觉醒时刻
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import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common5 from "../../../Platform/th/Common5";
import ChaoCai from "../../GameMethodRes/ChaoCai/ChaoCai";
import TaskManager, { MainTaskIdEnum } from "../../JuQingChat/TaskManager";
import JuQingQiPao from "../../JuQingGuanQia/JuQingQiPao";
import PrefabManage, { GameType } from "../../PrefabManager/PrefabManage";
let ChadianConfig = {
chadianLog1: [
{
str: "我可以开始了吗",
qiPaoPos: -1,
delay:3,
effectUrl: "sound/我可以开始了吗"
},
{
str: "开始吧,人家还真有点迫不及待了呢",
qiPaoPos: 0,
delay:3,
effectUrl: "sound/开始吧,人家还真有点迫不及待了呢"
}
],
chadianLog2: [
{
str: "爸爸,妈妈呢,妈妈答应给我买裙子的",
qiPaoPos: 0,
delay:3,
effectUrl: "sound/爸爸,妈妈呢,妈妈答应给我买裙子的"
},
{
str: "爸爸给你买裙子吧",
qiPaoPos: -1,
delay:3,
effectUrl: "sound/爸爸给你买裙子吧"
}
]
}
const {ccclass, property} = cc._decorator;
@ccclass
export default class Room2 extends cc.Component {
finishTaskStep = 0
onLoad () {
this.finishTaskStep = 0
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
this.normalTouchCheckCallback(data_.targetNode);
}, this);
}
start () {
this.showChatBtnStatus()
EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua,()=>{
this.showChatBtnStatus()
},this)
}
showChatBtnStatus(){
let mainTaskInfo:any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
// if(mainId == MainTaskIdEnum.MainTask_301){
// this.showQiPao(ChadianConfig.chadianLog1[0],()=>{
// this.showQiPao(ChadianConfig.chadianLog1[1],()=>{
// this.node.getChildByName('startBtnTask301').active = true
// })
// })
// }else{
// this.node.getChildByName('startBtnTask301').active = false
// }
}
normalTouchCheckCallback(targetNode: any) {
console.log("targetNodeName+++++++++++++++++++++>" + targetNode.name);
switch (targetNode.name) {
case 'xxxxx':
break;
default:
break;
}
if(this.finishTaskStep == 4){
// this.node.getChildByName('task202Node').getChildByName('砖块').active = true
}
}
normalTouchCallback(targetNode) {
switch (targetNode.name) {
case "xxxx":
// let goodArray = [{goodId:1737, goodNum:1}]
// PrefabManage.loadPrefabByType(GameType.GetAward,null,(prefabNode)=>{
// prefabNode.getComponent(GetAward).initView(goodArray, ()=>{
// console.log('完成剧情任务202')
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
// });
// })
break;
default:
break;
}
}
onStartTask301(){
// this.node.getChildByName('startBtnTask301').active = false
console.log('进入做菜玩法123')
PrefabManage.loadPrefabByType(GameType.ChaoCai,null,(prefab)=>{
prefab.getComponent(ChaoCai).initView(0)
})
}
//展示气泡
showQiPao(curLog, func?) {
console.log("curLog==", curLog)
if (!curLog) {
console.log("xxxxxx")
return;
}
let string_ = curLog.str
let qiPaoPos_ = curLog.qiPaoPos
if (qiPaoPos_ != -1) {
if (curLog.effectUrl && curLog.effectUrl.length > 0) {
Common5.playRemoteAudioEffect(curLog.effectUrl);
}
let node = this.node
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
this.showDialogStr(string_,qiPao.getChildByName("str"))
// qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(curLog.delay)
.call(() => {
qiPao.active = false;
if (func) {
func();
}
})
.start();
}
else {
let qiPao = this.node.getChildByName("dh_qiPao")
qiPao.getComponent(JuQingQiPao).initView(curLog, func)
}
}
showDialogStr(str,dialogStr,finishFunc?){
let curStr = ""
let curIndex = 0
let callFunc = ()=>{
curStr += str[curIndex++]
dialogStr.getComponent(cc.Label).string = curStr
if(curIndex >= str.length){
finishFunc && finishFunc()
}
}
this.schedule( callFunc , 0.07,str.length-1)
}
}