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125 lines
3.1 KiB
125 lines
3.1 KiB
4 weeks ago
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//茬点专用touch事件
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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import EventMgr from "../../FrameWork/Event/EventMgr";
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import Common from "../../FrameWork/Util/Common";
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import Common5 from "../../Platform/th/Common5";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class TouchEndScript extends cc.Component {
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@property(cc.Node)
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touchNode: cc.Node = null;
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@property(cc.Node)
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parentNode: cc.Node = null;
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@property(cc.Node)
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tiggerNode: cc.Node = null;
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@property(cc.Node)
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hideTirNode: cc.Node = null;
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@property(cc.Node)
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cadianParent: cc.Node = null;
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// LIFE-CYCLE CALLBACKS:
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@property(cc.Integer)
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touchNodeIndex: number = -1;
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onLoad() {
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if (!this.touchNode) {
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this.touchNode = this.node
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}
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if (this.touchNodeIndex != -1) {
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} else {
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if (this.parentNode) {
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for (let i = 0; i < this.parentNode.childrenCount; i++) {
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if (this.parentNode.children[i] == this.node) {
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this.touchNodeIndex = i
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break
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}
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}
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}
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}
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}
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start() {
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this.openTouchEvent(this.touchNode)
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target
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console.log('TouchEndScript+++++++++++===茬点')
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Common5.playEffect('点击茬点音效')
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}
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touchMoveNode(event) {
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}
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touchEndNode(event) {
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let target = event.target
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target.active = false
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EventMgr.emitEvent_custom(ryw_Event.touchChaDianCheck, { touchIndex: this.touchNodeIndex })
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// Common.getPrefabFromBundle("WordGame", "gameComPrefab/GouYuan", this.cadianParent, (node: cc.Node) => {
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// cc.tween(node)
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// .set({ parent: this.touchNode.parent, position: this.touchNode.position })
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// .delay(2)
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// .removeSelf()
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// .start();
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// })
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if (this.tiggerNode) {
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this.tiggerNode.active = true;
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}
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if (this.hideTirNode) {
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this.hideTirNode.active = false;
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}
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}
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nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) {
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cc.tween(node)
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.to(0.1, { x: oldPosi.x, y: oldPosi.y })
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.call(() => {
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if (func) {
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func()
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}
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})
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.start()
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}
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// update (dt) {}
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}
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