import DaDianScript from "../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import Common from "../../../FrameWork/Util/Common"; import Common5 from "../../../Platform/th/Common5"; import Game from "../../../Scripts/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import DuiChoosePrefab from "../../../WordGame/gameComScript/DuiChoosePrefab"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; // import YingJingFangGeConfig from "./YingJingFangGeConfig"; const { ccclass, property } = cc._decorator; @ccclass export default class NuDuiJianPanXiaScript extends WordGameBaseComponent { @property(cc.Node) npc: cc.Node = null; @property(cc.Node) player: cc.Node = null; @property(cc.Node) duiChoosePrefab: cc.Node = null; // @property(cc.Node) // playerHp: cc.Node = null; @property(cc.Node) npcHp: cc.Node = null; @property(cc.Node) role: cc.Node = null; @property(cc.Node) record: cc.Node = null; @property(cc.Node) yinFu: cc.Node = null; @property(cc.Node) fenShouZhi: cc.Node = null; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: number = 0; playerLifeNum: number = 0; npcLifeNum: number = 0; //文本配置 duihuaArrayConfig: any[] = []; duiListConfig: any[] = []; maxHp: number = 0; start() { super.start(); DaDianScript.userEnterDaDian(); this.openTouchEvent(this.node.getChildByName('bg')); // this.initParameters(); // this.initComponent(); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/YingJingFangGeConfig',(assest)=>{ //this.jsonData = JSON.stringify(assest.json) this.jsonData =assest.json this.initParameters(); this.initComponent(); } ) } //初始化参数 initParameters() { this.curSchedule = 0; this.maxHp = this.npcHp.width; this.duihuaArrayConfig = this.jsonData.duihuaArray//YingJingFangGeConfig.getInstance().getGameConfig('duihuaArray') as any[]; this.duiListConfig = this.jsonData.duiList//YingJingFangGeConfig.getInstance().getGameConfig('duiList') as any[]; Common.Type = 0 Common.subLevel = 0; Common.GameSubTipConfigs = this.jsonData.tipsArray//YingJingFangGeConfig.getInstance().getGameConfig('tipsArray'); Common.GameSubAnswerConfigs = this.jsonData.answersArray//YingJingFangGeConfig.getInstance().getGameConfig('answersArray'); EventMgr.onEvent_custom(ryw_Event.DuiChooseResult, (data_) => { this.duiChooseResultCallback(data_); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { this.normalTouchMoveCheckCallback(data_.targetNode); }, this); } //初始化组件 initComponent() { let lab = this.node.getChildByName("标题").getChildByName("lab"); lab.getComponent(cc.Label).string = this.jsonData.titleArray//YingJingFangGeConfig.getInstance().getGameConfig('titleArray'); let title = this.jsonData.titleArray//YingJingFangGeConfig.getInstance().getGameConfig('titleArray'); Game.ins.setGameTitle(title) this.playerLifeNum = this.duiListConfig.length + 1; this.npcLifeNum = this.duiListConfig.length + 1; this.fenShouZhi.getComponent(cc.Label).string = (this.npcLifeNum * 10).toString(); // this.player.getComponent(sp.Skeleton).setAnimation(0, 'shuohua', true); // this.showQiPao(this.duihuaArrayConfig[0], () => { // this.player.getComponent(sp.Skeleton).setAnimation(0, 'jingzhi', true); // this.showAsk(); // }); this.showAsk(); } showAsk() { let dui_ = this.duiListConfig[this.curSchedule]; if (dui_) { let npcAsk_ = dui_.npcAsk; this.node.getChildByName("mask").active = true; CccGame.playAnimation(this.player, 'shuohua', true); this.showDuiHua(npcAsk_[0], () => { CccGame.playAnimation(this.player, 'daiji', true); CccGame.playAnimation(this.npc, 'shuohua', true); this.node.getChildByName("mask").active = false; this.showDuiHua(npcAsk_[1], () => { CccGame.playAnimation(this.npc, 'daiji', true); }); }); let answerArray_ = dui_.answerArray; let scr: DuiChoosePrefab = this.duiChoosePrefab.getComponent("DuiChoosePrefab"); scr.setDuiChooseList(answerArray_); } } duiChooseResultCallback(data_: any) { let duiChooseInfo = this.duiListConfig[this.curSchedule].answerArray[data_.touchIndex]; console.log("++++++++++++++++++touchIndex + duiChooseResult: ", data_.touchIndex, duiChooseInfo.isCorrect); CccGame.playAnimation(this.record, 'xunhuan', true); this.yinFu.active = true; CccGame.playAnimation(this.yinFu, 'xunhuan', true); console.log("duiChooseInfo==", duiChooseInfo); if (duiChooseInfo.effectUrl) { Common5.playEffectCustom("yingjingfangge", duiChooseInfo.effectUrl); } this.scheduleOnce(() => { CccGame.playAnimation(this.record, 'jingzhi', true); this.yinFu.active = false; if (duiChooseInfo.isCorrect) { CccGame.playAnimation(this.role, 'paizhuozi', true); CccGame.playAnimation(this.npc, 'wulian', true); this.scheduleOnce(() => { CccGame.playAnimation(this.role, 'daiji', true); CccGame.playAnimation(this.npc, 'daiji', true); }, 3); this.npcLifeNum--; } else { CccGame.playAnimation(this.player, 'ku', true); this.scheduleOnce(() => { CccGame.playAnimation(this.player, 'daiji', true); }, 3); this.playerLifeNum--; } this.scheduleOnce(() => { //this.playerHp.width = this.maxHp * (this.playerLifeNum / (this.duiListConfig.length + 1)); this.npcHp.width = this.maxHp * (this.npcLifeNum / (this.duiListConfig.length + 1)); this.fenShouZhi.getComponent(cc.Label).string = (this.npcLifeNum * 10).toString(); }, 0); }, duiChooseInfo.delayTime); this.scheduleOnce(() => { this.curSchedule++; if (this.curSchedule == this.duiListConfig.length) { if (this.playerLifeNum < (this.duiListConfig.length + 1)) { this.endGameView(0); } else { this.node.getChildByName("layerNode").getChildByName("caozuo").active = true; CccGame.playAnimation(this.player, 'shuohua', true); this.showDuiHua(this.duihuaArrayConfig[0], () => { CccGame.playAnimation(this.player, 'daiji', true); }); } } else { this.showAsk(); } }, duiChooseInfo.delayTime + 3); } normalTouchMoveCheckCallback(targetNode: any) { console.log("targetNodeName+++++++++++++++++++++>" + targetNode.name); if (targetNode.name == "麦克风") { CccGame.playAnimation(this.record, 'xunhuan', true); this.yinFu.active = true; CccGame.playAnimation(this.yinFu, 'xunhuan', true); CccGame.playAnimation(this.npc, 'changge', true); Common5.playEffectCustom("yingjingfangge", 'sound/每天都要气死你,我就是要气死你'); this.scheduleOnce(() => { CccGame.playAnimation(this.record, 'jingzhi', true); this.yinFu.active = false; CccGame.playAnimation(this.role, 'paizhuozi', true); CccGame.playAnimation(this.npc, 'wulian', true); this.npcLifeNum--; this.scheduleOnce(() => { // CccGame.playAnimation(this.role, 'daiji', true); // CccGame.playAnimation(this.npc, 'daiji', true); this.npcHp.width = this.maxHp * (this.npcLifeNum / (this.duiListConfig.length + 1)); this.fenShouZhi.getComponent(cc.Label).string = (this.npcLifeNum * 10).toString(); this.endGameView(1); }, 3); }, 5); } } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom("yingjingfangge", curLog.effectUrl); } let string_ = curLog.str let qiPaoPos_ = curLog.qiPaoPos let delayTime_ = curLog.delayTime || 3; let node = this.node.getChildByName("layerNode"); if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ qiPao.active = true qiPao.scale = 0 cc.tween(qiPao) .to(0.2, { scale: 1 }) .delay(delayTime_) .call(() => { qiPao.active = false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab') let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript') script_.setDailogShow(string_, delayTime_) } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } endGameView(touchIndex) { this.node.getChildByName("mask").active = true; Game.ins.stopTime(); if (touchIndex == 0) { this.scheduleOnce(() => { Game.ins.showFail();; }, 3); } else { this.scheduleOnce(() => { Game.ins.showSuccess();; }, 3); } } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target; } //update(dt) { } }