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217 lines
8.5 KiB
217 lines
8.5 KiB
import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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import EventMgr from "../../FrameWork/Event/EventMgr";
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import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import BagManager from "../Manager/BagManager";
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import InterfaceManager from "../Manager/InterfaceManager";
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import UserManager from "../Manager/UserManager";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class DH_15 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_15/sound/辰哥,我舍不得你。', delayTime: 4.7, str: '辰哥,我舍不得你。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_15/sound/能不走吗,我也舍不得你。', delayTime: 2.8, str: '能不走吗,我也舍不得你。', posi: '-1' },
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{ effectUrl: 'DH/DH_15/sound/不行的,家族下了死命令。', delayTime: 3.4, str: '不行的,家族下了死命令。', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_15/sound/等我一会,我答应过你,给你买最好的东西。', delayTime: 3.7, str: '等我一会,我答应过你,给你买最好的东西。', posi: '-1' },
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{ effectUrl: 'DH/DH_15/sound/等我,我一定会接你回来!', delayTime: 2.7, str: '等我,我一定会接你回来!', posi: '-1' },
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]
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@property(cc.Node)
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anruoruo: cc.Node = null;
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@property(cc.Node)
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texie: cc.Node = null;
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@property(cc.Node)
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car: cc.Node = null;
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@property(cc.Node)
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baobiao: cc.Node = null;
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start() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_16)
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})
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GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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this.texie.active = false
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let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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let mainId = mainTaskInfo.Id
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if (mainId == MainTaskIdEnum.MainTask_910) {
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this.continueStory();
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}
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_59)
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// })
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EventMgr.onceEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
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this.RefreshJuQingDuiHua();
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}, this);
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}
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// 继续剧情
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continueStory() {
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let anruoruoSpine = this.anruoruo.getComponent(sp.Skeleton)
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anruoruoSpine.setAnimation(0, "安若若", true)
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const dialogEvents = [
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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anruoruoSpine.setAnimation(0, "安若若说话", true)
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});
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},
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(func) => {
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anruoruoSpine.setAnimation(0, "安若若", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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});
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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anruoruoSpine.setAnimation(0, "安若若说话", true)
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});
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},
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(func) => {
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anruoruoSpine.setAnimation(0, "安若若", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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});
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_910)
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TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_911)
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// PrefabManage.showBlackGuoDu(() => {
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// PrefabManage.loadPrefabByType(GameType.CityPrefab)
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// this.node.destroy()
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// })
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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// 继续剧情
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RefreshJuQingDuiHua() {
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let anruoruoSpine = this.anruoruo.getComponent(sp.Skeleton)
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this.scheduleOnce(() => {
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this.node.getChildByName("needGoodNode1").active = false
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})
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let texieSpine = this.texie.getComponent(sp.Skeleton)
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this.texie.active = true
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const dialogEvents = [
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(func) => {
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cc.tween(this.texie)
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.sequence(
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cc.tween().delay(2),
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cc.tween().call(() => {
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Common5.playRemoteAudioEffect("action_effect/亲吻");
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texieSpine.setAnimation(0, "animation", false)
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texieSpine.setCompleteListener(() => {
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texieSpine.setCompleteListener(null)
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func()
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})
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})
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)
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.start()
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},
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(func) => {
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this.texie.active = false
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anruoruoSpine.setAnimation(0, "安若若", true)
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this.showClickDialog(this.chatConfig[4], func, () => {
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});
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},
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(func) => {
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cc.tween(this.anruoruo)
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.sequence(
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cc.tween().to(1, { opacity: 0 }),
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cc.tween().delay(0.5),
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cc.tween().call(() => {
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func()
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})
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)
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.start()
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cc.tween(this.baobiao)
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.sequence(
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cc.tween().to(1, { opacity: 0 }),
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cc.tween().delay(0.5),
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cc.tween().call(() => {
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})
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)
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.start()
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},
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(func) => {
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cc.tween(this.car)
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.sequence(
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cc.tween().by(1, { position: cc.v3(-2000, 0, 0) }),
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cc.tween().delay(0.5),
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cc.tween().call(() => {
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func()
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})
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)
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.start()
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_912)
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TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1001)
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EventMgr.emitEvent_custom(ryw_Event.EnterNextGame, true)
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// PrefabManage.showBlackGuoDu(() => {
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// PrefabManage.loadPrefabByType(GameType.CityPrefab)
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// this.node.destroy()
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// })
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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// 震屏效果
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// 参数:duration 震屏时间
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shakeEffect(duration) {
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this.node.runAction(
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cc.repeatForever(
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cc.sequence(
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// cc.moveTo(0.02, cc.v2(5, 7)),
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// cc.moveTo(0.02, cc.v2(-6, 7)),
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// cc.moveTo(0.02, cc.v2(-13, 3)),
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// cc.moveTo(0.02, cc.v2(3, -6)),
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// cc.moveTo(0.02, cc.v2(-5, 5)),
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// cc.moveTo(0.02, cc.v2(2, -8)),
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// cc.moveTo(0.02, cc.v2(-8, -10)),
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// cc.moveTo(0.02, cc.v2(3, 10)),
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// cc.moveTo(0.02, cc.v2(0, 0))
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cc.moveTo(0.2, cc.v2(5, 7)),
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// cc.moveTo(0.2, cc.v2(-6, 7)),
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cc.moveTo(0.2, cc.v2(-13, 3)),
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// cc.moveTo(0.2, cc.v2(3, -6)),
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cc.moveTo(0.2, cc.v2(-5, 5)),
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// cc.moveTo(0.2, cc.v2(2, -8)),
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cc.moveTo(0.2, cc.v2(-8, -10)),
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// cc.moveTo(0.2, cc.v2(3, 10)),
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cc.moveTo(0.2, cc.v2(0, 0))
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)
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)
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);
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setTimeout(() => {
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this.node.stopAllActions();
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this.node.setPosition(0, 0);
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}, duration * 1000);
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}
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}
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