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227 lines
9.1 KiB
227 lines
9.1 KiB
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../FrameWork/Event/EventMgr";
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import Common5 from "../../../Platform/th/Common5";
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import JuQingManager from "../../JuQingChat/JuQingManager";
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import TaskManager, { MainTaskIdEnum } from "../../JuQingChat/TaskManager";
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import JuQingQiPao from "../../JuQingGuanQia/JuQingQiPao";
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import BagManager from "../../Manager/BagManager";
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import UserManager from "../../Manager/UserManager";
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import PrefabManage, { GameType } from "../../PrefabManager/PrefabManage";
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import GetAward from "../../SCommon/GetAward";
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import GameBaseScript from "../GameBaseScript";
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let gameConfig = {
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chadianLog1: [
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{
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str: "师妹和陈天霸,怎么吵起来了?",
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qiPaoPos: -1,
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delay: 2.6,
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effectUrl: "GameRoomRes/sound/Room6/师妹和陈天霸,怎么吵起来了?"
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},
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{
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str: "西餐的甜点加辣椒!这个月工资扣光!",
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qiPaoPos: 0,
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delay: 3.7,
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effectUrl: "GameRoomRes/sound/Room6/西餐的甜点加辣椒!这个月工资扣光!"
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},
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{
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str: "老娘不干了,谁爱做谁做!",
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qiPaoPos: 1,
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delay: 2.3,
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effectUrl: "GameRoomRes/sound/Room6/老娘不干了,谁爱做谁做!"
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},
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{
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str: "我们签了合同的,要走,赔违约金",
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qiPaoPos: 0,
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delay: 4.2,
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effectUrl: "GameRoomRes/sound/Room6/我们签了合同的,要走,赔违约金"
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},
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{
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str: "她的违约金我付了!",
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qiPaoPos: -1,
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delay: 1.6,
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effectUrl: "GameRoomRes/sound/Room6/她的违约金我付了!"
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},
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{
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str: "师哥,我的厨具和川菜御厨匾,都封在深海了",
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qiPaoPos: 2,
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delay: 4.8,
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effectUrl: "GameRoomRes/sound/Room6/师哥,我的厨具和川菜御厨匾,都封在深海了"
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}
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]
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}
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class Room6 extends cc.Component {
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onLoad() {
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GameBaseScript.preLoadRemoteAudio(gameConfig);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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}
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start() {
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this.showChatBtnStatus();
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EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
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this.showChatBtnStatus();
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}, this);
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}
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showChatBtnStatus() {
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let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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let mainId = mainTaskInfo.Id
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if (mainId == MainTaskIdEnum.MainTask_601) {
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this.node.getChildByName('nameplate').active = true;
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let shimei = this.node.getChildByName('师妹');
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shimei.active = true;
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shimei.getComponent(sp.Skeleton).setAnimation(0, '师妹生气', true);
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let boss = this.node.getChildByName('老板');
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boss.active = true;
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const dialogEvents = [
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(func) => {
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this.showQiPao(gameConfig.chadianLog1[0], func);
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},
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(func) => {
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boss.getComponent(sp.Skeleton).setAnimation(0, '老板说话', true);
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this.showQiPao(gameConfig.chadianLog1[1], func);
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},
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(func) => {
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boss.getComponent(sp.Skeleton).setAnimation(0, '老板', true);
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this.showQiPao(gameConfig.chadianLog1[2], func);
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},
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(func) => {
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boss.getComponent(sp.Skeleton).setAnimation(0, '老板说话', true);
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this.showQiPao(gameConfig.chadianLog1[3], func);
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}
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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boss.getComponent(sp.Skeleton).setAnimation(0, '老板', true);
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this.node.getChildByName('劳动合同').active = true;
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}
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});
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}
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dialogCallFunc(dialogEvents);
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} else if (mainId == MainTaskIdEnum.MainTask_602) {
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let shimei = this.node.getChildByName('师妹');
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shimei.active = true;
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let boss = this.node.getChildByName('老板');
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boss.active = true;
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shimei.getComponent(sp.Skeleton).setAnimation(0, '师妹生气', true);
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this.node.getChildByName('钞票').active = true;
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} else {
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let shimei = this.node.getChildByName('师妹');
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shimei.active = true;
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shimei.getComponent(sp.Skeleton).setAnimation(0, '师妹开心', true);
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}
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}
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normalTouchCallback(targetNode) {
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switch (targetNode.name) {
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case "关闭劳动合同":
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this.showQiPao(gameConfig.chadianLog1[4], () => {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_601);
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TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_602);
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this.node.getChildByName('钞票').active = true;
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});
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break;
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case "钞票":
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if (UserManager.getCurMoney() >= 150000) {
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let shimei = this.node.getChildByName('师妹');
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let boss = this.node.getChildByName('老板');
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boss.active = false;
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let boss2 = this.node.getChildByName('老板握拳');
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boss2.active = true;
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boss2.getComponent(sp.Skeleton).setAnimation(0, '老板握拳', true);
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cc.tween(boss2).delay(1).to(1, { opacity: 0 }).call(() => {
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shimei.active = false;
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this.node.getChildByName('师妹拥抱').active = true;
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this.node.getChildByName('师妹拥抱').getComponent(sp.Skeleton).setAnimation(0, 'animation', false);
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}).delay(1).call(() => {
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this.node.getChildByName('师妹拥抱').getComponent(sp.Skeleton).setAnimation(0, '说话', true);
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//shimei.active = true;
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//this.node.getChildByName('师妹拥抱').active = false;
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//shimei.getComponent(sp.Skeleton).setAnimation(0, '师妹开心', true);
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this.showQiPao(gameConfig.chadianLog1[5], () => {
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this.node.getChildByName('师妹拥抱').getComponent(sp.Skeleton).setAnimation(0, '呼吸', true);
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UserManager.subMoney(150000);
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_602);
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TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_603);
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});
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}).hide().start();
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} else {
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PrefabManage.showTextTips("余额不足!");
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targetNode.active = true;
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}
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break;
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default:
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break;
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}
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}
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onStartGameBtn1() {
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// console.log('游戏文字剧情5-查询真相');
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// PrefabManage.loadPrefabByType(GameType.GameStory5);
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}
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//展示气泡
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showQiPao(curLog, func?) {
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console.log("curLog==", curLog)
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if (!curLog) {
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console.log("xxxxxx")
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return;
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}
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let string_ = curLog.str
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let qiPaoPos_ = curLog.qiPaoPos
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if (qiPaoPos_ != -1) {
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if (curLog.effectUrl && curLog.effectUrl.length > 0) {
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Common5.playRemoteAudioEffect(curLog.effectUrl);
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}
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let node = this.node
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let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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this.showDialogStr(string_, qiPao.getChildByName("str"))
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// qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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qiPao.active = true
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qiPao.scale = 0
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cc.tween(qiPao)
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.to(0.2, { scale: 1 })
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.delay(curLog.delay)
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.call(() => {
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qiPao.active = false;
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if (func) {
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func();
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}
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})
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.start();
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}
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else {
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let qiPao = this.node.getChildByName("dh_qiPao")
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qiPao.getComponent(JuQingQiPao).initView(curLog, func)
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}
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}
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showDialogStr(str, dialogStr, finishFunc?) {
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let curStr = ""
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let curIndex = 0
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let callFunc = () => {
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curStr += str[curIndex++]
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dialogStr.getComponent(cc.Label).string = curStr
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if (curIndex >= str.length) {
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finishFunc && finishFunc()
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}
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}
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this.schedule(callFunc, 0.07, str.length - 1)
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}
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}
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