觉醒时刻
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import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common5 from "../../../Platform/th/Common5";
import YiMaJiang from "../../GameMethodRes/YiMaJiang/YiMaJiang";
import TaskManager, { MainTaskIdEnum } from "../../JuQingChat/TaskManager";
import JuQingQiPao from "../../JuQingGuanQia/JuQingQiPao";
import PrefabManage, { GameType } from "../../PrefabManager/PrefabManage";
import GameBaseScript from "../GameBaseScript";
let gameConfig = {
chadianLog1: [
{
str: "总算到这一步了",
qiPaoPos: -1,
delay: 1.2,
effectUrl: "GameRoomRes/sound/Room25/总算到这一步了"
},
{
str: "还没上菜,麻将,整起来!",
qiPaoPos: 0,
delay: 2.5,
effectUrl: "GameRoomRes/sound/Room25/还没上菜,麻将,整起来!"
},
{
str: "还没到么?",
qiPaoPos: -1,
delay: 0.8,
effectUrl: "GameRoomRes/sound/Room25/还没到么?"
}
]
}
const { ccclass, property } = cc._decorator;
@ccclass
export default class Room25 extends cc.Component {
onLoad() {
GameBaseScript.preLoadRemoteAudio(gameConfig);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
}
start() {
this.showChatBtnStatus();
EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
this.showChatBtnStatus();
}, this);
}
showChatBtnStatus() {
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo();
let mainId = mainTaskInfo.Id;
if (mainId == MainTaskIdEnum.MainTask_2501) {
let role = this.node.getChildByName('投资人');
const dialogEvents = [
(func) => {
this.showQiPao(gameConfig.chadianLog1[0], func);
},
(func) => {
role.getComponent(sp.Skeleton).setAnimation(0, '说话', true);
this.showQiPao(gameConfig.chadianLog1[1], func);
}
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
role.getComponent(sp.Skeleton).setAnimation(0, '待机', true);
this.node.getChildByName('开始做菜').active = true;
}
});
}
dialogCallFunc(dialogEvents);
} else if (mainId == MainTaskIdEnum.MainTask_2502) {
this.node.getChildByName('开始做菜').active = false;
this.node.getChildByName('满汉全席').active = true;
this.showQiPao(gameConfig.chadianLog1[2]);
} else if (mainId == MainTaskIdEnum.MainTask_2503) {
this.node.getChildByName('满汉全席').active = true;
} else {
this.node.getChildByName('满汉全席').active = true;
this.node.getChildByName('投资人').active = false;
}
}
normalTouchCallback(targetNode) {
switch (targetNode.name) {
case "膳食提交":
// this.showQiPao(gameConfig.chadianLog1[1], () => {
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_2202);
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_2203);
// EventMgr.emitEvent_custom(ryw_Event.RefreshJuQingDuiHua);
// });
break;
default:
break;
}
}
//展示气泡
showQiPao(curLog, func?) {
console.log("curLog==", curLog)
if (!curLog) {
console.log("xxxxxx")
return;
}
let string_ = curLog.str
let qiPaoPos_ = curLog.qiPaoPos
if (qiPaoPos_ != -1) {
if (curLog.effectUrl && curLog.effectUrl.length > 0) {
Common5.playRemoteAudioEffect(curLog.effectUrl);
}
let node = this.node
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
this.showDialogStr(string_, qiPao.getChildByName("str"))
// qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(curLog.delay)
.call(() => {
qiPao.active = false;
if (func) {
func();
}
})
.start();
}
else {
let qiPao = this.node.getChildByName("dh_qiPao")
qiPao.getComponent(JuQingQiPao).initView(curLog, func)
}
}
showDialogStr(str, dialogStr, finishFunc?) {
let curStr = ""
let curIndex = 0
let callFunc = () => {
curStr += str[curIndex++]
dialogStr.getComponent(cc.Label).string = curStr
if (curIndex >= str.length) {
finishFunc && finishFunc()
}
}
this.schedule(callFunc, 0.07, str.length - 1)
}
onStartGameBtn1(event) {
// let target = event.target;
// target.active = false;
PrefabManage.loadPrefabByType(GameType.YiMaJiang, null, (prefabNode) => {
prefabNode.getComponent(YiMaJiang).initView(0);
})
}
}