import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import GameReport from "../../../FrameWork/Report/ZyZyReport";

import Common5 from "../../../Platform/th/Common5";

const { ccclass, property } = cc._decorator;

@ccclass
export default class TouchRoleNode extends cc.Component {

    @property(cc.Node)
    emitTarget: cc.Node = null;

    @property(cc.Node)
    checkNode: cc.Node = null;

    @property(cc.Node)
    formArray: cc.Node[] = [];

    // LIFE-CYCLE CALLBACKS:
    isClick = true;
    formIndex = 0;
    correctFormIndex = 0;

    setFormArray(touchRoleNodeInfo) {

        let formArray: cc.Node[] = [];
        for (let index = 0; index < touchRoleNodeInfo.roleFormArray.length; index++) {
            let form = this.formArray[index];
            form.active = false;
            Common5.getSpriteFrameFromBundle(touchRoleNodeInfo.bandleName, touchRoleNodeInfo.roleFormArray[index], form.getComponent(cc.Sprite));
            formArray.push(form);
        }
        this.formArray = formArray;
        this.formArray[0].active = true;
        this.formIndex = 0;

        if (!this.emitTarget) {
            this.emitTarget = this.node;
        }
        this.emitTarget.name = touchRoleNodeInfo.roleName;
        this.correctFormIndex = touchRoleNodeInfo.correctFormIndex;
        this.checkNode = touchRoleNodeInfo.checkNode;
        this.initTouchEvent(this.emitTarget, this.checkNode, touchRoleNodeInfo.roleIndex);
    }

    initTouchEvent(node, checkNode, roleIndex) {
        var attrs = {
            roleIndex: roleIndex,
            checkNode: checkNode,
            recoveposi: node.getPosition(),//初始位置
            scr: this   //脚本
        };
        node.attr(attrs);
        this.openTouchEvent(node)
    }

    cancelTouchEvent() {
        this.closeTouchEvent(this.emitTarget);
    }


    openTouchEvent(node) {
        node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
        node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
        node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
        node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
    }

    closeTouchEvent(node: cc.Node) {
        node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
        node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
        node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
        node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
    }

    touchStartNode(event) {
        Common5.playEffect("点击音效");

        this.isClick = true;
        this.scheduleOnce(() => {
            this.isClick = false;
        }, 0.2);

    }

    touchMoveNode(event) {

        let posi = event.getLocation()//世界坐标
        let target = event.target
        posi = target.parent.convertToNodeSpaceAR(posi)
        target.setPosition(posi)

    }

    touchEndNode(event) {
        let target = event.target;
        let checkNode = target.checkNode as cc.Node;

        if (this.isClick) {
            if (this.formIndex < this.formArray.length - 1) {
                this.formArray[this.formIndex].active = false;
                this.formIndex++;
                if (Common5.checkContainsNode(checkNode, target) && this.correctFormIndex == this.formIndex) {
                    checkNode.active = true;
                    target.active = false;
                    EventMgr.emitEvent_custom(ryw_Event.roleNodeTouchCheck, { targetNode: target });
                    Common5.playEffect('放置成功');
                    GameReport.BtnsReport(target.name, Common5.selectGameInfo.titleUrl);

            
                    console.log("[GameReport]++++++++++++++++++++++>" + target.name);
                } else {
                    this.formArray[this.formIndex].active = true;
                }
            }
        } else {

            if (Common5.checkContainsNode(checkNode, target) && this.correctFormIndex == this.formIndex) {
                checkNode.active = true;
                target.active = false;
                EventMgr.emitEvent_custom(ryw_Event.roleNodeTouchCheck, { targetNode: target });
                Common5.playEffect('放置成功');
                GameReport.BtnsReport(target.name, Common5.selectGameInfo.titleUrl);
                console.log("[GameReport]++++++++++++++++++++++>" + target.name);
            }
        }
    }

    nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) {

        cc.tween(node)
            .to(0.1, { x: oldPosi.x, y: oldPosi.y })
            .call(() => {

                if (func) {
                    func()
                }
            })
            .start()
    }

    // update (dt) {}
}