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175 lines
4.4 KiB
175 lines
4.4 KiB
4 weeks ago
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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import EventMgr from "../../FrameWork/Event/EventMgr";
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//move方向事件茬点使用
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const {ccclass, property} = cc._decorator;
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enum MOVEDIR {
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UP,
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DOWN,
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LEFT,
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RIGHT,
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}
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@ccclass
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export default class ChaDianTouchMove extends cc.Component {
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@property({
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type:cc.Enum(MOVEDIR),
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displayName:'方向',
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})
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directIndex: MOVEDIR = MOVEDIR.UP;
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@property(cc.Integer)
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directvalue: number = 100;
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@property(cc.Node)
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emitTarget:cc.Node = null
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@property({
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displayName:'触发后触摸节点是否隐藏',
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})
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isEmitTargetHide: boolean = false;
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@property(cc.Node)
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ChaDianNode:cc.Node = null
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@property(cc.Node)
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tiggerNode:cc.Node = null
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@property(cc.Node)
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tiggerNode2:cc.Node = null
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@property(cc.Boolean)
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isSpineAnim:boolean = false
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@property(cc.String)
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spineAnim:string = ''
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@property(cc.Node)
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spineNode:cc.Node = null
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@property({
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displayName:'需要依赖节点显示才能操作',
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type:cc.Node,
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})
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needActiveNode:cc.Node = null
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isRegist = true
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// LIFE-CYCLE CALLBACKS:
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touchStartPosi = null
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onLoad () {
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if(!this.emitTarget){
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this.emitTarget = this.node
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}
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this.openTouchEvent(this.emitTarget)
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}
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start () {
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}
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openTouchEvent(node){
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node.on(cc.Node.EventType.TOUCH_START,this.touchStartNode,this)
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node.on(cc.Node.EventType.TOUCH_MOVE,this.touchMoveNode,this)
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node.on(cc.Node.EventType.TOUCH_CANCEL,this.touchEndNode,this)
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node.on(cc.Node.EventType.TOUCH_END,this.touchEndNode,this)
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}
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closeTouchEvent(node:cc.Node){
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node.off(cc.Node.EventType.TOUCH_START,this.touchStartNode,this)
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node.off(cc.Node.EventType.TOUCH_MOVE,this.touchMoveNode,this)
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node.off(cc.Node.EventType.TOUCH_CANCEL,this.touchEndNode,this)
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node.off(cc.Node.EventType.TOUCH_END,this.touchEndNode,this)
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}
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touchStartNode(event){
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let target = event.target
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let posi = event.getLocation()//世界坐标
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this.touchStartPosi = posi
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console.log('touchStartNode')
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}
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touchMoveNode(event){
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let target = event.target
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let posi = event.getLocation()//世界坐标
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if(this.directIndex == MOVEDIR.UP){
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if((posi.y-this.touchStartPosi.y) >= this.directvalue ){
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console.log('UP')
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this.checkView(target)
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}
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}else if(this.directIndex == MOVEDIR.DOWN){
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if(( this.touchStartPosi.y-posi.y) >= this.directvalue ){
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console.log('DOWN')
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this.checkView(target)
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}
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}else if(this.directIndex == MOVEDIR.RIGHT){
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if((posi.x-this.touchStartPosi.x) >= this.directvalue ){
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console.log('RIGHT')
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this.checkView(target)
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}
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}else if(this.directIndex == MOVEDIR.LEFT){
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if((this.touchStartPosi.x-posi.x) >= this.directvalue ){
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console.log('LEFT')
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this.checkView(target)
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}
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}
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}
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checkView(target){
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if(this.needActiveNode){
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if(!this.needActiveNode.active){
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return
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}
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}
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this.emitTarget.active = !this.isEmitTargetHide
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if(this.isSpineAnim){
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this.spineNode.active = true
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this.spineNode.getComponent(sp.Skeleton).setAnimation(0, this.spineAnim, false)
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this.spineNode.getComponent(sp.Skeleton).setCompleteListener(()=>{
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this.spineNode.active = false
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this.ChaDianNode.active = true
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})
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if(this.tiggerNode){
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this.tiggerNode.active = true
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}
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if(this.tiggerNode2){
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this.tiggerNode2.active = true
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}
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}else{
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if(this.tiggerNode){
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this.tiggerNode.active = true
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}
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if(this.tiggerNode2){
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this.tiggerNode2.active = true
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}
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this.ChaDianNode.active = true
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}
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if(this.isRegist){
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this.isRegist = false
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EventMgr.emitEvent_custom(ryw_Event.NormalTouchMoveDirCheck, { targetNode: target })
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}
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}
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touchEndNode(event){
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let target = event.target
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//
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}
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// update (dt) {}
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}
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