觉醒时刻
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import BagManager from "../Manager/BagManager";
import InterfaceManager from "../Manager/InterfaceManager";
import UserManager from "../Manager/UserManager";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property } = cc._decorator;
@ccclass
export default class DH_17 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_17/sound/呦,为了一个贱人,你还真舍得。', delayTime: 4.9, str: '呦,为了一个贱人,你还真舍得。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_17/sound/少废话,合同拿来。', delayTime: 2.2, str: '少废话,合同拿来。', posi: '-1' },
{ effectUrl: 'DH/DH_17/sound/对了,看看你前女友从钱胖子那给我偷的好东西。', delayTime: 6.9, str: '对了,看看你前女友从钱胖子那给我偷的好东西。', posi: 'qipao2' },
// { effectUrl: 'DH/DH_17/sound/少了这个,你的机关盒就是个废品,哈哈!', delayTime: 3, str: '少了这个,你的机关盒就是个废品,哈哈!', posi: 'qipao2' },
{ effectUrl: 'DH/DH_17/sound/你,你怎么知道兽印的?你想干什么!', delayTime: 3.9, str: '你,你怎么知道兽印的?你想干什么!', posi: '-1' },
{ effectUrl: 'DH/DH_17/sound/就你这样,还和龙少争?太嫩了!', delayTime: 4.6, str: '就你这样,还和龙少争?太嫩了!', posi: 'qipao2' },
]
@property(cc.Node)
fushao: cc.Node = null;
start() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_18)
})
Common5.playRemoteAudioMusic('CommonSound/背景音111')
GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_59)
// })
// EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
// this.RefreshJuQingDuiHua();
// }, this);
}
// 继续剧情
continueStory() {
let fushaoSpine = this.fushao.getComponent(sp.Skeleton)
fushaoSpine.setAnimation(0, "拿合同待机", true)
const dialogEvents = [
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
fushaoSpine.setAnimation(0, "拿合同说话", true) //待机是说话的动作...
});
},
(func) => {
fushaoSpine.setAnimation(0, "拿合同待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
Common5.playRemoteAudioEffect("action_effect/撕合同");
fushaoSpine.setAnimation(0, "撕合同", false)
fushaoSpine.setCompleteListener(() => {
fushaoSpine.setCompleteListener(null)
fushaoSpine.setAnimation(0, "撕合同待机", true)
this.scheduleOnce(() => {
func()
}, 1)
})
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
fushaoSpine.setAnimation(0, "拿羊印说话", true)
});
},
// (func) => {
// this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// });
// },
(func) => {
fushaoSpine.setAnimation(0, "拿羊印待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
fushaoSpine.setAnimation(0, "拿羊印说话", true)
});
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
UserManager.subMoney(100000000)
PrefabManage.showBlackGuoDu(() => {
PrefabManage.loadPrefabByType(GameType.CityPrefab)
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1007)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1008)
this.node.destroy()
}, () => {
})
}
});
}
dialogCallFunc(dialogEvents);
}
// 震屏效果
// 参数:duration 震屏时间
shakeEffect(duration) {
this.node.runAction(
cc.repeatForever(
cc.sequence(
// cc.moveTo(0.02, cc.v2(5, 7)),
// cc.moveTo(0.02, cc.v2(-6, 7)),
// cc.moveTo(0.02, cc.v2(-13, 3)),
// cc.moveTo(0.02, cc.v2(3, -6)),
// cc.moveTo(0.02, cc.v2(-5, 5)),
// cc.moveTo(0.02, cc.v2(2, -8)),
// cc.moveTo(0.02, cc.v2(-8, -10)),
// cc.moveTo(0.02, cc.v2(3, 10)),
// cc.moveTo(0.02, cc.v2(0, 0))
cc.moveTo(0.2, cc.v2(5, 7)),
// cc.moveTo(0.2, cc.v2(-6, 7)),
cc.moveTo(0.2, cc.v2(-13, 3)),
// cc.moveTo(0.2, cc.v2(3, -6)),
cc.moveTo(0.2, cc.v2(-5, 5)),
// cc.moveTo(0.2, cc.v2(2, -8)),
cc.moveTo(0.2, cc.v2(-8, -10)),
// cc.moveTo(0.2, cc.v2(3, 10)),
cc.moveTo(0.2, cc.v2(0, 0))
)
)
);
setTimeout(() => {
this.node.stopAllActions();
this.node.setPosition(0, 0);
}, duration * 1000);
}
}