觉醒时刻
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import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import GameReport from "../../../FrameWork/Report/ZyZyReport";
import User from "../../../FrameWork/User/User";
import AppPlatform from "../../../FrameWork/Util/AppPlatform";
import Common5 from "../../../Platform/th/Common5";
import PhysicalPowerManger from "../../../ttFrame/manager/PhysicalPowerManger";
import PrefabManage, { GameType } from "../../PrefabManager/PrefabManage";
import Game from "./Game";
// import MainScene from "./MainSceneScript";
const { ccclass, property } = cc._decorator;
@ccclass
export default class ExitTip extends cc.Component {
protected start(): void {
}
nextFunc(){
let levels = Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels;
let nextLevel = -1;
for (let i = 0; i < levels.length; i++){
if (levels[i] == Common5.selectGameNum){
if (i < levels.length - 1){
nextLevel = levels[i+1];
}
break;
}
}
if (nextLevel !=-1){
User.setLeveNum_custom(nextLevel);
User.setLevelAryy_custom(nextLevel);
// User.saveDataToServer()
console.log('保存下一个+++')
Common5.selectGameInfo = Common5.gameConfig.zmGameConfig[nextLevel];
Common5.selectGameNum = nextLevel;
EventMgr.emitEvent_custom(ryw_Event.updateLevel);
Common5.wordGameType = 0;
}
else {
let levelArr = User.getLevelAryy_custom();
for (let i = 0; i < Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels.length; i++){
let level = Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels[i]
if (levelArr[level] == 0){
nextLevel = level;
Common5.selectGameInfo = Common5.gameConfig.zmGameConfig[nextLevel];
Common5.selectGameNum = nextLevel;
User.setLeveNum_custom(nextLevel);
User.setLevelAryy_custom(nextLevel);
Common5.wordGameType = 0;
EventMgr.emitEvent_custom(ryw_Event.updateLevel);
break;
}
}
}
if (nextLevel == -1){
let levelArr = User.getSuccessLevels();
let find = false;
for (let i = 0; i < Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels.length; i++){
let level = Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels[i]
for (let j = 0; j < levelArr.length; j++){
if (level == levelArr[j]){
find = true;
break;
}
}
if (!find){
nextLevel = level;
break;
}
}
}
Common5.selectGameNum = nextLevel;
if (Common5.selectGameNum == -1){
Common5.showTips_custom("恭喜您已通关!")
return;
}
let inGameFunc = ()=>{
Common5.stopMusic();
let bundle = Common5.selectGameInfo.bundle
let example = null
if(bundle.includes('Level')){
}else{
example = Game
}
if (Common5.selectGameInfo.subbundle !="" && Common5.selectGameInfo.subbundle != undefined){
let subbundle = cc.assetManager.loadBundle(Common5.selectGameInfo.subbundle,(err,subbundle)=>{
cc.assetManager.loadBundle(Common5.selectGameInfo.bundle, function (err: Error, bundle: cc.AssetManager.Bundle) {
console.log("remove all children!")
Common5.getPrefabFromBundlePrefabLayer(Common5.selectGameInfo.bundle,Common5.selectGameInfo.url,example.ins.node.getChildByName("mask").getChildByName("prefabNode"),(prefab)=>{
// if (Common5.selectGameNum != 0){
// User.setFirstIn(false);
// }
if (Common5.selectGameInfo.isTer){
PrefabManage.loadPrefabByType(GameType.WZ_TerrTip)
}
User.setLeveNum_custom(Common5.selectGameNum);
example.ins.reset();
})
});
})
}else {
cc.assetManager.loadBundle(Common5.selectGameInfo.bundle, function (err: Error, bundle: cc.AssetManager.Bundle) {
console.log("remove all children!")
Common5.getPrefabFromBundlePrefabLayer(Common5.selectGameInfo.bundle,Common5.selectGameInfo.url,example.ins.node.getChildByName("mask").getChildByName("prefabNode"),(prefab)=>{
// if (Common5.selectGameNum != 0){
// User.setFirstIn(false);
// }
if (Common5.selectGameInfo.isTer){
PrefabManage.loadPrefabByType(GameType.WZ_TerrTip)
}
User.setLeveNum_custom(Common5.selectGameNum);
example.ins.reset();
})
});
}
}
if (Common5.isNoEnergyMode == 0) {
inGameFunc();
} else {
inGameFunc();
}
this.btnCloseFunc();
}
btnVideo(){
let tab = {
onClose: (finish) => {
if (finish) {
if(Common5.selectGameInfo){
let bundle = Common5.selectGameInfo.bundle
if(bundle.includes('Level')){
GameReport.ADReport(Common5.selectGameInfo.titleUrl+'跳过本关',1,"失物招领")
Common5.ReportDY("inLevel", '失物招领-AD-跳过本关');
}else{
Common5.ReportDY("inLevel", '总裁训练营-AD-跳过本关');
GameReport.ADReport(Common5.selectGameInfo.title2+'跳过本关',1,"总裁训练营")
}
}
this.nextFunc();
}
else {
let bundle = Common5.selectGameInfo.bundle
if(bundle.includes('Level')){
GameReport.ADReport(Common5.selectGameInfo.titleUrl+'跳过本关',0,"失物招领")
}else{
GameReport.ADReport(Common5.selectGameInfo.title2+'跳过本关',0,"总裁训练营")
}
Common5.showTips_custom("广告未看完");
}
this.node.removeFromParent();
}, onFailed: () => {
this.node.removeFromParent();
}
}
AppPlatform.playVideo_custom(tab);
}
btnCloseFunc() {
this.node.removeFromParent();
}
btnExit(){
let bundle = Common5.selectGameInfo.bundle
if(bundle.includes('Level')){
}else{
Game.ins.exitGame();
}
this.node.removeFromParent();
}
btnShare(){
AppPlatform.PlatformShare(()=>{
},'','')
}
}