开局破防了
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import DaDianScript from "../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common from "../../../FrameWork/Util/Common";
import Common5 from "../../../Platform/th/Common5";
import Game from "../../../Scripts/Game";
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
import DuiChoosePrefab from "../../../WordGame/gameComScript/DuiChoosePrefab";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
// import YingJingFangGeConfig from "./YingJingFangGeConfig";
const { ccclass, property } = cc._decorator;
@ccclass
export default class NuDuiJianPanXiaScript extends WordGameBaseComponent {
@property(cc.Node)
npc: cc.Node = null;
@property(cc.Node)
player: cc.Node = null;
@property(cc.Node)
duiChoosePrefab: cc.Node = null;
// @property(cc.Node)
// playerHp: cc.Node = null;
@property(cc.Node)
npcHp: cc.Node = null;
@property(cc.Node)
role: cc.Node = null;
@property(cc.Node)
record: cc.Node = null;
@property(cc.Node)
yinFu: cc.Node = null;
@property(cc.Node)
fenShouZhi: cc.Node = null;
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule: number = 0;
playerLifeNum: number = 0;
npcLifeNum: number = 0;
//文本配置
duihuaArrayConfig: any[] = [];
duiListConfig: any[] = [];
maxHp: number = 0;
start() {
super.start();
DaDianScript.userEnterDaDian();
this.openTouchEvent(this.node.getChildByName('bg'));
// this.initParameters();
// this.initComponent();
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/YingJingFangGeConfig',(assest)=>{
//this.jsonData = JSON.stringify(assest.json)
this.jsonData =assest.json
this.initParameters();
this.initComponent();
} )
}
//初始化参数
initParameters() {
this.curSchedule = 0;
this.maxHp = this.npcHp.width;
this.duihuaArrayConfig = this.jsonData.duihuaArray//YingJingFangGeConfig.getInstance().getGameConfig('duihuaArray') as any[];
this.duiListConfig = this.jsonData.duiList//YingJingFangGeConfig.getInstance().getGameConfig('duiList') as any[];
Common.Type = 0
Common.subLevel = 0;
Common.GameSubTipConfigs = this.jsonData.tipsArray//YingJingFangGeConfig.getInstance().getGameConfig('tipsArray');
Common.GameSubAnswerConfigs = this.jsonData.answersArray//YingJingFangGeConfig.getInstance().getGameConfig('answersArray');
EventMgr.onEvent_custom(ryw_Event.DuiChooseResult, (data_) => {
this.duiChooseResultCallback(data_);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchMoveCheckCallback(data_.targetNode);
}, this);
}
//初始化组件
initComponent() {
let lab = this.node.getChildByName("标题").getChildByName("lab");
lab.getComponent(cc.Label).string = this.jsonData.titleArray//YingJingFangGeConfig.getInstance().getGameConfig('titleArray');
let title = this.jsonData.titleArray//YingJingFangGeConfig.getInstance().getGameConfig('titleArray');
Game.ins.setGameTitle(title)
this.playerLifeNum = this.duiListConfig.length + 1;
this.npcLifeNum = this.duiListConfig.length + 1;
this.fenShouZhi.getComponent(cc.Label).string = (this.npcLifeNum * 10).toString();
// this.player.getComponent(sp.Skeleton).setAnimation(0, 'shuohua', true);
// this.showQiPao(this.duihuaArrayConfig[0], () => {
// this.player.getComponent(sp.Skeleton).setAnimation(0, 'jingzhi', true);
// this.showAsk();
// });
this.showAsk();
}
showAsk() {
let dui_ = this.duiListConfig[this.curSchedule];
if (dui_) {
let npcAsk_ = dui_.npcAsk;
this.node.getChildByName("mask").active = true;
CccGame.playAnimation(this.player, 'shuohua', true);
this.showDuiHua(npcAsk_[0], () => {
CccGame.playAnimation(this.player, 'daiji', true);
CccGame.playAnimation(this.npc, 'shuohua', true);
this.node.getChildByName("mask").active = false;
this.showDuiHua(npcAsk_[1], () => {
CccGame.playAnimation(this.npc, 'daiji', true);
});
});
let answerArray_ = dui_.answerArray;
let scr: DuiChoosePrefab = this.duiChoosePrefab.getComponent("DuiChoosePrefab");
scr.setDuiChooseList(answerArray_);
}
}
duiChooseResultCallback(data_: any) {
let duiChooseInfo = this.duiListConfig[this.curSchedule].answerArray[data_.touchIndex];
console.log("++++++++++++++++++touchIndex + duiChooseResult: ", data_.touchIndex, duiChooseInfo.isCorrect);
CccGame.playAnimation(this.record, 'xunhuan', true);
this.yinFu.active = true;
CccGame.playAnimation(this.yinFu, 'xunhuan', true);
console.log("duiChooseInfo==", duiChooseInfo);
if (duiChooseInfo.effectUrl) {
Common5.playEffectCustom("yingjingfangge", duiChooseInfo.effectUrl);
}
this.scheduleOnce(() => {
CccGame.playAnimation(this.record, 'jingzhi', true);
this.yinFu.active = false;
if (duiChooseInfo.isCorrect) {
CccGame.playAnimation(this.role, 'paizhuozi', true);
CccGame.playAnimation(this.npc, 'wulian', true);
this.scheduleOnce(() => {
CccGame.playAnimation(this.role, 'daiji', true);
CccGame.playAnimation(this.npc, 'daiji', true);
}, 3);
this.npcLifeNum--;
}
else {
CccGame.playAnimation(this.player, 'ku', true);
this.scheduleOnce(() => {
CccGame.playAnimation(this.player, 'daiji', true);
}, 3);
this.playerLifeNum--;
}
this.scheduleOnce(() => {
//this.playerHp.width = this.maxHp * (this.playerLifeNum / (this.duiListConfig.length + 1));
this.npcHp.width = this.maxHp * (this.npcLifeNum / (this.duiListConfig.length + 1));
this.fenShouZhi.getComponent(cc.Label).string = (this.npcLifeNum * 10).toString();
}, 0);
}, duiChooseInfo.delayTime);
this.scheduleOnce(() => {
this.curSchedule++;
if (this.curSchedule == this.duiListConfig.length) {
if (this.playerLifeNum < (this.duiListConfig.length + 1)) {
this.endGameView(0);
} else {
this.node.getChildByName("layerNode").getChildByName("caozuo").active = true;
CccGame.playAnimation(this.player, 'shuohua', true);
this.showDuiHua(this.duihuaArrayConfig[0], () => {
CccGame.playAnimation(this.player, 'daiji', true);
});
}
}
else {
this.showAsk();
}
}, duiChooseInfo.delayTime + 3);
}
normalTouchMoveCheckCallback(targetNode: any) {
console.log("targetNodeName+++++++++++++++++++++>" + targetNode.name);
if (targetNode.name == "麦克风") {
CccGame.playAnimation(this.record, 'xunhuan', true);
this.yinFu.active = true;
CccGame.playAnimation(this.yinFu, 'xunhuan', true);
CccGame.playAnimation(this.npc, 'changge', true);
Common5.playEffectCustom("yingjingfangge", 'sound/每天都要气死你,我就是要气死你');
this.scheduleOnce(() => {
CccGame.playAnimation(this.record, 'jingzhi', true);
this.yinFu.active = false;
CccGame.playAnimation(this.role, 'paizhuozi', true);
CccGame.playAnimation(this.npc, 'wulian', true);
this.npcLifeNum--;
this.scheduleOnce(() => {
// CccGame.playAnimation(this.role, 'daiji', true);
// CccGame.playAnimation(this.npc, 'daiji', true);
this.npcHp.width = this.maxHp * (this.npcLifeNum / (this.duiListConfig.length + 1));
this.fenShouZhi.getComponent(cc.Label).string = (this.npcLifeNum * 10).toString();
this.endGameView(1);
}, 3);
}, 5);
}
}
//显示对话
showDuiHua(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom("yingjingfangge", curLog.effectUrl);
}
let string_ = curLog.str
let qiPaoPos_ = curLog.qiPaoPos
let delayTime_ = curLog.delayTime || 3;
let node = this.node.getChildByName("layerNode");
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(delayTime_)
.call(() => {
qiPao.active = false
})
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab')
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
script_.setDailogShow(string_, delayTime_)
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
endGameView(touchIndex) {
this.node.getChildByName("mask").active = true;
Game.ins.stopTime();
if (touchIndex == 0) {
this.scheduleOnce(() => {
Game.ins.showFail();;
}, 3);
} else {
this.scheduleOnce(() => {
Game.ins.showSuccess();;
}, 3);
}
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target;
console.log('touchStartNode');
}
touchMoveNode(event) {
}
touchEndNode(event) {
let target = event.target;
}
//update(dt) { }
}