import DaDianScript from "../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import GameReport from "../../../FrameWork/Report/ZyZyReport"; import Common from "../../../FrameWork/Util/Common"; import Common5 from "../../../Platform/th/Common5"; import Game from "../../../Scripts/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; // import FanMaiKuaiLeConfig from "./FanMaiKuaiLeConfig"; const { ccclass, property } = cc._decorator; @ccclass export default class FanMaiKuaiLeScript extends WordGameBaseComponent { @property(cc.Node) checkNodeList: cc.Node = null; @property(cc.Node) props: cc.Node = null; @property(cc.Node) hideNodeList: cc.Node[] = []; @property(cc.Node) showNodeList: cc.Node[] = []; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: number = 0; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; chadianArrayConfig: any[] = []; isshowSuccess: boolean = false; start() { super.start(); DaDianScript.userEnterDaDian(); this.openTouchEvent(this.node.getChildByName('bg')); Common5.playMusicCustom('fanmaikuaile', 'sound/背景音感人2'); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/FanMaiKuaiLeConfig',(assest)=>{ //this.jsonData = JSON.stringify(assest.json) this.jsonData =assest.json this.initParameters(); this.initComponent(); }) } //初始化参数 initParameters() { this.curSchedule = 0; this.titleArrayConfig = this.jsonData.titleArray //FanMaiKuaiLeConfig.getInstance().getGameConfig('titleArray') as string[]; this.chadianArrayConfig = this.jsonData.chadianArray //FanMaiKuaiLeConfig.getInstance().getGameConfig('chadianArray') as any[]; this.duihuaArrayConfig = this.jsonData.duihuaArray //FanMaiKuaiLeConfig.getInstance().getGameConfig('duihuaArray') as any[]; Common.Type = 0; Common.subLevel = 0; Common.GameSubTipConfigs = this.jsonData.tipsArray //FanMaiKuaiLeConfig.getInstance().getGameConfig('tipsArray'); Common.GameSubAnswerConfigs = this.jsonData.answersArray //FanMaiKuaiLeConfig.getInstance().getGameConfig('answersArray'); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCheckCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => { this.normalTouchCheckCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { this.normalTouchCheckCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => { this.endGameView(0); }, this); } //初始化组件 initComponent() { let lab = this.node.getChildByName("标题").getChildByName("lab"); lab.getComponent(cc.Label).string = this.titleArrayConfig[0]; let title = this.titleArrayConfig[0]; Game.ins.setGameTitle(title) for (const iterator of this.props.children) { let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, this.checkNodeList.children); callbacks.setSuccessListener((data_) => { this.nodeCheckSuccessCallback(data_.targetNode); }); } this.node.getChildByName("mask").active = true; this.showDuiHua(this.duihuaArrayConfig[0],()=>{ this.showDuiHua(this.duihuaArrayConfig[1],()=>{ this.node.getChildByName("mask").active = false; }); }); } nodeCheckSuccessCallback(targetNode: any) { this.curSchedule++; GameReport.BtnsReport(targetNode.checkNode.name, Common5.selectGameInfo.titleUrl); console.log("[GameReport]++++++++++++++++++++++>" + targetNode.checkNode.name); let index = this.checkNodeList.children.indexOf(targetNode.checkNode); this.hideNodeList[index].active = false; this.showNodeList[index].active = true; if(index == 2) { this.hideNodeList[6].x -= 50; this.showNodeList[6].x -= 50; } let log = this.chadianArrayConfig[index]; if (log && log[0]) { // this.node.getChildByName("mask").active = true; this.showDuiHua(log[0], () => { if (log[1]) { this.showDuiHua(log[1], () => { this.node.getChildByName("mask").active = false; this.determine(); }); } else { this.node.getChildByName("mask").active = false; this.determine(); } }); } } normalTouchCheckCallback(targetNode: any) { console.log("targetNodeName+++++++++++++++++++++>" + targetNode.name); switch (targetNode.name) { case '创可贴': this.endGameView(1); break; default: break; } } determine() { if (this.curSchedule == this.chadianArrayConfig.length) { this.endGameView(1); //this.node.getChildByName("layerNode").getChildByName("operate").active = true; } } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom("fanmaikuaile", curLog.effectUrl); } let string_ = curLog.str let qiPaoPos_ = curLog.qiPaoPos let delayTime_ = curLog.delayTime || 3; let node = this.node.getChildByName('layerNode'); if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_; qiPao.active = true qiPao.scale = 0 cc.tween(qiPao) .to(0.2, { scale: 1 }) .delay(delayTime_) .call(() => { qiPao.active = false; }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab'); let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript'); script_.setDailogShow(string_, delayTime_); } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } endGameView(touchIndex) { this.node.getChildByName("mask").active = true; Game.ins.stopTime(); if (touchIndex == 0) { this.scheduleOnce(() => { Game.ins.showFail(); }, 3); } else { if(this.isshowSuccess){ return } this.isshowSuccess = true this.scheduleOnce(() => { Game.ins.showSuccess(); },3); } } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target let logPrefab = this.node.getChildByName('logPrefab') logPrefab.getChildByName('duihua').active = false; } onClick(event) { let target = event.target as cc.Node; console.log("+++++++++++++++++++++>" + target.name); Common5.playEffect("点击音效"); switch (target.name) { case "BtnAddTimes": default: break; } } //update(dt) { } }