觉醒时刻
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juexingshike/assets/Scripts/Guide/GuideEndScript.ts

131 lines
3.4 KiB

// Learn TypeScript:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
const {ccclass, property} = cc._decorator;
@ccclass
export default class GuideEndScript extends cc.Component {
@property(cc.Node)
shuxieNode: cc.Node = null;
@property(cc.Node)
answerItem: cc.Node = null;
@property(cc.Node)
startGame: cc.Node = null;
@property(cc.Node)
canhuiluSpine: cc.Node = null;
// LIFE-CYCLE CALLBACKS:
duihuaIndex = 1
// onLoad () {}
duihualogStrTab= [
"",
"这本子会自己...",//2
"",
"村里大家伙都...",//4
"",
""
]
isFanye = false
isSkipGame = false
start () {
this.shuxieNode.active = true
this.showduihua()
this.canhuiluSpine.getComponent(sp.Skeleton).setCompleteListener(()=>{
if(this.isSkipGame){
return
}
if(this.duihuaIndex>6){
return
}
if(this.isFanye){
let btnStr = this.duihualogStrTab[this.duihuaIndex-1]
this.answerItem.active = true
this.answerItem.getChildByName('contentStr').getComponent(cc.Label).string = btnStr
return
}
//忏悔书
this.duihuaIndex++
let btnStr = this.duihualogStrTab[this.duihuaIndex-1]
if(btnStr == ''){
this.showduihua()
}else{
this.answerItem.active = true
this.answerItem.getChildByName('contentStr').getComponent(cc.Label).string = btnStr
}
console.log(this.duihuaIndex,'this.duihuaIndex++++=')
if(this.duihuaIndex>6){
this.startGame.active = true
this.answerItem.active = false
}
})
}
showduihua(){
if(this.duihuaIndex>6){
return
}
if(this.duihuaIndex==2||this.duihuaIndex==4){
Common5.playEffect("sound/写字")
}
let anim = this.duihuaIndex+''
this.canhuiluSpine.getComponent(sp.Skeleton).setAnimation(0,anim,false)
}
starGame(){
Common5.playMusicCustom('CommonRes', 'sound/背景音');
PrefabManage.loadPrefabByType(GameType.MyRoom)
User.setFirstIn(false)
this.node.removeFromParent()
this.node.destroy()
}
duihuaMyClick(){
this.isFanye = false
this.answerItem.active = false
this.showduihua()
}
skipJuqing(event){
this.isSkipGame = true
event.target.active = false
this.canhuiluSpine.getComponent(sp.Skeleton).paused = true
this.canhuiluSpine.getComponent(sp.Skeleton).paused = false
this.shuxieNode.active = true
this.canhuiluSpine.getComponent(sp.Skeleton).setAnimation(0,'6',false)
this.answerItem.active = false
this.scheduleOnce(()=>{
this.startGame.active = true
},1.0)
}
// update (dt) {}
}