import DaDianScript from "../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import Common from "../../../FrameWork/Util/Common"; import Common5 from "../../../Platform/th/Common5"; import Game from "../../../Scripts/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; // import NiXiRenShengConfig from "./NiXiRenShengConfig"; const { ccclass, property } = cc._decorator; @ccclass export default class NiXiRenShengScript extends WordGameBaseComponent { @property(cc.Node) layerNode: cc.Node[] = []; @property(cc.Node) chooseLayer: cc.Node = null; @property(cc.Node) chooseContent: cc.Node = null; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule = []; touchTargetNodeSet: Set = null; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; chooseListConfig: any = null; start() { super.start(); DaDianScript.userEnterDaDian(); this.openTouchEvent(this.node.getChildByName('bg')); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/NiXiRenShengConfig',(assest)=>{ this.jsonData = assest.json this.initParameters(); this.initComponent(); }) Common5.playMusicCustom('nixirensheng', 'sound/背景') } initParameters() { this.curLayerIndex = 0; this.curSchedule = []; this.touchTargetNodeSet = new Set(); this.titleArrayConfig = this.jsonData.titleArray //NiXiRenShengConfig.getInstance().getGameConfig('titleArray') as string[]; this.duihuaArrayConfig = this.jsonData.duihuaArray //NiXiRenShengConfig.getInstance().getGameConfig('duihuaArray') as any[]; this.chooseListConfig = this.jsonData.chooseList //NiXiRenShengConfig.getInstance().getGameConfig('chooseList'); Common.Type = this.curLayerIndex; Common.subLevel = this.curLayerIndex; Common.GameSubTipConfigs = this.jsonData.tipsArray //NiXiRenShengConfig.getInstance().getGameConfig('tipsArray'); Common.GameSubAnswerConfigs = this.jsonData.answersArray //NiXiRenShengConfig.getInstance().getGameConfig('answersArray'); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); } initComponent() { for (const node of this.layerNode) { node.active = false; } let title = this.titleArrayConfig[this.curLayerIndex]; let lab = this.node.getChildByName("标题").getChildByName("lab"); lab.getComponent(cc.Label).string = title; Game.ins.setGameTitle(title) for (let index = 0; index < this.chooseContent.children.length; index++) { const element = this.chooseContent.children[index]; let funcGroup = CccGame.onNodeTouchMoreClickEvent(element, false, 1, { touchIndex: index }); funcGroup.setCompleteListener((data_) => { this.nodeTouchClickCallback(data_.targetNode); }); } this.refreshLayer(); } refreshLayer() { let node = this.layerNode[this.curLayerIndex]; node.active = true; if (this.curLayerIndex == 4) { this.showDuiHua(this.duihuaArrayConfig[0], () => { this.endGameView(0); }); } else { this.node.getChildByName("logLayer").active = true; let chooseLog = this.chooseListConfig[this.curLayerIndex].chooseLog; let log = this.node.getChildByName("logLayer").getChildByName("str"); log.getComponent(cc.Label).string = chooseLog; this.chooseLayer.active = true; let chooseIconList = this.chooseListConfig[this.curLayerIndex].chooseIconList; for (let index = 0; index < chooseIconList.length; index++) { const element = chooseIconList[index]; let icon = this.chooseContent.children[index].getChildByName("icon"); Common5.getSpriteFrameFromBundle("nixirensheng", element.url, icon.getComponent(cc.Sprite)); let nameTmp = element.url.split("/"); console.log("btnname:", nameTmp[nameTmp.length - 1]); this.chooseContent.children[index].name = nameTmp[nameTmp.length - 1]; } let chooseSays = this.chooseListConfig[this.curLayerIndex].chooseSays; this.node.getChildByName("mask").active = true; this.showDuiHua(chooseSays[0], () => { if (chooseSays[1]) { this.showDuiHua(chooseSays[1], () => { this.node.getChildByName("mask").active = false; }); } else { this.node.getChildByName("mask").active = false; } }); } if (this.curLayerIndex == 3) { let role = this.layerNode[this.curLayerIndex].getChildByName('美女'); role.children[this.curSchedule[2] - 1].active = true; } } nodeTouchClickCallback(targetNode: cc.Node) { console.log("+++++++++++++++++++++>" + targetNode.name); this.chooseLayer.active = false; let chooseInfo = this.chooseListConfig[this.curLayerIndex].chooseIconList[targetNode['touchIndex']]; if (this.curLayerIndex == 3 && targetNode['touchIndex'] == 0) { // if (this.touchTargetNodeSet.has("开关")) { // } let role2 = this.layerNode[this.curLayerIndex].getChildByName('外卖员'); role2.getChildByName('手').active = false; role2.getChildByName('手拿蛋糕').active = true; this.showDuiHua(this.duihuaArrayConfig[1], () => { this.endGameView(1); }); return; } if (chooseInfo.expression) { let role = this.layerNode[this.curLayerIndex].getChildByName('美女'); for (const iterator of role.children) { iterator.active = false; } role.getChildByName(chooseInfo.expression).active = true; } if (chooseInfo.Log) { this.showDuiHua(chooseInfo.Log); } this.determine(targetNode['touchIndex']); } determine(touchIndex: number) { this.curSchedule.push(touchIndex); this.scheduleOnce(() => { if (this.curSchedule.length < 3) { this.nextLayer(); } else if (this.curSchedule.length == 3) { if (this.curSchedule[0] == 1 && this.curSchedule[1] == 2) { if (this.curSchedule[2] == 1 || this.curSchedule[2] == 2) { this.nextLayer(); return; } } this.curLayerIndex++; this.nextLayer(); } else if (this.curSchedule.length == 4) { this.endGameView(0); } }, 3.5); } normalTouchCallback(targetNode) { console.log("+++++++++++++++++++++>" + targetNode.name); this.touchTargetNodeSet.add(targetNode.name); } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom("nixirensheng", curLog.effectUrl); } let string_ = curLog.str let qiPaoPos_ = curLog.qiPaoPos let delayTime_ = curLog.delayTime || 3; let node = this.layerNode[this.curLayerIndex]; if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ qiPao.active = true qiPao.scale = 0 cc.tween(qiPao) .to(0.2, { scale: 1 }) .delay(delayTime_) .call(() => { qiPao.active = false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab') let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript') script_.setDailogShow(string_, delayTime_) } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } nextLayer() { this.curLayerIndex++; //Common.subLevel = this.curLayerIndex; this.node.getChildByName("logLayer").active = false; for (let i = 0; i < this.layerNode.length; i++) { if (this.layerNode[i].active) { cc.tween(this.layerNode[i]) .delay(1.0) .to(1, { opacity: 0 }) .call(() => { this.layerNode[i].active = false; this.refreshLayer(); }) .start(); } else { this.layerNode[i].active = false; } }; } endGameView(touchIndex: number) { this.node.getChildByName("mask").active = true; Game.ins.stopTime(); this.node.getChildByName("logLayer").active = false; for (let i = 0; i < this.layerNode.length; i++) { if (this.layerNode[i].active) { cc.tween(this.layerNode[i]) .delay(1.0) .to(1, { opacity: 0 }) .call(() => { let endLayer = this.node.getChildByName("endLayer"); endLayer.active = true; endLayer.getChildByName(touchIndex.toString()).active = true; if (touchIndex == 0) { this.scheduleOnce(() => { Game.ins.showFail(); }, 3); } else { this.scheduleOnce(() => { Game.ins.showSuccess(); }, 3); } }) .start(); } else { this.layerNode[i].active = false; } }; } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target let logPrefab = this.node.getChildByName('logPrefab') logPrefab.getChildByName('duihua').active = false; } //update(dt) { } }