, { x: oldPosi.x, y: oldPosi.y })
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.call(() => {
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if (func) {
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func()
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}
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})
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.start()
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}
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}
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