觉醒时刻
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import Common5 from "../../Platform/th/Common5";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import CccGame from "../WenZiRes/WenZiCommon/CccGame";
import ChaDianListScript2 from "../WenZiRes/WenZiCommon/ChaDianListScript2";
import logPrefabScript from "../WenZiRes/WenZiCommon/logPrefabScript2";
const { ccclass, property } = cc._decorator;
let ChadianConfig = {
chadianIconList: [
{
bandleName: "GameStory22",
name: "茬点1",
url: "texture/茬点1",
isCheck: false
}
],
chadianLog: [
{
str: "老板,你可要为我做主啊",
qiPaoPos: 1,
delay: 3,
effectUrl: "sound/老板,你可要为我做主啊"
}
]
}
@ccclass
export default class GameStory22 extends cc.Component {
// LIFE-CYCLE CALLBACKS:
chadianStep: number = 0
maskGuideNode: cc.Node = null
onLoad() {
//GameBaseScript.preLoadRemoteAudio(ChadianConfig);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
}
start() {
this.chadianStep = 0;
this.registerItemCollideEvent();
}
// 注册道具碰撞事件
registerItemCollideEvent() {
let mainNode = this.node.getChildByName("mainNode");
let propIconList = this.node.getChildByName("propIconList");
let items = propIconList.getChildByName("content").children;
for (let index = 0; index < items.length; index++) {
let target = items[index].children[1];
let checkNode = mainNode.getChildByName(target.name);
let callFuncs = CccGame.onNodeTouchCheckEvent(target, checkNode, { touchIndex: index }, propIconList);
callFuncs.setSuccessListener((data_) => {
let targetNode = data_.targetNode;
items[targetNode.touchIndex].active = false;
mainNode.getChildByName(targetNode.name + "2").active = true;
this.gameChaDianCallback();
callFuncs.closeTouchEvent();
});
}
}
gameChaDianCallback() {
this.chadianStep++;
if (this.chadianStep >= 5) {
this.scheduleOnce(() => {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_2204);
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_2205);
EventMgr.emitEvent_custom(ryw_Event.RefreshJuQingDuiHua);
this.node.removeFromParent();
// Common5.releaseBundleAssets('GameStory22')
}, 2);
}
}
normalTouchCallback(targetNode) {
switch (targetNode.name) {
case "chadian1":
EventMgr.emitEvent_custom(ryw_Event.touchChaDianCheck, { touchIndex: 0 });
this.showQiPao(ChadianConfig.chadianLog[0], () => {
this.gameChaDianCallback();
});
break;
case "chadian2":
default:
break;
}
}
//引导节点
guideView(nodeArray) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, null, (prefab) => {
let guideNodeArray = nodeArray
this.maskGuideNode = prefab
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
})
}
//展示气泡
showQiPao(curLog, func?) {
console.log("curLog==", curLog)
if (!curLog) {
console.log("xxxxxx")
return;
}
let string_ = curLog.str
let qiPaoPos_ = curLog.qiPaoPos
if (qiPaoPos_ != -1) {
if (curLog.effectUrl && curLog.effectUrl.length > 0) {
Common5.playRemoteAudioEffect(curLog.effectUrl);
}
let node = this.node
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
this.showDialogStr(string_, qiPao.getChildByName("str"))
// qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(curLog.delay)
.call(() => {
qiPao.active = false;
if (func) {
func();
}
})
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab');
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript2');
script_.setDailogShow(string_, curLog.delay);
this.scheduleOnce(() => { func && func(); }, curLog.delay);
}
}
showDialogStr(str, dialogStr, finishFunc?) {
let curStr = ""
let curIndex = 0
let callFunc = () => {
curStr += str[curIndex++]
dialogStr.getComponent(cc.Label).string = curStr
if (curIndex >= str.length) {
finishFunc && finishFunc()
}
}
this.schedule(callFunc, 0.07, str.length - 1)
}
}