觉醒时刻
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

66 lines
2.2 KiB

import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
const {ccclass, property} = cc._decorator;
@ccclass
export default class GameBase extends cc.Component {
// startDaDianTime:number = 0//打点开始时间
curGameName:string = ""
// GameScene:string = ""
bundleName:string = ''
isNeedReleaseBundle:boolean = false
public onLoad () {
// console.log(' 游戏初始化时间')
// this.startDaDianTime = new Date().getTime();
}
public onDestroy(): void {
//GameReport.OUTReport(OUTTYPE.FANHUI, this.curGameName) //返回离开
// let endDaDianTime = new Date().getTime();
// let time_ = endDaDianTime - this.startDaDianTime
// let times = Math.floor( time_/1000)
// if(times > 0){
// //Common5.ReportDYTime("inLevel", this.curGameName, times);
// GameReport.StayTimeReport(times, this.curGameName)
// }
// this.startDaDianTime = 0
EventMgr.emitEvent_custom(ryw_Event.ExitCurLayerEvent,{curGameName:this.curGameName})
console.log(this.curGameName,"游戏离开++++++====")
//释放bundle(可多次使用的bundle不要释放,仅释放单次使用的bundle)
if(this.isNeedReleaseBundle){
let bundle = cc.assetManager.getBundle(this.bundleName);
if(bundle){
bundle.releaseAll()
cc.assetManager.removeBundle(bundle);
console.log('bundle所有资源已被释放==',this.bundleName)
}
}
}
public setCurGameName(gameName){
// console.log(gameName, 'set gameName+++==')
// this.curGameName = gameName
// this.GameScene = gameName;
}
public setCurGameBundle(bundleName,isNeedReleaseBundle){
this.bundleName = bundleName
this.isNeedReleaseBundle = isNeedReleaseBundle
}
public reportKey(sendCall:Function){
// GameReport.SetCurGame(this.GameScene);
// sendCall()
}
public enterReportKey(GameType){
// let name = PrefabManage.getPrefabNameByGameType(GameType)
//GameReport.EnterReport(ENTERTYPE.XUANGUAN,name)
}
}