觉醒时刻
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

240 lines
9.4 KiB

import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common5 from "../../../Platform/th/Common5";
import TaskManager, { MainTaskIdEnum } from "../../JuQingChat/TaskManager";
import JuQingQiPao from "../../JuQingGuanQia/JuQingQiPao";
import GameBaseScript from "../GameBaseScript";
let gameConfig = {
chadianLog1: [
{
str: "陈天霸,正好要找你!",
qiPaoPos: -1,
delay: 2,
effectUrl: "GameRoomRes/sound/Room19/陈天霸,正好要找你!"
},
{
str: "陈总现在有事,你先和我说,我转达吧",
qiPaoPos: 1,
delay: 3,
effectUrl: "GameRoomRes/sound/Room19/陈总现在有事,你先和我说,我转达吧"
},
{
str: "陈天霸!出来,烧楼的事,必须给我个交代",
qiPaoPos: -1,
delay: 3.3,
effectUrl: "GameRoomRes/sound/Room19/陈天霸!出来,烧楼的事,必须给我个交代"
},
{
str: "陈总,他希望您赏脸出去聊一下",
qiPaoPos: 2,
delay: 3,
effectUrl: "GameRoomRes/sound/Room19/陈总,他希望您赏脸出去聊一下"
},
{
str: "先晾晾他,挫挫他的锐气,好吞并他的中餐城",
qiPaoPos: 0,
delay: 4.6,
effectUrl: "GameRoomRes/sound/Room19/先晾晾他,挫挫他的锐气,好吞并他的中餐城"
},
{
str: "你稍等,陈总想和你聊一下中西餐城合作事宜",
qiPaoPos: 1,
delay: 3.8,
effectUrl: "GameRoomRes/sound/Room19/你稍等,陈总想和你聊一下中西餐城合作事宜"
},
{
str: "不可能合作!我一定会把西餐赶回海外",
qiPaoPos: -1,
delay: 3.5,
effectUrl: "GameRoomRes/sound/Room19/不可能合作!我一定会把西餐赶回海外"
},
{
str: "他希望得到您的支持,继续经营中餐厅",
qiPaoPos: 2,
delay: 3.1,
effectUrl: "GameRoomRes/sound/Room19/他希望得到您的支持,继续经营中餐厅"
},
{
str: "100万,我收购他的中餐城,挂陈氏中餐上市",
qiPaoPos: 0,
delay: 5.2,
effectUrl: "GameRoomRes/sound/Room19/100万,我收购他的中餐城,挂陈氏中餐上市"
},
{
str: "做梦,把鲁菜菜谱还回来,不然要你好看!",
qiPaoPos: -1,
delay: 3.7,
effectUrl: "GameRoomRes/sound/Room19/做梦,把鲁菜菜谱还回来,不然要你好看!"
}
]
}
const { ccclass, property } = cc._decorator;
@ccclass
export default class Room19 extends cc.Component {
onLoad() {
GameBaseScript.preLoadRemoteAudio(gameConfig);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
}
start() {
this.showChatBtnStatus();
EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
this.showChatBtnStatus();
}, this);
}
showChatBtnStatus() {
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo();
let mainId = mainTaskInfo.Id;
if (mainId == MainTaskIdEnum.MainTask_1901) {
this.node.getChildByName('nameplate').active = true;
let bg = this.node.getChildByName("背景");
let wife = this.node.getChildByName("老婆");
let boss = bg.getChildByName("老板");
const dialogEvents = [
(func) => {
this.showQiPao(gameConfig.chadianLog1[0], func);
},
(func) => {
wife.getComponent(sp.Skeleton).setAnimation(0, '待机说话', true);
this.showQiPao(gameConfig.chadianLog1[1], func);
},
(func) => {
wife.getComponent(sp.Skeleton).setAnimation(0, '待机', true);
this.showQiPao(gameConfig.chadianLog1[2], func);
},
(func) => {
cc.tween(bg).to(1, { position: cc.v3(-520, 0) }).call(() => {
this.node.getChildByName('nameplate2').active = true;
wife.getComponent(sp.Skeleton).setAnimation(0, '待机说话', true);
this.showQiPao(gameConfig.chadianLog1[3], func);
}).start();
},
(func) => {
wife.getComponent(sp.Skeleton).setAnimation(0, '待机', true);
boss.getComponent(sp.Skeleton).setAnimation(0, '说话', true);
this.showQiPao(gameConfig.chadianLog1[4], func);
},
(func) => {
boss.getComponent(sp.Skeleton).setAnimation(0, '待机', true);
cc.tween(bg).to(1, { position: cc.v3(575, 0) }).call(() => {
wife.getComponent(sp.Skeleton).setAnimation(0, '待机说话', true);
this.showQiPao(gameConfig.chadianLog1[5], func);
}).start();
},
(func) => {
wife.getComponent(sp.Skeleton).setAnimation(0, '待机', true);
this.showQiPao(gameConfig.chadianLog1[6], func);
},
(func) => {
cc.tween(bg).to(1, { position: cc.v3(-520, 0) }).call(() => {
wife.getComponent(sp.Skeleton).setAnimation(0, '待机说话', true);
this.showQiPao(gameConfig.chadianLog1[7], func);
}).start();
},
(func) => {
wife.getComponent(sp.Skeleton).setAnimation(0, '待机', true);
boss.getComponent(sp.Skeleton).setAnimation(0, '说话', true);
this.showQiPao(gameConfig.chadianLog1[8], func);
},
(func) => {
boss.getComponent(sp.Skeleton).setAnimation(0, '扇巴掌', false);
Common5.playEffectCustom('Room19', 'sound/巴掌声');
this.scheduleOnce(() => {
boss.getComponent(sp.Skeleton).setAnimation(0, '老板巴掌待机', true);
this.showQiPao(gameConfig.chadianLog1[9], func);
}, 1);
}
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1901);
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1902);
}
});
}
dialogCallFunc(dialogEvents);
}
}
normalTouchCallback(targetNode) {
switch (targetNode.name) {
case "提交酒菜":
// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1501);
// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1502);
// EventMgr.emitEvent_custom(ryw_Event.RefreshJuQingDuiHua);
break;
default:
break;
}
}
//展示气泡
showQiPao(curLog, func?) {
console.log("curLog==", curLog)
if (!curLog) {
console.log("xxxxxx")
return;
}
let string_ = curLog.str
let qiPaoPos_ = curLog.qiPaoPos
if (qiPaoPos_ != -1) {
if (curLog.effectUrl && curLog.effectUrl.length > 0) {
Common5.playRemoteAudioEffect(curLog.effectUrl);
}
let node = this.node
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
this.showDialogStr(string_, qiPao.getChildByName("str"))
// qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(curLog.delay)
.call(() => {
qiPao.active = false;
if (func) {
func();
}
})
.start();
}
else {
let qiPao = this.node.getChildByName("dh_qiPao")
qiPao.getComponent(JuQingQiPao).initView(curLog, func)
}
}
showDialogStr(str, dialogStr, finishFunc?) {
let curStr = ""
let curIndex = 0
let callFunc = () => {
curStr += str[curIndex++]
dialogStr.getComponent(cc.Label).string = curStr
if (curIndex >= str.length) {
finishFunc && finishFunc()
}
}
this.schedule(callFunc, 0.07, str.length - 1)
}
onStartGameBtn1(event) {
let target = event.target;
target.active = false;
}
}