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113 lines
3.2 KiB
113 lines
3.2 KiB
4 weeks ago
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import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../FrameWork/Event/EventMgr";
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import Common5 from "../../../Platform/th/Common5";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class ZhuangBanMoveTouchScript extends cc.Component {
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@property(cc.Node)
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touchNode: cc.Node = null;
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@property(cc.Node)
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checkNode: cc.Node = null;
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@property(cc.Node)
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targetNode: cc.Node = null;
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@property(cc.ScrollView)
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scrollView: cc.ScrollView = null;
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touchMoveCheckData = null;
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onLoad() {
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if (!this.touchNode) {
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this.touchNode = this.node.getChildByName("touchNode");
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}
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}
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setTouchNode(data_) {
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this.touchMoveCheckData = data_;
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Common5.getSpriteFrameFromBundle("WordGame", data_.picPath, this.touchNode.getComponent(cc.Sprite));
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this.initTouchEvent(this.touchNode, data_.checkNode, data_.targetNode);
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}
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initTouchEvent(node, checkNode, targetNode) {
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var attrs = {
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checkNode: checkNode,
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recoveposi: node.getPosition(),//初始位置
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targetNode: targetNode,
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};
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node.attr(attrs);
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this.openTouchEvent(node)
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target
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this.scrollView.enabled = false
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}
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touchMoveNode(event) {
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let posi = event.getLocation()//世界坐标
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let target = event.target
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posi = target.parent.convertToNodeSpaceAR(posi)
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target.setPosition(posi)
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}
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touchEndNode(event) {
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let target = event.target;
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this.scrollView.enabled = true
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if (target.checkNode.active && Common5.checkIntersectsBox(target, target.checkNode)) {
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Common5.playEffect('放置成功')
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target.checkNode.active = false;
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this.node.active = false;
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if (target.targetNode) {
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target.targetNode.active = true;
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}
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EventMgr.emitEvent_custom(ryw_Event.touchMoveCheck, { targetNode: this.touchMoveCheckData })
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console.log('checkNode++++++++++true')
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} else {
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Common5.playEffect('放置错误')
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if (target["recoveposi"]) {
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this.nodeMoveToRecovery(target, target["recoveposi"])
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}
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}
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}
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nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) {
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cc.tween(node)
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.to(0.1, { x: oldPosi.x, y: oldPosi.y })
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.call(() => {
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if (func) {
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func()
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}
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})
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.start()
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}
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}
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