觉醒时刻
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
import ZuLinHeTong from "../GameMethodRes/ZuLinHeTong/ZuLinHeTong";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property } = cc._decorator;
@ccclass
export default class DH_4 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_4/sound/老二住手,说了别冲动!', delayTime: 2.32, str: '老二住手,说了别冲动!', posi: '-1' },
{ effectUrl: 'DH/DH_4/sound/你个贱人,离我爸远点!', delayTime: 2.27, str: '你个贱人,离我爸远点!', posi: 'qipao1' },
{ effectUrl: 'DH/DH_4/sound/我们是真爱,你管得着吗?', delayTime: 3.08, str: '我们是真爱,你管得着吗?', posi: 'qipao2' },
{ effectUrl: 'DH/DH_4/sound/那个,钱叔叔,你看这合同?', delayTime: 3.27, str: '那个,钱叔叔,你看这合同?', posi: '-1' },
{ effectUrl: 'DH/DH_4/sound/马上签!赶快带继才走。', delayTime: 2.6, str: '马上签!赶快带继才走。', posi: 'qipao3' },
]
@property(cc.Node)
yanwu: cc.Node = null;
@property(cc.Node)
liumeng: cc.Node = null;
@property(cc.Node)
qianzong: cc.Node = null;
start() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_5)
})
GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
// let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
// let mainId = mainTaskInfo.Id
// if (mainId == MainTaskIdEnum.MainTask_205) {
// this.dialogIndex = 3;
// this.continueStory1();
// } else {
this.continueStory();
Common5.playRemoteAudioEffect("action_effect/打成一团",true);
// }
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_49)
// })
}
// 继续剧情
continueStory() {
const dialogEvents = [
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
cc.audioEngine.stopAllEffects()
this.yanwu.active = false
this.liumeng.active = true
this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "出现", false)
this.liumeng.getComponent(sp.Skeleton).setCompleteListener(() => {
this.liumeng.getComponent(sp.Skeleton).setCompleteListener(null)
this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "喘气", true)
this.node.getChildByName("nameplate").active = true
func()
})
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "钱继财说话", true)
});
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "柳梦说话", true)
});
},
(func) => {
this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "喘气", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.qianzong.getComponent(sp.Skeleton).setAnimation(0, "说话", true)
});
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
PrefabManage.loadPrefabByType(GameType.ZuLinHeTong, null, (prefab) => {
let money = 200000
prefab.getComponent(ZuLinHeTong).initView(0, money, () => {
UserManager.subMoney(money)
PrefabManage.showTextTips(`签租赁合同成功`)
PrefabManage.showBlackGuoDu(() => {
PrefabManage.loadPrefabByType(GameType.CityPrefab)
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_308)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_309)
this.node.destroy()
}, () => {
})
})
})
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_305)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_306)
// PrefabManage.loadPrefabByType(GameType.CityPrefab)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
}