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1181 lines
49 KiB
1181 lines
49 KiB
import User, { UserGameData } from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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// import DustbinManager from "./DustbinManager";
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// import IceWorldManager from "./IceWorldManager";
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// import KuaidiManager from "./KuaidiManager";
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import ProbabilityManager from "./ProbabilityManager";
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// import ShouLieManager from "./ShouLieManager";
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import BuyShopManager from "./BuyShopManager";
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// import TaoFenManager from "./TaoFenManager";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import BagManager, { BagGoodsConfig, GoodsLocalProperty } from "./BagManager";
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// import DiaoYuConfigManage from "../diaoyu/DiaoYuConfigManage";
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// import FengWeiManager from "./FengWeiManager";
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import TaskManager, { MainTaskIdEnum, SubTaskIdEnum } from "../JuQingChat/TaskManager";
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import GMManager from "./GMManager";
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import AppPlatform from "../../FrameWork/Util/AppPlatform";
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import CommonDefine from "../../Platform/th/CommonDefine";
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import UserManager from "./UserManager";
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// import NewDataManage_nls from "../game_dls/NewDataManage_nls";
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// import IndustryManager from "./IndustryManager";
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// import ChaChangManager from "./ChaChangManager";
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// import BaiCaoJiManager from "./BaiCaoJiManager";
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// import JiaLiGongManager from "./JiaLiGongManager";
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// import QinWangLingManager from "./QinWangLingManager";
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// import XiuXianNongZhuangManager from "./XiuXianNongZhuangManager";
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// import YouTingJiDiManager from "./YouTingJiDiManager";
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import KuaiDiZhanManager from "../GameMethodRes/kuaidizhan/KuaiDiZhanManager";
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// import ChongWuGuanManager from "../ChongWuGuan/ChongWuGuanManager";
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// import CaiChaConfigManage from "../game/caicha/CaiChaConfigManage";
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// import { GameSecondLevelManage_xpz } from "../XiPanZi/NewDataManage_xpz";
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import EventMgr from "../../FrameWork/Event/EventMgr";
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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import JiuPingHuiShouManager from "../JiuPingHuiShou/JiuPingHuiShouManager";
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import IceWorldManager from "./IceWorldManager";
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export default class InterfaceManager {
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public static initManager() {
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// IndustryManager.initIndustryManager()
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// FengWeiManager.initFengWeiManager()
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// GameSecondLevelManage_xpz.setStartCellData()
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InterfaceManager.loadAllJson()
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}
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public static loadAllJson() {
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// let DiaoYuConfigCallFunc = (callFunc)=>{
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// DiaoYuConfigManage.loadAllJson(callFunc);
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// }
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let JiuPingHuiShouConfigCallFunc = (callFunc) => {
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JiuPingHuiShouManager.initManager(callFunc)
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}
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let BuyShopConfigCallFunc = (callFunc) => {
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BuyShopManager.initManager(callFunc)
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}
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// let ChongWuGuanConfigCallFunc = (callFunc)=>{
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// ChongWuGuanManager.initManager(callFunc)
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// }
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// let DustbinConfigCallFunc = (callFunc)=>{
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// DustbinManager.initManager(callFunc)
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// }
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let IceWorldConfigCallFunc = (callFunc) => {
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IceWorldManager.initManager(callFunc)
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}
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// let KuaidiConfigCallFunc = (callFunc)=>{
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// KuaidiManager.initManager(callFunc)
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// }
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// let ShouLieConfigCallFunc = (callFunc)=>{
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// ShouLieManager.initManager(callFunc)
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// }
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// let TaoFenConfigCallFunc = (callFunc)=>{
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// TaoFenManager.initManager(callFunc)
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// }
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// let ChaChangConfigCallFunc = (callFunc)=>{
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// ChaChangManager.initManager(callFunc)
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// }
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// let BaiCaoJiConfigCallFunc = (callFunc)=>{
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// BaiCaoJiManager.initManager(callFunc)
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// }
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// let JiaLiGongConfigCallFunc = (callFunc)=>{
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// JiaLiGongManager.initManager(callFunc)
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// }
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// let QinWangLingConfigCallFunc = (callFunc)=>{
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// QinWangLingManager.initManager(callFunc)
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// }
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// let XiuXianNongChangConfigCallFunc = (callFunc)=>{
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// XiuXianNongZhuangManager.initManager(callFunc)
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// }
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// let YouTingJiDiConfigCallFunc = (callFunc)=>{
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// YouTingJiDiManager.initManager(callFunc)
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// }
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let KuaiDiZhanConfigCallFunc = (callFunc) => {
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KuaiDiZhanManager.initManager(callFunc)
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}
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// let CaiChaConfigCallFunc = (callFunc)=>{
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// CaiChaConfigManage.initManager(callFunc)
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// }
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//这里用递归的方式加载json,处理同时加载多个json情况
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let loadJsonArr = [
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JiuPingHuiShouConfigCallFunc, BuyShopConfigCallFunc, KuaiDiZhanConfigCallFunc, IceWorldConfigCallFunc
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]
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let loadIndex = 0
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let loadCallFunc = (index) => {
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if (index >= loadJsonArr.length) {
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return
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}
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let time = new Date().getTime()
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console.log('shaoyang_mainScene页加载当前json', index, time - Common5.shiJianChuo)
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console.log('mainScene页loadAllJson_', index)
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let callFunc = () => {
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console.log('mainScene页单个json加载完毕,加载下一个')
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loadCallFunc(++loadIndex)
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}
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loadJsonArr[index](callFunc)
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}
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loadCallFunc(loadIndex)
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}
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public static getAllEarnMoneyInterface() {
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return 100
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}
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// public static getAllIndustryMoneyInterface(){
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// let money1 = IndustryManager.allIndustryMoney()
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// return money1
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// }
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// public static getIndustryConfigByIDInterface(id){
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// return IndustryManager.getIndustryConfigByID(id)
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// }
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// public static initLoadManager(){
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// let wanfaList = [GameType.NiFengKuaiDi, GameType.ShouLieChang, GameType.HJHA, GameType.ShouHuoji, GameType.BingHu, GameType.FanLaji, GameType.TaoFen]
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// for(let i = 0; i<wanfaList.length;i++){
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// let gameType = wanfaList[i]
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// let list_ = null
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// if(gameType == GameType.NiFengKuaiDi){
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// list_ = KuaidiManager.getCurGoodList()
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// }else if(gameType == GameType.ShouLieChang){
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// list_ = ShouLieManager.getCurGoodList()
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// }else if(gameType == GameType.HJHA){
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// list_ = DiaoYuConfigManage.getCurGoodList()
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// }else if(gameType == GameType.ShouHuoji){
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// list_ = BuyShopManager.getCurGoodList()
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// }else if(gameType == GameType.BingHu){
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// list_ = IceWorldManager.getCurGoodList()
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// }else if(gameType == GameType.FanLaji){
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// list_ = DustbinManager.getCurGoodList()
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// }else if(gameType == GameType.TaoFen){
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// list_ = TaoFenManager.getCurGoodList()
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// }
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// for(let kk = 0; kk<list_.length; kk++){
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// let goodId = list_[kk].goodId
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// let bagConfig = {
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// goodId:goodId,
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// goodNum:1
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// }
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// BagManager.addBagList(bagConfig)
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// }
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// }
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// }
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public static getHaveKaiye(gameType) {
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let list = User.getCanInterGameList()
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for (let i = 0; i < list.length; i++) {
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if (gameType == list[i]) {
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return true
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}
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}
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let Gm = GMManager.getToggleStatus_AllGameOpen()
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if (Gm) {
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return true
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}
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return false
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}
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// public static canInterGameList = []
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public static getDaoyeTaskList() {
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//任务倒爷
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let subTaskInfo: any = TaskManager.getCurUnLockSubTaskInfo()
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let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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let mainId = mainTaskInfo.Id
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let daohuoList = []
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console.log(subTaskInfo.Id, 'subTaskInfo.Id ++++====')
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// if(mainId == MainTaskIdEnum.MainTask_203){
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// let array= [1204]
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// for(let i = 0; i<array.length;i++){
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// let objData = BagManager.getGoodsProperty(array[i])
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// daohuoList[daohuoList.length] = objData
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// }
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// }
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// if(mainId == MainTaskIdEnum.MainTask_204){
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// //换成洞洞鞋(1613),拖把头子(1607),鸡哥(1116),辣椒(1111),铁皮(1107),摆盘冻梨(1413),玉镯子(1437),易拉罐(1105)
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// let array= [1613,1607,1116,1111,1107,1413,1437,1105]
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// for(let i = 0; i<array.length;i++){
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// let objData = BagManager.getGoodsProperty(array[i])
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// daohuoList[daohuoList.length] = objData
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// }
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// }
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return daohuoList
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}
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// public static getDaoyeList(gameType){
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// //背包 + 7玩法++====
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// let maxLength = 8
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// let wanfaList = [GameType.NiFengKuaiDi, GameType.ShouLieChang, GameType.HJHA, GameType.XiaoMaibu, GameType.BingHu, GameType.FanLaji, GameType.TaoFen]
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// let hetongData = User.getUserHeTong()
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// let money = UserManager.getCurMoney()
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// if(hetongData.isBuildChiTangFinish){
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// wanfaList = [GameType.NiFengKuaiDi, GameType.ShouLieChang, GameType.HJHA, GameType.XiaoMaibu, GameType.BingHu, GameType.FanLaji, GameType.TaoFen]
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// if(money<10000){
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// wanfaList = [GameType.NiFengKuaiDi, GameType.ShouLieChang, GameType.HJHA, GameType.BingHu, GameType.FanLaji, GameType.TaoFen]
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// }
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// }else{
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// wanfaList = [GameType.NiFengKuaiDi, GameType.ShouLieChang, GameType.XiaoMaibu, GameType.BingHu, GameType.FanLaji, GameType.TaoFen]
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// if(money<10000){
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// wanfaList = [GameType.NiFengKuaiDi, GameType.ShouLieChang, GameType.BingHu, GameType.FanLaji, GameType.TaoFen]
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// }
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// }
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// let tempGameList = []
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// let list = User.getCanInterGameList()
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// for(let i = 0; i<list.length;i++){
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// let game = list[i]
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// if(wanfaList.indexOf(game)>=0){
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// tempGameList[tempGameList.length] = game
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// }
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// }
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// let bagList = BagManager.getBagProList()
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// let daohuoList = []
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// console.log(bagList, 'bagList+++==')
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// let maxBagLength = bagList.length
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// let goodidList = []
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// if(bagList.length>0){
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// if(maxBagLength>=4){
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// maxBagLength = 4
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// }
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// bagList.sort(function(){
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// return 0.5 - Math.random()
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// })
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// for(let i = 0; i<maxBagLength; i++){
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// daohuoList[daohuoList.length] = bagList[i]
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// goodidList[goodidList.length] = bagList[i].goodId
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// }
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// }
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// let levelLength = maxLength-maxBagLength
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// while(daohuoList.length<maxLength){
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// if(tempGameList.length == 0){
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// if(bagList.length>4){
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// for(let i = daohuoList.length; i<bagList.length; i++){
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// daohuoList[daohuoList.length] = bagList[i]
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// if(daohuoList.length>=maxLength){
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// break
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// }
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// }
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// }
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// return daohuoList
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// }
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// for(let i = 0; i<tempGameList.length;i++){
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// let gameType = tempGameList[i]
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// let list_ = null
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// if(gameType == GameType.NiFengKuaiDi){
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// list_ = KuaidiManager.getCurGoodList()
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// }else if(gameType == GameType.ShouLieChang){
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// list_ = ShouLieManager.getCurGoodList()
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// }else if(gameType == GameType.HJHA){
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// list_ = DiaoYuConfigManage.getCurGoodList()
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// }else if(gameType == GameType.XiaoMaibu){
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// list_ = BuyShopManager.getCurGoodList()
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// }else if(gameType == GameType.BingHu){
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// list_ = IceWorldManager.getCurGoodList()
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// }else if(gameType == GameType.FanLaji){
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// list_ = DustbinManager.getCurGoodList()
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// }else if(gameType == GameType.TaoFen){
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// list_ = TaoFenManager.getCurGoodList()
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// }
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// let random = Common5.getRandomNum(0, list_.length)
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// let objData = list_[random]
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// if(daohuoList.indexOf(objData)>=0){
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// }else{
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// console.log(objData, 'objData+++==')
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// if(goodidList.indexOf(objData.goodId)<0){
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// daohuoList[daohuoList.length] = objData
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// if(daohuoList.length>=maxLength){
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// break
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// }
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// }
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// }
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// }
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// }
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// return daohuoList
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// }
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public static setDaoyeList(gameType, index) {
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let daohuoList = []
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for (let i = 0; i < BagGoodsConfig.length; i++) {
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if (gameType == BagGoodsConfig[i].gameType) {
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let obj = {
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goodId: BagGoodsConfig[i].goodId,
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buyNum: BagGoodsConfig[i].buyNum,
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buyPercent: 10,
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gameType: BagGoodsConfig[i].gameType
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}
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daohuoList.push(obj)
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}
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}
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User.setDaoyeIndex(index)
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User.setDaoyeGoodList(daohuoList)
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User.setDaoyeJiaoHuo(false)
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User.setMaoYiFenHongTimes(5)
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this.refreshChaoShiCaiDanStatus()
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}
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public static getDaoyeList() {
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return User.getDaoyeGoodList()
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}
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public static refreshChaoShiCaiDanStatus() {
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//无彩蛋状态
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User.setCaiDanStatus(1, 0)
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let index = User.getDaoyeIndex()
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let rate = 0
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if (index >= 1 && index <= 4) {
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rate = 1
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} else if (index >= 5 && index <= 8) {
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rate = 5
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} else if (index >= 9 && index <= 10) {
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rate = 10
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} else if (index == -1) {//全部单子完成后
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rate = 100
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}
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if (GMManager.getToggleStatus_SRDD10()) {
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rate = 100
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}
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console.log(`sy触发了第${index}张商人订单`)
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let random = Math.floor(Math.random() * 100)
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if (random < rate) {
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//有彩蛋未完成状态
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User.setCaiDanStatus(1, 1)
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console.log('sy随机到了彩蛋11111')
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} else {
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console.log('sy未获得彩蛋22222')
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}
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EventMgr.emitEvent_custom(ryw_Event.RefreshChaoShiCaiDan)
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}
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public static getGoodInGame(goodsId) {
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if (goodsId >= 1000 && goodsId <= 1099) {
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return '售货机'
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} else if (goodsId >= 1200 && goodsId <= 1299) {
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return '长白山脉'
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} else if (goodsId >= 1300 && goodsId <= 1399) {
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return '顾氏水产'
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} else if (goodsId >= 1400 && goodsId <= 1499) {
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return '小卖部'
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} else if (goodsId >= 1500 && goodsId <= 1599) {
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return '冰雪世界'
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} else if (goodsId >= 1100 && goodsId <= 1199) {
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return '垃圾桶'
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} else if (goodsId >= 1600 && goodsId <= 1699) {
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return '顾氏环卫'
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}
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let config = BagManager.getJuQingGoodConfig(goodsId)
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if (config) {
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return config.gameType
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}
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}
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public static getGoodInGameE(goodsId) {
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if (goodsId >= 1000 && goodsId <= 1099) {
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return 'ShouHuoJi'
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} else if (goodsId >= 1200 && goodsId <= 1299) {
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return 'ShouLie'
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} else if (goodsId >= 1300 && goodsId <= 1399) {
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return 'Diaoyu'
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} else if (goodsId >= 1400 && goodsId <= 1499) {
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return 'ShouHuoJi'
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} else if (goodsId >= 1500 && goodsId <= 1599) {
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return 'IceWorld'
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} else if (goodsId >= 1100 && goodsId <= 1199) {
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return 'Dustbin'
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} else if (goodsId >= 1600 && goodsId <= 1699) {
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return 'TaoFen'
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} else if (goodsId == 1711 || goodsId == 1724 || goodsId == 2712) {
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return 'Diaoyu'
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}
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}
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public static DiTanSaleGoods(price) {
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//let num = 1
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User.setDitanSaleGoodsIndex(price)
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}
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public static changeList(gameType, goodArray, isCanchangeList, isAD) {
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// let config = BagManager.getJuQingGoodConfig()
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//保底生效,出GM物品
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if (isCanchangeList) {
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let goodIdTemp = 0
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let gameTypeCompare = '-999'
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let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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let mainId = mainTaskInfo.Id
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let configData = null
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//优先任务Gm
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let isHaveTaskGm = false
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if (mainId != MainTaskIdEnum.MainTask_None && mainId) {
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configData = TaskManager.getTaskConfigById(mainId)
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console.log(configData, 'config++++++++++++==')
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if (configData.GMGoodIdArray && (configData.GMGameType == gameType)) {
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// goodIdTemp = configData.GMGoodIdArray[0]
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for (let i = 0; i < configData.GMGoodIdArray.length; i++) {
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let goodId = configData.GMGoodIdArray[i]
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if (BagManager.getBagGoodNums(goodId) <= 0) {
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isHaveTaskGm = true
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goodIdTemp = goodId
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break
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}
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}
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//goodIdTemp = configData.GMGoodIdArray[0]
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gameTypeCompare = configData.GMGameType
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}
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}
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if (!isHaveTaskGm) {
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let daoYeList = InterfaceManager.getDaoyeList()
|
|
if (daoYeList.length > 0) {
|
|
// goodIdTemp = daoYeList[0].goodId
|
|
let config = BagManager.getJuQingGoodConfig(daoYeList[0].goodId)
|
|
gameTypeCompare = config.GMGameType
|
|
for (let i = 0; i < daoYeList.length; i++) {
|
|
let goodId = daoYeList[i].goodId
|
|
if (BagManager.getBagGoodNums(goodId) <= 0) {
|
|
goodIdTemp = goodId
|
|
break
|
|
}
|
|
}
|
|
}
|
|
}
|
|
console.log(goodIdTemp, gameTypeCompare, 'gameTypeCompare+++++++++++=====')
|
|
if (gameTypeCompare == gameType) {
|
|
console.log('正是这个玩法')
|
|
|
|
|
|
let goodId = goodIdTemp
|
|
let goodsNum = BagManager.getBagGoodNums(goodId)
|
|
if (goodsNum <= 0) {
|
|
|
|
let isHave = false
|
|
for (let i = 0; i < goodArray.length; i++) {
|
|
if (goodArray[i].goodId == goodIdTemp || goodIdTemp == 0) {
|
|
isHave = true
|
|
break
|
|
}
|
|
}
|
|
|
|
if (isHave) {
|
|
console.log('列表有任务物品不需要变换')
|
|
return goodArray
|
|
} else {
|
|
//商人收购单某些物品不能免费刷出,只能广告刷出
|
|
|
|
let juQingGoodConfig = BagManager.getJuQingGoodConfig(goodId)
|
|
let isCanOut = true
|
|
if (!isAD) {
|
|
if (juQingGoodConfig && !juQingGoodConfig.isCanFreeOut) {
|
|
isCanOut = false
|
|
}
|
|
}
|
|
if (isCanOut) {
|
|
for (let i = 0; i < goodArray.length; i++) {
|
|
goodArray[i].goodId = goodId
|
|
break
|
|
}
|
|
}
|
|
console.log('商人收购单某些物品不能免费刷出,只能广告刷出', goodId, isCanOut)
|
|
console.log('背包没有任务物品,变换完成', goodArray)
|
|
return goodArray
|
|
}
|
|
|
|
} else {
|
|
console.log('背包有任务物品不需要变换')
|
|
return goodArray
|
|
}
|
|
|
|
} else if (gameTypeCompare == '-999') {
|
|
console.log('不是这个玩法')
|
|
let daoyeGoodList = User.getDaoyeGoodList()
|
|
//判断倒爷的道具是这个玩法的并且数量不足的情况
|
|
console.log(daoyeGoodList, 'daoyeGoodList+++判断倒爷的道具是这个玩法的并且数量不足的情况++++++++=====')
|
|
// let daoyeJiaohuo = User.getDaoyeJiaoHuo()
|
|
if (daoyeGoodList.length == 0) {
|
|
//
|
|
console.log(goodArray, '倒爷已经提交货单了')
|
|
return goodArray
|
|
} else {
|
|
let tempList = []
|
|
for (let i = 0; i < daoyeGoodList.length; i++) {
|
|
let gameTypeGet = this.getGoodInGameE(daoyeGoodList[i].goodId)
|
|
if (gameTypeGet == gameType) {
|
|
tempList[tempList.length] = BagManager.getGoodsProperty(daoyeGoodList[i].goodId)
|
|
}
|
|
}
|
|
if (tempList.length == 0) {
|
|
console.log(goodArray, '提货单没有这个玩法的道具')
|
|
return goodArray
|
|
} else {
|
|
|
|
let goodIdTemp = 0
|
|
for (let i = 0; i < tempList.length; i++) {
|
|
let buyNum = tempList[i].buyNum || 0
|
|
let haveNum = BagManager.getBagGoodNums(tempList[i].goodId)
|
|
if (haveNum < buyNum) {
|
|
goodIdTemp = tempList[i].goodId
|
|
break
|
|
}
|
|
}
|
|
console.log(goodIdTemp, '替换这个道具')
|
|
// 开始改变list
|
|
let isHave = false
|
|
for (let i = 0; i < goodArray.length; i++) {
|
|
if (goodArray[i].goodId == goodIdTemp || goodIdTemp == 0) {
|
|
isHave = true
|
|
break
|
|
}
|
|
}
|
|
|
|
if (isHave) {
|
|
console.log(goodIdTemp, '正准备给了这个道具')
|
|
return goodArray
|
|
} else {
|
|
if (goodIdTemp == 0) {
|
|
console.log(goodArray, '没有匹配的goodId')
|
|
return goodArray
|
|
} else {
|
|
for (let i = 0; i < goodArray.length; i++) {
|
|
goodArray[i].goodId = goodIdTemp
|
|
break
|
|
}
|
|
|
|
console.log(goodIdTemp, '切换道具')
|
|
return goodArray
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
} else {
|
|
//
|
|
console.log('不需要变换')
|
|
return goodArray
|
|
}
|
|
|
|
} else {
|
|
return goodArray
|
|
}
|
|
}
|
|
|
|
public static changeList2(gameType, goodArray, isAD, AdRandomNum?) {
|
|
let goodsIdIndex = [];
|
|
let goodIdTemp = [];
|
|
let gameTypeCompare = '-999';
|
|
let isHaveTaskGm = false;
|
|
|
|
//先将所有可以出的放到数组中记录
|
|
let taskInfo: any = TaskManager.getCurUnLockMainTaskInfo();
|
|
if (taskInfo.Id != MainTaskIdEnum.MainTask_None && taskInfo.Id) {
|
|
let configData = TaskManager.getTaskConfigById(taskInfo.Id);
|
|
if (configData.GMGoodIdArray && (configData.GMGameType == gameType)) {
|
|
for (let i = 0; i < configData.GMGoodIdArray.length; i++) {
|
|
let goodId = configData.GMGoodIdArray[i];
|
|
if (BagManager.getBagGoodNums(goodId) <= 0) {
|
|
goodIdTemp.push(goodId);
|
|
goodsIdIndex.push(i);
|
|
}
|
|
}
|
|
isHaveTaskGm = true;
|
|
gameTypeCompare = configData.GMGameType;
|
|
}
|
|
}
|
|
if (!isHaveTaskGm) {
|
|
let daoYeList = InterfaceManager.getDaoyeList()
|
|
if (daoYeList.length > 0) {
|
|
let config = BagManager.getJuQingGoodConfig(daoYeList[0].goodId)
|
|
gameTypeCompare = config.GMGameType;
|
|
for (let i = 0; i < daoYeList.length; i++) {
|
|
let goodId = daoYeList[i].goodId;
|
|
if (BagManager.getBagGoodNums(goodId) <= 0) {
|
|
goodIdTemp.push(goodId);
|
|
goodsIdIndex.push(i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (goodIdTemp.length > 0) {
|
|
if (gameTypeCompare == gameType) {
|
|
console.log('正是这个玩法');
|
|
let isHave = false;
|
|
for (let i = 0; i < goodArray.length; i++) {
|
|
if (goodIdTemp.indexOf(goodArray[i].goodId) >= 0 || goodIdTemp.length == 0) {
|
|
isHave = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (isHave) {
|
|
console.log('列表有任务物品不需要变换');
|
|
return goodArray;
|
|
} else {
|
|
let arr = []
|
|
|
|
for (let i = 0; i < goodIdTemp.length; i++) {
|
|
let isCanOut = isAD;
|
|
let juQingGoodConfig = BagManager.getJuQingGoodConfig(goodIdTemp[i]);
|
|
if (!juQingGoodConfig || juQingGoodConfig.isCanFreeOut) {
|
|
if (ProbabilityManager.getCanChangeList_FreeGoods(gameType, goodsIdIndex[i])) {
|
|
isCanOut = true;
|
|
}
|
|
}
|
|
if (isCanOut) {
|
|
arr.push(goodIdTemp[i])
|
|
// goodArray[index].goodId = goodIdTemp[i];
|
|
// index++
|
|
}
|
|
}
|
|
|
|
//随机出个数
|
|
let num = arr.length
|
|
if (isAD && AdRandomNum) {
|
|
num = AdRandomNum
|
|
} else {
|
|
if (arr.length > goodArray.length) {
|
|
num = goodArray.length
|
|
}
|
|
if (num > 1) {
|
|
num = Math.floor(Math.random() * num) + 1
|
|
console.log('随机数量==', num)
|
|
}
|
|
}
|
|
for (let i = 0; i < num; i++) {
|
|
goodArray[i].goodId = arr[i]
|
|
}
|
|
// console.log('商人收购单某些物品不能免费刷出,只能广告刷出', goodIdTemp, isCanOut);
|
|
console.log('背包没有任务物品,变换完成', goodArray);
|
|
return goodArray;
|
|
}
|
|
|
|
} else if (gameTypeCompare == '-999') {
|
|
console.log('不是这个玩法')
|
|
return goodArray
|
|
|
|
let daoyeGoodList = User.getDaoyeGoodList()
|
|
//判断倒爷的道具是这个玩法的并且数量不足的情况
|
|
console.log(daoyeGoodList, 'daoyeGoodList+++判断倒爷的道具是这个玩法的并且数量不足的情况++++++++=====')
|
|
// let daoyeJiaohuo = User.getDaoyeJiaoHuo()
|
|
if (daoyeGoodList.length == 0) {
|
|
console.log(goodArray, '倒爷已经提交货单了')
|
|
return goodArray
|
|
} else {
|
|
let tempList = []
|
|
for (let i = 0; i < daoyeGoodList.length; i++) {
|
|
let gameTypeGet = this.getGoodInGameE(daoyeGoodList[i].goodId)
|
|
if (gameTypeGet == gameType) {
|
|
tempList[tempList.length] = BagManager.getGoodsProperty(daoyeGoodList[i].goodId)
|
|
}
|
|
}
|
|
if (tempList.length == 0) {
|
|
console.log(goodArray, '提货单没有这个玩法的道具')
|
|
return goodArray
|
|
} else {
|
|
let goodIdTemp = 0
|
|
for (let i = 0; i < tempList.length; i++) {
|
|
let buyNum = tempList[i].buyNum || 0
|
|
let haveNum = BagManager.getBagGoodNums(tempList[i].goodId)
|
|
if (haveNum < buyNum) {
|
|
goodIdTemp = tempList[i].goodId
|
|
break
|
|
}
|
|
}
|
|
console.log(goodIdTemp, '替换这个道具')
|
|
// 开始改变list
|
|
let isHave = false
|
|
for (let i = 0; i < goodArray.length; i++) {
|
|
if (goodArray[i].goodId == goodIdTemp || goodIdTemp == 0) {
|
|
isHave = true
|
|
break
|
|
}
|
|
}
|
|
if (isHave) {
|
|
console.log(goodIdTemp, '正准备给了这个道具')
|
|
return goodArray
|
|
} else {
|
|
if (goodIdTemp == 0) {
|
|
console.log(goodArray, '没有匹配的goodId')
|
|
return goodArray
|
|
} else {
|
|
for (let i = 0; i < goodArray.length; i++) {
|
|
goodArray[i].goodId = goodIdTemp
|
|
break
|
|
}
|
|
|
|
console.log(goodIdTemp, '切换道具')
|
|
return goodArray
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
console.log('不需要变换');
|
|
return goodArray;
|
|
}
|
|
} else {
|
|
console.log('没有道具,不需要变换!');
|
|
return goodArray;
|
|
}
|
|
}
|
|
|
|
public static getMangheGoodsListByType(gameType, goodsNum = 1, isAD = false, probabilityType = 'common') {
|
|
//根据游戏类型和是否广告获取配置的概率
|
|
let pro = ProbabilityManager.getMangHeProbability(gameType, goodsNum, isAD, probabilityType)
|
|
console.log(pro, 'pro+++++++++===')
|
|
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
|
|
let mainId = mainTaskInfo.Id
|
|
console.log('getMangheGoodsListByType==', gameType, goodsNum, isAD, probabilityType)
|
|
//根据保底逻辑判断是否GM保底生效
|
|
let isCanchangeList = ProbabilityManager.getCanChangeList(gameType)
|
|
if (gameType == 'KuaiDiZhan') {
|
|
let list_ = KuaiDiZhanManager.getCurGoodList()
|
|
let goodArray = []
|
|
let goodIndex = []
|
|
while (goodArray.length < goodsNum) {
|
|
let index_ = Common5.getProbabilityResultIndex(pro)
|
|
let goods = list_[index_]
|
|
if (goodIndex.indexOf(index_) >= 0) {
|
|
|
|
} else {
|
|
goodIndex[goodIndex.length] = index_
|
|
let objData = {
|
|
goodId: goods.goodId,
|
|
goodNum: 1
|
|
}
|
|
goodArray[goodArray.length] = objData
|
|
}
|
|
}
|
|
|
|
console.log(goodArray, '快递站goodArray++++=====')
|
|
|
|
let goodArrayNew = this.changeList2(gameType, goodArray, isAD, 1);
|
|
return goodArrayNew
|
|
} else if (gameType == 'JiuPingHuiShou') {
|
|
let list_ = JiuPingHuiShouManager.getCurGoodList()
|
|
let goodArray = []
|
|
let goodIndex = []
|
|
while (goodArray.length < goodsNum) {
|
|
let index_ = Common5.getProbabilityResultIndex(pro)
|
|
let goods = list_[index_]
|
|
if (goodIndex.indexOf(index_) >= 0) {
|
|
|
|
} else {
|
|
goodIndex[goodIndex.length] = index_
|
|
let objData = {
|
|
goodId: goods.goodId,
|
|
goodNum: 1
|
|
}
|
|
goodArray[goodArray.length] = objData
|
|
}
|
|
}
|
|
console.log(goodArray, '废瓶回收goodArray++++=====')
|
|
|
|
let goodArrayNew = this.changeList2(gameType, goodArray, isAD);
|
|
return goodArrayNew
|
|
} else if (gameType == 'ShouHuoJi') {
|
|
let list_ = BuyShopManager.getCurGoodList()
|
|
let goodArray = []
|
|
let goodIndex = []
|
|
while (goodArray.length < goodsNum) {
|
|
let index_ = Common5.getProbabilityResultIndex(pro)
|
|
let goods = list_[index_]
|
|
if (goodIndex.indexOf(index_) >= 0) {
|
|
|
|
} else {
|
|
goodIndex[goodIndex.length] = index_
|
|
let objData = {
|
|
"saveNum": 15,
|
|
"buyNum": 14,
|
|
"goodId": 1401,
|
|
"descStr": "鸡蛋",
|
|
"goodName": "鸡蛋",
|
|
"priceNum": 2
|
|
}
|
|
objData.saveNum = goods.saveNum
|
|
objData.buyNum = goods.buyNum
|
|
objData.goodId = goods.goodId
|
|
objData.descStr = goods.descStr
|
|
objData.goodName = goods.goodName
|
|
objData.priceNum = goods.priceNum
|
|
goodArray[goodArray.length] = objData
|
|
}
|
|
}
|
|
console.log(goodArray, '售货机goodArray++++=====')
|
|
|
|
let goodArrayNew = this.changeList(gameType, goodArray, isCanchangeList, isAD)
|
|
goodArrayNew.sort(function () {
|
|
return 0.5 - Math.random()
|
|
})
|
|
return goodArrayNew
|
|
} else if (gameType == 'IceWorld') {
|
|
let goodArray = []
|
|
let list_ = IceWorldManager.getCurGoodList()
|
|
for (let i = 0; i < goodsNum; i++) {
|
|
let index_ = Common5.getProbabilityResultIndex(pro)
|
|
// if(i == goodsNum-1){
|
|
// if(GMManager.getToggleStatus_YANHU()){
|
|
// index_ = 1
|
|
// }
|
|
// }
|
|
let goods = list_[index_]
|
|
let data_ = { goodId: 0, goodNum: 1, goodIndex: 0 }
|
|
data_.goodId = goods.goodId
|
|
data_.goodIndex = index_
|
|
let isHaveData = false
|
|
for (let value of goodArray) {
|
|
if (value.goodId == data_.goodId && value.goodIndex == data_.goodIndex) {
|
|
isHaveData = true
|
|
value.goodNum++
|
|
break
|
|
}
|
|
}
|
|
if (!isHaveData) {
|
|
goodArray.push(data_)
|
|
}
|
|
}
|
|
|
|
let goodArrayNew = this.changeList(gameType, goodArray, isCanchangeList, isAD)
|
|
return goodArrayNew
|
|
}
|
|
}
|
|
|
|
public static getFixGoodListByIndex() {
|
|
let goodList = BuyShopManager.getCurGoodList()
|
|
return goodList
|
|
}
|
|
|
|
public static getXiaoMaibuConfigs(gameType, goodsNum = 1, isAD = false, probabilityType = 'common') {
|
|
let pro = ProbabilityManager.getMangHeProbability(gameType, goodsNum, isAD, probabilityType)
|
|
let isCanchangeList = ProbabilityManager.getCanChangeList(gameType)
|
|
let list_ = BuyShopManager.getCurGoodList()
|
|
let goodList = []
|
|
let goodIndex = []
|
|
while (goodList.length < goodsNum) {
|
|
let index_ = Common5.getProbabilityResultIndex(pro)
|
|
let goods = list_[index_]
|
|
if (goodIndex.indexOf(index_) >= 0) {
|
|
|
|
} else {
|
|
goodIndex[goodIndex.length] = index_
|
|
let objData = {
|
|
"saveNum": 15,
|
|
"buyNum": 14,
|
|
"goodId": 1401,
|
|
"descStr": "鸡蛋",
|
|
"goodName": "鸡蛋",
|
|
"priceNum": 2
|
|
}
|
|
objData.saveNum = goods.saveNum
|
|
objData.buyNum = goods.buyNum
|
|
objData.goodId = goods.goodId
|
|
objData.descStr = goods.descStr
|
|
objData.goodName = goods.goodName
|
|
objData.priceNum = goods.priceNum
|
|
goodList[goodList.length] = objData
|
|
}
|
|
}
|
|
console.log(goodList, 'goodList++++=====')
|
|
|
|
let goodArrayNew = this.changeListXMB(gameType, goodList, isCanchangeList)
|
|
goodArrayNew.sort(function () {
|
|
return 0.5 - Math.random()
|
|
})
|
|
console.log('goodArrayNew==', goodArrayNew)
|
|
return goodArrayNew
|
|
}
|
|
|
|
public static changeListXMB(gameType, goodArray, isCanchangeList) {
|
|
if (isCanchangeList) {
|
|
//完成任务107
|
|
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
|
|
let mainId = mainTaskInfo.Id
|
|
let configData = null
|
|
if (mainId != MainTaskIdEnum.MainTask_None && mainId) {
|
|
configData = TaskManager.getTaskConfigById(mainId)
|
|
console.log(configData, 'config++++++++++++==')
|
|
}
|
|
|
|
let goodIdTemp = 0
|
|
let gameTypeCompare = '-999'
|
|
if (configData) {
|
|
if (configData.GMGoodIdArray && configData.GMGameType) {
|
|
goodIdTemp = configData.GMGoodIdArray[0]
|
|
gameTypeCompare = configData.GMGameType
|
|
}
|
|
|
|
}
|
|
console.log(goodIdTemp, gameTypeCompare, 'gameTypeCompare+++++++++++=====')
|
|
if (gameTypeCompare == gameType) {
|
|
console.log('正是这个玩法')
|
|
//这里有问题,等待时间处理
|
|
// let curTaskIdTemp = MainTaskIdEnum.MainTask_109
|
|
// if(gameType == 'XiaoMaibu' && curTaskIdTemp == mainId){
|
|
// let isHave = false
|
|
// let insertGoodid = 0
|
|
// let insertGoodid2 = 0
|
|
// //goodArray 小卖部的购买列表
|
|
// // 找出是否需要插入物品
|
|
// let isAllHave = true
|
|
// for(let i = 0; i<XinYuanQingDanConfigId.length;i++){
|
|
// if(BagManager.getBagGoodNums(XinYuanQingDanConfigId[i]) <= 0){
|
|
// insertGoodid = XinYuanQingDanConfigId[i]
|
|
// isAllHave = false
|
|
// break
|
|
// }
|
|
// }
|
|
|
|
|
|
|
|
// if(isAllHave){
|
|
// console.log('年货集齐完成')
|
|
// return goodArray
|
|
// }else{
|
|
// for(let i = 0; i<XinYuanQingDanConfigId.length;i++){
|
|
// if(BagManager.getBagGoodNums(XinYuanQingDanConfigId[i]) <= 0){
|
|
// if(insertGoodid != XinYuanQingDanConfigId[i]){
|
|
// insertGoodid2 = XinYuanQingDanConfigId[i]
|
|
// break
|
|
// }
|
|
// }
|
|
// }
|
|
|
|
// //找出没有的年货
|
|
// console.log('找出没有的年货', insertGoodid, insertGoodid2)
|
|
// for(let i = 0; i<goodArray.length;i++){
|
|
// if(goodArray[i].goodId == insertGoodid || insertGoodid == 0){
|
|
// isHave = true
|
|
// break
|
|
// }
|
|
// }
|
|
// let isHave2 = false
|
|
// for(let i = 0; i<goodArray.length;i++){
|
|
// if(goodArray[i].goodId == insertGoodid2|| insertGoodid2 == 0){
|
|
// isHave2 = true
|
|
// break
|
|
// }
|
|
// }
|
|
// if(isHave2){
|
|
// console.log('小卖部有这个年货2')
|
|
// }else{
|
|
// console.log('小卖部没有这个年货插入id'+insertGoodid2)
|
|
|
|
// for(let i = 0; i<goodArray.length;i++){
|
|
// if(goodArray[i].goodId != insertGoodid){
|
|
// goodArray[i].goodId = insertGoodid2
|
|
// break
|
|
// }
|
|
// }
|
|
|
|
|
|
// }
|
|
|
|
// if(isHave){
|
|
// console.log('小卖部有这个年货')
|
|
// return goodArray
|
|
// }else{
|
|
// for(let i = 0; i<goodArray.length;i++){
|
|
// if(goodArray[i].goodId != insertGoodid2){
|
|
// goodArray[i].goodId = insertGoodid
|
|
// break
|
|
// }
|
|
// }
|
|
// console.log('小卖部没有这个年货插入id', insertGoodid)
|
|
// return goodArray
|
|
// }
|
|
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//其他任务的只有一个
|
|
let goodId = goodIdTemp
|
|
let goodsNum = BagManager.getBagGoodNums(goodId)
|
|
if (goodsNum <= 0) {
|
|
let isHave = false
|
|
for (let i = 0; i < goodArray.length; i++) {
|
|
if (goodArray[i].goodId == goodIdTemp) {
|
|
isHave = true
|
|
break
|
|
}
|
|
}
|
|
if (isHave) {
|
|
console.log('列表有任务物品不需要变换')
|
|
return goodArray
|
|
} else {
|
|
for (let i = 0; i < goodArray.length; i++) {
|
|
goodArray[i].goodId = goodId
|
|
break
|
|
}
|
|
console.log('背包没有任务物品,变换完成')
|
|
return goodArray
|
|
}
|
|
} else {
|
|
console.log('背包有任务物品不需要变换')
|
|
return goodArray
|
|
}
|
|
} else if (gameTypeCompare == '-999') {
|
|
console.log('不是这个玩法')
|
|
let daoyeGoodList = User.getDaoyeGoodList()
|
|
//判断倒爷的道具是这个玩法的并且数量不足的情况
|
|
console.log(daoyeGoodList, 'daoyeGoodList+++判断倒爷的道具是这个玩法的并且数量不足的情况++++++++=====')
|
|
// let daoyeJiaohuo = User.getDaoyeJiaoHuo()
|
|
if (daoyeGoodList.length == 0) {
|
|
//
|
|
console.log(goodArray, '倒爷已经提交货单了')
|
|
return goodArray
|
|
} else {
|
|
let tempList = []
|
|
for (let i = 0; i < daoyeGoodList.length; i++) {
|
|
let gameTypeGet = this.getGoodInGameE(daoyeGoodList[i].goodId)
|
|
if (gameTypeGet == gameType) {
|
|
tempList[tempList.length] = BagManager.getGoodsProperty(daoyeGoodList[i].goodId)
|
|
}
|
|
}
|
|
if (tempList.length == 0) {
|
|
console.log(goodArray, '提货单没有这个玩法的道具')
|
|
return goodArray
|
|
} else {
|
|
|
|
let goodIdTemp = 0
|
|
let goodIdTemp2 = 0
|
|
|
|
for (let i = 0; i < tempList.length; i++) {
|
|
let buyNum = tempList[i].buyNum || 0
|
|
let haveNum = BagManager.getBagGoodNums(tempList[i].goodId)
|
|
if (haveNum < buyNum) {
|
|
goodIdTemp = tempList[i].goodId
|
|
break
|
|
}
|
|
}
|
|
|
|
for (let i = 0; i < tempList.length; i++) {
|
|
let buyNum = tempList[i].buyNum || 0
|
|
let haveNum = BagManager.getBagGoodNums(tempList[i].goodId)
|
|
if (haveNum < buyNum && tempList[i].goodId != goodIdTemp) {
|
|
goodIdTemp2 = tempList[i].goodId
|
|
break
|
|
}
|
|
}
|
|
|
|
console.log(goodIdTemp, '替换这个道具goodIdTemp')
|
|
console.log(goodIdTemp2, '替换这个道具goodIdTemp2')
|
|
|
|
// 开始改变list
|
|
let isHave = false
|
|
let isHave2 = false
|
|
for (let i = 0; i < goodArray.length; i++) {
|
|
if (goodArray[i].goodId == goodIdTemp || goodIdTemp == 0) {
|
|
isHave = true
|
|
break
|
|
}
|
|
}
|
|
for (let i = 0; i < goodArray.length; i++) {
|
|
if (goodArray[i].goodId == goodIdTemp2 || goodIdTemp2 == 0) {
|
|
isHave2 = true
|
|
break
|
|
}
|
|
}
|
|
|
|
if (isHave2) {
|
|
console.log(goodIdTemp2, '有这个道具')
|
|
} else {
|
|
for (let i = 0; i < goodArray.length; i++) {
|
|
if (goodArray[i].goodId != goodIdTemp) {
|
|
goodArray[i].goodId = goodIdTemp2
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isHave) {
|
|
console.log(goodIdTemp, '正准备给了这个道具')
|
|
return goodArray
|
|
} else {
|
|
if (goodIdTemp == 0) {
|
|
console.log(goodArray, '没有匹配的goodId')
|
|
return goodArray
|
|
} else {
|
|
for (let i = 0; i < goodArray.length; i++) {
|
|
if (goodArray[i].goodId != goodIdTemp2) {
|
|
goodArray[i].goodId = goodIdTemp
|
|
break
|
|
}
|
|
}
|
|
console.log(goodIdTemp, '切换道具')
|
|
return goodArray
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
} else {
|
|
//
|
|
console.log('不需要变换')
|
|
return goodArray
|
|
}
|
|
|
|
} else {
|
|
return goodArray
|
|
}
|
|
}
|
|
|
|
|
|
public static saveData(isShow = false) {
|
|
if (!AppPlatform.is_TT_GAME_custom()) {
|
|
if (Common5.saveTime == 0) {
|
|
Common5.saveTime = 30
|
|
console.log('保存数据')
|
|
let sendData = UserManager.sendDataToUrl()
|
|
if (isShow) {
|
|
PrefabManage.showTextTips('保存数据成功')
|
|
}
|
|
} else {
|
|
console.log('保存数据过于频繁请稍后再试')
|
|
|
|
if (isShow) {
|
|
PrefabManage.showTextTips('保存数据过于频繁')
|
|
}
|
|
}
|
|
} else {
|
|
|
|
if (Common5.saveTime == 0) {
|
|
let sendData = UserManager.sendDataToUrl()
|
|
CommonDefine.setServerData(sendData, () => {
|
|
Common5.saveTime = 30
|
|
console.log('保存数据成功')
|
|
if (isShow) {
|
|
PrefabManage.showTextTips('保存数据成功')
|
|
}
|
|
|
|
}, () => {
|
|
console.log('保存数据失败')
|
|
})
|
|
} else {
|
|
//PrefabManage.showTextTips('保存数据过于频繁请稍后再试')
|
|
console.log('保存数据过于频繁')
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|