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							233 lines
						
					
					
						
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				| import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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| import EventMgr from "../../FrameWork/Event/EventMgr";
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| import User from "../../FrameWork/User/User";
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| import Common5 from "../../Platform/th/Common5";
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| import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
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| import GameBaseScript from "../GameRoomRes/GameBaseScript";
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| import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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| import BagManager from "../Manager/BagManager";
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| import InterfaceManager from "../Manager/InterfaceManager";
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| import UserManager from "../Manager/UserManager";
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| import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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| import GetAward from "../SCommon/GetAward";
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| import DHBase from "./DHBase";
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| const { ccclass, property } = cc._decorator;
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| 
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| @ccclass
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| export default class DH_30 extends DHBase {
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|     chatConfig = [
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|         { effectUrl: 'DH/DH_30/sound/你个老不死的,机关盒就是个骗局,根本打不开!', delayTime: 5.1, str: '你个老不死的,机关盒就是个骗局,根本打不开!', posi: 'qipao1' },
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|         { effectUrl: 'DH/DH_30/sound/混账,还真以为我要死了吗?辰儿,把机关盒打开!', delayTime: 6.3, str: '混账,还真以为我要死了吗?辰儿,把机关盒打开!', posi: 'qipao2' },
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|         { effectUrl: 'DH/DH_30/sound/好的,爷爷!', delayTime: 1.1, str: '好的,爷爷!', posi: '-1' },
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|         { effectUrl: 'DH/DH_30/sound/很好,有了这令牌,我龙家又可以重返那个地方了!', delayTime: 7.2, str: '很好,有了这令牌,我龙家又可以重返那个地方了!', posi: 'qipao2' },
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|         { effectUrl: 'DH/DH_30/sound/你们给我等着,我一定会亲手毁了龙家!', delayTime: 3.5, str: '你们给我等着,我一定会亲手毁了龙家!', posi: 'qipao1' },
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|         { effectUrl: 'DH/DH_30/sound/爷爷,你说的那个地方是指哪里?', delayTime: 2.7, str: '爷爷,你说的那个地方是指哪里?', posi: '-1' },
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|         { effectUrl: 'DH/DH_30/sound/你先收好令牌,等我确认好自会告诉你!', delayTime: 5, str: '你先收好令牌,等我确认好自会告诉你!', posi: 'qipao3' },
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|     ]
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| 
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|     @property(sp.Skeleton)
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|     longzhentian: sp.Skeleton = null;
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|     @property(sp.Skeleton)
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|     longshao: sp.Skeleton = null;
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|     @property(sp.Skeleton)
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|     hezi: sp.Skeleton = null;
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| 
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|     @property(cc.Node)
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|     btn_open: cc.Node = null;
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| 
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|     start() {
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|         this.scheduleOnce(() => {
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|             PrefabManage.preloadPrefabByType(GameType.DH_31)
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|         })
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|         Common5.playRemoteAudioMusic('CommonSound/背景音111')
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|         GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
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|         super.start();
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| 
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|         TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_2503)
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|         // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_2601)
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|         PrefabManage.showBlackGuoDu(() => {
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|             PrefabManage.loadPrefabByType(GameType.CityPrefab)
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|             this.node.destroy()
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|         })
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| 
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|         let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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|         let mainId = mainTaskInfo.Id
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|         // if (mainId == MainTaskIdEnum.MainTask_2305) {
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|         //     this.dialogIndex = 4;
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|         //     this.continueStory1();
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|         //     //     let gushuyaSpine = this.gushuya.getComponent(sp.Skeleton)
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|         //     //     gushuyaSpine.setAnimation(0, "跌倒待机", true)
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| 
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|         //     //     BagManager.addBagList({ goodId: 3027, goodNum: 1 })
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|         //     //     this.node.getChildByName("needGoodNode1").active = true
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|         //     // } else if (mainId == MainTaskIdEnum.MainTask_607) {
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|         //     //     this.gushuya.active = false
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|         //     //     this.zhituan.active = true
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|         //     //     this.zhituan.position = this.zhituanpos.position
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|         // } else {
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|         this.continueStory();
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|         // }
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|         // this.scheduleOnce(() => {
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|         //     PrefabManage.preloadPrefabByType(GameType.DH_59)
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|         // })
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| 
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|         // EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
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|         //     this.continueStory1();
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|         // }, this);
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|     }
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| 
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|     // 继续剧情
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|     continueStory() {
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|         this.longzhentian.setAnimation(0, "待机", true)
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|         this.hezi.node.active = false
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|         const dialogEvents = [
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|             (func) => {
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|                 this.longzhentian.setAnimation(0, "龙少丢盒", false)
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|                 this.longzhentian.setCompleteListener(() => {
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|                     this.longzhentian.setCompleteListener(null)
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|                     func()
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|                 })
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|             },
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|             (func) => {
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|                 this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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|                     this.longzhentian.setAnimation(0, "龙少丢盒说话", true)
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|                 });
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|             },
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|             (func) => {
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|                 this.longzhentian.setAnimation(0, "龙震天打龙少", false)
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|                 this.longzhentian.setCompleteListener(() => {
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|                     this.longzhentian.setCompleteListener(null)
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|                     func()
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|                 })
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|             },
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|             (func) => {
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|                 this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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|                     this.longzhentian.setAnimation(0, "龙震天打龙少说话", true)
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|                 });
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|             },
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|             (func) => {
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|                 this.longzhentian.setAnimation(0, "龙震天打龙少待机", true)
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|                 this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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|                 });
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|             },
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|         ]
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|         const dialogCallFunc = (logEvents: any[]) => {
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|             logEvents.shift()(() => {
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|                 if (logEvents.length > 0) {
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|                     dialogCallFunc(logEvents);
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|                 } else {
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|                     this.hezi.node.active = true
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|                     this.hezi.setAnimation(0, "待机1", true)
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|                     // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_2302)
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|                     // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_2303)
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|                     // PrefabManage.loadPrefabByType(GameType.CityPrefab)
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|                     // this.node.destroy()
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|                 }
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|             });
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|         }
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|         dialogCallFunc(dialogEvents);
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|     }
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| 
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|     // 继续剧情
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|     continueStory1() {
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|         const dialogEvents = [
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|             (func) => {
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|                 this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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|                     this.longzhentian.setAnimation(0, "龙少丢盒说话", true)
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|                 });
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|             },
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|             (func) => {
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|                 this.longzhentian.setAnimation(0, "待机龙震天", true)
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|                 this.longshao.node.active = true
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|                 cc.tween(this.longshao.node)
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|                     .by(1, { position: cc.v3(500, 0, 0) })
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|                     .start()
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|                 this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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|                 });
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|             },
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|             (func) => {
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|                 this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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|                     // this.longzhentian.setAnimation(0, "龙震天打龙少说话", true)
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|                 });
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|             },
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|             (func) => {
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|                 // this.longzhentian.setAnimation(0, "龙震天打龙少待机", true)
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|                 func()
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|             },
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|         ]
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|         const dialogCallFunc = (logEvents: any[]) => {
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|             logEvents.shift()(() => {
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|                 if (logEvents.length > 0) {
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|                     dialogCallFunc(logEvents);
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|                 } else {
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|                     TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_2503)
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|                     TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_2601)
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|                     PrefabManage.showBlackGuoDu(() => {
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|                         PrefabManage.loadPrefabByType(GameType.CityPrefab)
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|                         this.node.destroy()
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|                     })
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|                 }
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|             });
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|         }
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|         dialogCallFunc(dialogEvents);
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|     }
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| 
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|     onTouchOpen() {
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|         this.btn_open.active = false
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|         this.hezi.setAnimation(0, "出现令牌", false)
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|         this.hezi.setCompleteListener(() => {
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|             this.hezi.setCompleteListener(null)
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|             this.hezi.setAnimation(0, "待机2", true)
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|             cc.tween(this.hezi.node)
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|                 .sequence(
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|                     cc.tween().delay(1),
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|                     cc.tween().to(1, { opacity: 0 }),
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|                     cc.tween().call(() => {
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|                         this.showQiPao(this.chatConfig[this.dialogIndex++], () => {
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|                             this.continueStory1()
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| 
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|                         }, () => {
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|                             this.longzhentian.setAnimation(0, "龙震天打龙少说话", true)
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|                         });
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|                     })
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|                 )
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|                 .start()
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|         })
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|     }
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| 
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| 
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|     // 震屏效果
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|     // 参数:duration 震屏时间
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|     shakeEffect(duration) {
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|         this.node.runAction(
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|             cc.repeatForever(
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|                 cc.sequence(
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|                     // cc.moveTo(0.02, cc.v2(5, 7)),
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|                     // cc.moveTo(0.02, cc.v2(-6, 7)),
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|                     // cc.moveTo(0.02, cc.v2(-13, 3)),
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|                     // cc.moveTo(0.02, cc.v2(3, -6)),
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|                     // cc.moveTo(0.02, cc.v2(-5, 5)),
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|                     // cc.moveTo(0.02, cc.v2(2, -8)),
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|                     // cc.moveTo(0.02, cc.v2(-8, -10)),
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|                     // cc.moveTo(0.02, cc.v2(3, 10)),
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|                     // cc.moveTo(0.02, cc.v2(0, 0))
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| 
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|                     cc.moveTo(0.2, cc.v2(5, 7)),
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|                     // cc.moveTo(0.2, cc.v2(-6, 7)),
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|                     cc.moveTo(0.2, cc.v2(-13, 3)),
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|                     // cc.moveTo(0.2, cc.v2(3, -6)),
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|                     cc.moveTo(0.2, cc.v2(-5, 5)),
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|                     // cc.moveTo(0.2, cc.v2(2, -8)),
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|                     cc.moveTo(0.2, cc.v2(-8, -10)),
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|                     // cc.moveTo(0.2, cc.v2(3, 10)),
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|                     cc.moveTo(0.2, cc.v2(0, 0))
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|                 )
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|             )
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|         );
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| 
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|         setTimeout(() => {
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|             this.node.stopAllActions();
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|             this.node.setPosition(0, 0);
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|         }, duration * 1000);
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|     }
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| }
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| 
 |