觉醒时刻
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import BagManager from "../Manager/BagManager";
import InterfaceManager from "../Manager/InterfaceManager";
import UserManager from "../Manager/UserManager";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property } = cc._decorator;
@ccclass
export default class DH_10 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_10/sound/穷鳖,入场验资200万,你进的来吗?', delayTime: 4.86, str: '穷鳖,入场验资200万,你进的来吗?', posi: 'qipao2' },
{ effectUrl: 'DH/DH_10/sound/哼,我自有办法!', delayTime: 2.48, str: '哼,我自有办法!', posi: '-1' },
{ effectUrl: 'DH/DH_10/sound/哈哈,进来又怎样,争的过我千亿资产吗?', delayTime: 6.16, str: '哈哈,进来又怎样,争的过我千亿资产吗?', posi: 'qipao2' },
{ effectUrl: 'DH/DH_10/sound/咦?白诗诗?她来干什么?', delayTime: 3, str: '咦?白诗诗?她来干什么?', posi: '-1' },
]
@property(cc.Node)
fanpai: cc.Node = null;
@property(cc.Node)
nanzhu: cc.Node = null;
@property(cc.Node)
baishihsi: cc.Node = null;
start() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_11)
})
Common5.playRemoteAudioMusic('CommonSound/背景音111')
GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.baishihsi.active = false
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_59)
// })
// EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
// this.RefreshJuQingDuiHua();
// }, this);
}
// 继续剧情
continueStory() {
let nanzhuSpine = this.nanzhu.getComponent(sp.Skeleton)
nanzhuSpine.setAnimation(0, "男主待机", true)
let fanpaiSpine = this.fanpai.getComponent(sp.Skeleton)
fanpaiSpine.setAnimation(0, "反派待机", true)
let baishishiSpine = this.baishihsi.getComponent(sp.Skeleton)
const dialogEvents = [
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
fanpaiSpine.setAnimation(0, "反派说话", true)
});
},
(func) => {
fanpaiSpine.setAnimation(0, "反派待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
nanzhuSpine.setAnimation(0, "男主说话", true)
});
},
(func) => {
nanzhuSpine.setAnimation(0, "男主待机", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
fanpaiSpine.setAnimation(0, "反派说话", true)
});
},
(func) => {
fanpaiSpine.setAnimation(0, "反派进门", false)
fanpaiSpine.setCompleteListener(() => {
fanpaiSpine.setCompleteListener(null)
func()
})
},
(func) => {
baishishiSpine.node.active = true
baishishiSpine.setAnimation(0, "白诗诗进门", false)
baishishiSpine.setCompleteListener(() => {
baishishiSpine.setCompleteListener(null)
func()
})
},
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
nanzhuSpine.setAnimation(0, "男主说话", true)
});
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_706)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_707)
InterfaceManager.setDaoyeList("鱼塘", 2)
// PrefabManage.loadPrefabByType(GameType.CityPrefab)
// PrefabManage.showBlackGuoDu(() => {
// this.node.destroy()
// })
}
});
}
dialogCallFunc(dialogEvents);
}
// 震屏效果
// 参数:duration 震屏时间
shakeEffect(duration) {
this.node.runAction(
cc.repeatForever(
cc.sequence(
// cc.moveTo(0.02, cc.v2(5, 7)),
// cc.moveTo(0.02, cc.v2(-6, 7)),
// cc.moveTo(0.02, cc.v2(-13, 3)),
// cc.moveTo(0.02, cc.v2(3, -6)),
// cc.moveTo(0.02, cc.v2(-5, 5)),
// cc.moveTo(0.02, cc.v2(2, -8)),
// cc.moveTo(0.02, cc.v2(-8, -10)),
// cc.moveTo(0.02, cc.v2(3, 10)),
// cc.moveTo(0.02, cc.v2(0, 0))
cc.moveTo(0.2, cc.v2(5, 7)),
// cc.moveTo(0.2, cc.v2(-6, 7)),
cc.moveTo(0.2, cc.v2(-13, 3)),
// cc.moveTo(0.2, cc.v2(3, -6)),
cc.moveTo(0.2, cc.v2(-5, 5)),
// cc.moveTo(0.2, cc.v2(2, -8)),
cc.moveTo(0.2, cc.v2(-8, -10)),
// cc.moveTo(0.2, cc.v2(3, 10)),
cc.moveTo(0.2, cc.v2(0, 0))
)
)
);
setTimeout(() => {
this.node.stopAllActions();
this.node.setPosition(0, 0);
}, duration * 1000);
}
}