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1610 lines
63 KiB
1610 lines
63 KiB
import User from "../../../FrameWork/User/User";
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import Common5 from "../../../Platform/th/Common5";
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const { ccclass, property } = cc._decorator;
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export enum GameLevel {
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FirstLevel,//第一关
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SecondLevel,//第二关
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}
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export let QiEDirection = {
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Left: 1,
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Right: -1
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}
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@ccclass
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export default class GameDataManage2 {
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public static allAmount = 336
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public static MaxUpNaoLi = 18
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public static NaoLiNumArray = [8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120, 128, 136, 144];
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public static getAllAmount() {
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return this.allAmount
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}
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//当前关卡
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public static curLevel = GameLevel.FirstLevel
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public static getCurLevel() {
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return this.curLevel
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}
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public static setCurLevel(level) {
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this.curLevel = level
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}
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//浮冰数量
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public static maxFuBingNum = 14
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public static getMaxFuBingNum() {
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return this.maxFuBingNum
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}
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public static curFuBingNum = 12
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public static getFuBingNum() {
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return this.curFuBingNum
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}
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public static addFuBingNum() {
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this.curFuBingNum += 1
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if (this.curFuBingNum > 14) {
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this.curFuBingNum = 14
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}
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}
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//操作区12块浮冰开放状态
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public static unLockFuBingArr = []
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public static getUnLockFuBingArr() {
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return this.unLockFuBingArr
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}
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public static xiaoChuAddRate = 20
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//已消除数量
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public static curXiaoChuAmount = 0
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public static getCurXiaoChuAmount() {
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return this.curXiaoChuAmount
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}
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//当前可出的最大种类值
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public static curMaxNumber = 4
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public static oldMaxNumber = 0;
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//刷新已消除数量
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public static refreshXiaoChuAmount(addNum) {
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this.curXiaoChuAmount += addNum
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// this.curMaxNumber = 4 + Math.floor(this.curXiaoChuAmount/(((User.getQieLevel()) +3) *28) * User.getQieLevel())
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if (this.curMaxNumber < GameDataManage2.qiEShuLiangAll.length) {
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this.curMaxNumber = this.oldMaxNumber + Math.floor(this.curXiaoChuAmount / this.xiaoChuAddRate);
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this.curMaxNumber = Math.min(this.curMaxNumber, GameDataManage2.qiEShuLiangAll.length)
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}
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console.log('刷新已消除数量==',this.curXiaoChuAmount, this.curMaxNumber, User.getQieLevel())
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//小心条件判断需从大到小
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// if (this.curXiaoChuAmount >= 40) {
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// this.curMaxNumber = 15
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// } else if (this.curXiaoChuAmount >= 36) {
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// this.curMaxNumber = 14
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// } else if (this.curXiaoChuAmount >= 32) {
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// this.curMaxNumber = 13
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// } else if (this.curXiaoChuAmount >= 28) {
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// this.curMaxNumber = 12
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// } else if (this.curXiaoChuAmount >= 24) {
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// this.curMaxNumber = 11
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// } else if (this.curXiaoChuAmount >= 20) {
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// this.curMaxNumber = 10
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// } else if (this.curXiaoChuAmount >= 16) {
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// this.curMaxNumber = 9
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// } else if (this.curXiaoChuAmount >= 12) {
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// this.curMaxNumber = 8
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// } else if (this.curXiaoChuAmount >= 8) {
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// this.curMaxNumber = 7
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// } else if (this.curXiaoChuAmount >= 4) {
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// this.curMaxNumber = 6
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// }
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//this.addNaoLiValue();
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}
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//添加脑力值
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// public static addNaoLiNum = 0;
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// public static addNaoLiValue() {
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// let todayGetNaoLiNum = User.getTodayGetNaoLiNum();
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// console.log(todayGetNaoLiNum, User.getTodayGetNaoLiNum(), NaoLiDataManager.everydayBuChongNum)
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// if (todayGetNaoLiNum >= NaoLiDataManager.everydayBuChongNum) {
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// return;
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// }
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// if (this.NaoLiNumArray[this.addNaoLiNum] && this.curXiaoChuAmount >= this.NaoLiNumArray[this.addNaoLiNum]) {
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// console.log('已添加' + this.addNaoLiNum + '个脑力值')
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// this.addNaoLiNum += 1;
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// User.addUserNaoLiZhi(1);
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// NaoLiDataManager.addTodayGetNaoLiNum(1);
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// PrefabManage.showTextTips('已添加' + this.addNaoLiNum + '个脑力值');
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// }
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// };
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// //列数
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// public static lineNum:number = 0
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// public static getLineNum(){
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// return this.lineNum
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// }
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// public static setLineNum(num){
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// this.lineNum = num
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// }
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//当前主区出现的企鹅数据
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public static curContentQiEData = []
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public static getCurContentData() {
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return this.curContentQiEData
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}
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public static setCurContentData(data) {
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this.curContentQiEData = data
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}
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//当前补位区出现的企鹅数据
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public static curBuWeiContentQiEData = []
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public static getCurBuWeiContentData() {
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return this.curBuWeiContentQiEData
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}
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public static setCurBuWeiContentData(data) {
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this.curBuWeiContentQiEData = data
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}
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//每列剩余数量(初始值为总数/12)
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public static perLineLeftNumTab = []
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//获取选中的牌(索引)
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public static getSelectQiEData(line) {
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let lineCardData = this.curContentQiEData[line]
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let selectPosTab = []
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let selectDataTab = []
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if (lineCardData.length > 0) {
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let lastCard = lineCardData[lineCardData.length - 1]
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for (var i = lineCardData.length - 1; i >= 0; i--) {
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if (lastCard == lineCardData[i]) {
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selectDataTab.push(lastCard)
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selectPosTab.push({ xPos: line, yPos: i })
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} else {
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break
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}
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}
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}
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//选中的位置,选中的数值,选中行的总数量
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return { selectPosTab: selectPosTab, selectDataTab: selectDataTab, selectLineLength: lineCardData.length }
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}
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//鸟窝飞向主区
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public static niaoWoFlyToMain(line, data) {
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this.curContentQiEData[line].push(data)
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// console.log("鸟窝飞向主区,刷新主区数据",this.curContentQiEData)
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}
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//移动刷新牌区数据
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public static moveRefreshContentQiEData(curData, targetData) {
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// console.log("curData=",curData)
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// console.log("targetData=",targetData)
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for (var i = 0; i < curData.length; i++) {
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this.curContentQiEData[curData[i].xPos][curData[i].yPos] = 0
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this.curContentQiEData[targetData[i].xPos].push(targetData[i].data)
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}
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this.clearCardDataZeroNumber()
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// console.log("刷新牌区数据",this.curContentQiEData)
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}
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//检测牌区是否可以消
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public static checkIsContentXiaoChu() {
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let allData = this.curContentQiEData
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let recordXiaoChuLineTab = []
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for (let i = 0; i < allData.length; i++) {
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if (allData[i].length >= 4) {
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let isAllSame = true
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let number = allData[i][0]
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for (let j = 0; j < allData[i].length; j++) {
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if (number != allData[i][j]) {
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isAllSame = false
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break
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}
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}
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if (isAllSame) {
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recordXiaoChuLineTab.push(i)
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}
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} else {
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continue
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}
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}
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return recordXiaoChuLineTab
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}
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//消除整列数据
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public static clearCurLineData(xiaoChuLineTab) {
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for (var i = 0; i < xiaoChuLineTab.length; i++) {
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this.curContentQiEData[xiaoChuLineTab[i]] = []
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}
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//更新消除总数
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this.refreshXiaoChuAmount(4);
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// console.log("消除整列数据后=",this.curContentQiEData)
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}
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//补位区进入主区
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public static buWeiQuEnterMain(xiaoChuLineTab) {
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for (var i = 0; i < xiaoChuLineTab.length; i++) {
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// //更新消除总数
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// this.refreshXiaoChuAmount(4);
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let buWeiQuData = this.curBuWeiContentQiEData[xiaoChuLineTab[i]]
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//主区数据更新
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for (var j = buWeiQuData.length - 1; j >= 0; j--) {
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this.curContentQiEData[xiaoChuLineTab[i]].push(buWeiQuData[j])
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}
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//补位区数据清空
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this.curBuWeiContentQiEData[xiaoChuLineTab[i]].length = 0
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//填充补位区数据
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let zhongLeiNum = this.curMaxNumber
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let buWeiAccount = Math.min(this.perLineLeftNumTab[xiaoChuLineTab[i]], 4)
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//当列剩余数量减少
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this.perLineLeftNumTab[xiaoChuLineTab[i]] -= buWeiAccount
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// console.log("zhongLeiNum=",zhongLeiNum)
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// console.log("buWeiAccount=",buWeiAccount)
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let testNum = 0
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for (var k = 0; k < buWeiAccount; k++) {
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let id = Math.floor(Math.random() * zhongLeiNum) + 1
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// console.log("k=,id=",k,id)
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while (this.qiEShuLiangAll[id - 1] <= 0) {
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id = Math.floor(Math.random() * zhongLeiNum) + 1
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// console.log("进入while,id=",id)
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testNum++
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if (testNum > 10000) {
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console.error("报错了,请检查")
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return
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}
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}
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this.curBuWeiContentQiEData[xiaoChuLineTab[i]][k] = id
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this.qiEShuLiangAll[id - 1] -= 1
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}
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}
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// console.log("补位区进入主区后主区数据",this.curContentQiEData)
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// console.log("补位区进入主区后补位区数据",this.curBuWeiContentQiEData)
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// console.log("全部企鹅数量",this.qiEShuLiangAll)
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// console.log("每列剩余数量",this.perLineLeftNumTab)
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}
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//检测数据区是否还有数据
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public static checkPerLineLeftNumZero() {
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let isAllLeftZero = true
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for (var i = 0; i < this.perLineLeftNumTab.length; i++) {
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if (this.perLineLeftNumTab[i] > 0) {
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isAllLeftZero = false
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break
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}
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}
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return isAllLeftZero
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}
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//消除特定牌数据
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public static deleteSingleCardData(xPos, yPos, callFunc) {
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let deleteData = this.curContentQiEData[xPos][yPos]
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this.curContentQiEData[xPos][yPos] = 0
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this.clearCardDataZeroNumber()
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// console.log("消除特定牌数据后",this.curContentQiEData)
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this.addCardToBuWeiOrLeftData(deleteData, callFunc)
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}
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//将删除的牌加入等待区或数据区
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public static addCardToBuWeiOrLeftData(deleteData, callFunc) {
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//优先加入等待区
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//检测等待区是否满的(只判断12行)
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let isJoinBuWeiQu = false
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let joinXPos = 0
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let joinYPos = 0
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for (var i = 0; i < 12; i++) {
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let length = this.curBuWeiContentQiEData[i].length
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if (length < 4) {
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isJoinBuWeiQu = true
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joinXPos = i
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joinYPos = length
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this.curBuWeiContentQiEData[i].push(deleteData)
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break
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}
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}
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//否则加入数据区
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if (!isJoinBuWeiQu) {
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this.perLineLeftNumTab[0] += 1
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this.qiEShuLiangAll[deleteData - 1] += 1
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}
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// console.log("冰冻道具后全部企鹅数量",this.qiEShuLiangAll)
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// console.log("冰冻道具后每列剩余数量",this.perLineLeftNumTab)
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//将补位数据传过去
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let data = { isJoinBuWeiQu: isJoinBuWeiQu, joinXPos: joinXPos, joinYPos: joinYPos, deleteData: deleteData }
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callFunc && callFunc(data)
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}
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//鸟窝出鸟
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public static getNiaoWoData() {
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//优先从每列剩余数量中取鸟
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if (!this.checkPerLineLeftNumZero()) {
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let lineLeftNumTabLength = this.perLineLeftNumTab.length
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//随机列数
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let randomLine = Math.floor(Math.random() * lineLeftNumTabLength)
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while (this.perLineLeftNumTab[randomLine] <= 0) {
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randomLine = Math.floor(Math.random() * lineLeftNumTabLength)
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}
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//随机鸟种类
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let zhongLeiNum = this.curMaxNumber
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let id = Math.floor(Math.random() * zhongLeiNum) + 1
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while (this.qiEShuLiangAll[id - 1] <= 0) {
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id = Math.floor(Math.random() * zhongLeiNum) + 1
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}
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this.qiEShuLiangAll[id - 1] -= 1//企鹅数-1
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this.perLineLeftNumTab[randomLine] -= 1//本列剩余数-1
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// this.refreshXiaoChuAmount(1)//取出企鹅会使消除数+1,规避可能鸟种类全部取出为0的问题
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// console.log("每列剩余数量取鸟niaoId=randomLine=",id,randomLine)
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// console.log("取鸟后全部企鹅数量",this.qiEShuLiangAll)
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// console.log("取鸟后每列剩余数量",this.perLineLeftNumTab)
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return { niaoId: id, isDengDaiQu: false }
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//否则从等待区取鸟
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} else {
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if (this.checkBuWeiQuOver()) {
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return { niaoId: -1, isDengDaiQu: true }
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} else {
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//优先取补位区数量最多的一只
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let buWeiMaxLength = 0
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let qiEData = { xPos: 0, yPos: 0, id: 1 }
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for (var i = 0; i < this.curBuWeiContentQiEData.length; i++) {
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if (this.curBuWeiContentQiEData[i].length > buWeiMaxLength) {
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buWeiMaxLength = this.curBuWeiContentQiEData[i].length
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qiEData = { xPos: i, yPos: buWeiMaxLength - 1, id: this.curBuWeiContentQiEData[i][buWeiMaxLength - 1] }
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}
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}
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this.curBuWeiContentQiEData[qiEData.xPos].pop()
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// console.log("等待区取鸟niaoId=xPos=yPos==",qiEData.id,qiEData.xPos,qiEData.yPos)
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// console.log("取鸟后补位区数据",this.curBuWeiContentQiEData)
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return { niaoId: qiEData.id, isDengDaiQu: true, xPos: qiEData.xPos, yPos: qiEData.yPos }
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}
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}
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}
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//检测补位区是否还有数据
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public static checkBuWeiQuOver() {
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let isBuWeiQuZero = true
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for (var i = 0; i < this.curBuWeiContentQiEData.length; i++) {
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if (this.curBuWeiContentQiEData[i].length > 0) {
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isBuWeiQuZero = false
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break
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}
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}
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return isBuWeiQuZero
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}
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//是否全部消除完毕
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public static isQiEAllOver() {
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let isZhuQuZero = true
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let isBuWeiQuZero = true
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for (var i = 0; i < this.curContentQiEData.length; i++) {
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if (this.curContentQiEData[i].length > 0) {
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isZhuQuZero = false
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break
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}
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}
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for (var i = 0; i < this.curBuWeiContentQiEData.length; i++) {
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if (this.curBuWeiContentQiEData[i].length > 0) {
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isBuWeiQuZero = false
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break
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}
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}
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if (isZhuQuZero && isBuWeiQuZero) {
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return true
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} else {
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return false
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}
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}
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//全部企鹅数量
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public static qiEShuLiangAll = [
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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]
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//清除牌中0的数据
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public static clearCardDataZeroNumber() {
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let allData = this.curContentQiEData
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let tempData = []
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for (let i = 0; i < allData.length; i++) {
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tempData[i] = []
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let k = 0
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for (let j = 0; j < allData[i].length; j++) {
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if (allData[i][j] != 0) {
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tempData[i][k++] = allData[i][j]
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}
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}
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}
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// console.log("tempData=",tempData)
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this.curContentQiEData = tempData
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}
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//根据列数获取企鹅方向
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public static getQiEDirection(line) {
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if (line % 2 == 0) {
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return QiEDirection.Left
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} else {
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return QiEDirection.Right
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}
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}
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//重新排列企鹅数据
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public static reSortAllContentData() {
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//存放到一维数组中
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let allData = this.curContentQiEData
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let tempData = []
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for (let i = 0; i < allData.length; i++) {
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for (let j = 0; j < allData[i].length; j++) {
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if (allData[i][j]) {
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tempData.push(allData[i][j])
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}
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}
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}
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// console.log("主区排序前",allData)
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// console.log("一维数组数据排序前",tempData)
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//一维数组数据排序
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tempData.sort((a, b) => {
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return b - a
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})
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// console.log("一维数组数据排序后",tempData)
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//将排序后的数据替换进主区
|
|
for (let i = 0; i < allData.length; i++) {
|
|
for (let j = 0; j < allData[i].length; j++) {
|
|
if (allData[i][j]) {
|
|
allData[i][j] = tempData.pop()
|
|
}
|
|
}
|
|
}
|
|
// console.log("主区排序后",allData)
|
|
}
|
|
|
|
}
|
|
|
|
/********* 第一关 **********/
|
|
export class GameFirstLevelManage {
|
|
public static initStartData() {
|
|
//浮冰数量
|
|
GameDataManage2.curFuBingNum = 5
|
|
GameDataManage2.maxFuBingNum = 5
|
|
GameDataManage2.unLockFuBingArr = [1,1,1,1,1]
|
|
//已消除数量
|
|
GameDataManage2.curXiaoChuAmount = 0
|
|
//当前可出的最大种类值
|
|
GameDataManage2.curMaxNumber = 3
|
|
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], [-1, -1, -1],
|
|
[-1, -1, -1]
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[], [],
|
|
[]
|
|
]
|
|
//全部企鹅数量
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
]
|
|
|
|
//随机三种鸟,共12只
|
|
let randomTypeTab = Common5.getNumberFromArray(1, 15, 3)
|
|
let tempData = []
|
|
for (var i = 0; i < 4; i++) {
|
|
for (var j = 0; j < randomTypeTab.length; j++) {
|
|
tempData.push(randomTypeTab[j])
|
|
}
|
|
}
|
|
// console.log("随机到的鸟数据",tempData)
|
|
|
|
//每列剩余数量计算
|
|
for (var i = 0; i < GameDataManage2.curFuBingNum; i++) {
|
|
//减主区数量
|
|
let lineContentData = GameDataManage2.curContentQiEData[i]
|
|
//初始化主区和补位区企鹅
|
|
for (var j = 0; j < 4; j++) {
|
|
if (lineContentData[j] == -1) {
|
|
lineContentData[j] = tempData.pop()
|
|
}
|
|
}
|
|
}
|
|
// console.log("主区企鹅数据",GameDataManage.curContentQiEData)
|
|
// console.log("补位区企鹅数据",GameDataManage.curBuWeiContentQiEData)
|
|
// console.log("全部企鹅数量",GameDataManage.qiEShuLiangAll)
|
|
// console.log("每列剩余数量",GameDataManage.perLineLeftNumTab)
|
|
}
|
|
}
|
|
|
|
/********* 第二关 **********/
|
|
export class GameSecondLevelManage {
|
|
public static initStartData(level) {
|
|
//浮冰数量
|
|
console.log("企鹅关卡:", level)
|
|
GameDataManage2.curFuBingNum = 12
|
|
GameDataManage2.maxFuBingNum = 14
|
|
GameDataManage2.unLockFuBingArr = [1,1,1,1,1,1,0,0,0,0,0,0]
|
|
//已消除数量
|
|
GameDataManage2.curXiaoChuAmount = 0
|
|
//当前可出的最大种类值
|
|
GameDataManage2.curMaxNumber = 4
|
|
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
|
|
// if (level == 1) {
|
|
// GameDataManage2.curMaxNumber = 5
|
|
// GameDataManage2.qiEShuLiangAll = [
|
|
// 32, 32, 32, 32, 32, 24, 24, 24
|
|
// ]
|
|
// //每列剩余数量(初始值为总数/12)
|
|
// GameDataManage2.perLineLeftNumTab = [
|
|
// 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 16, 16, 0, 0
|
|
// ]
|
|
// }
|
|
if (level == 1) {
|
|
GameDataManage2.curMaxNumber = 6
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
4,4,4,4,4,4
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[], [],
|
|
[], [],
|
|
[], [],
|
|
[], [],
|
|
[], [],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 2) {
|
|
GameDataManage2.curMaxNumber = 9
|
|
GameDataManage2.unLockFuBingArr = [1,1,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
4,4,4,4,4,4,4,4,4
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[], [],
|
|
[], [],
|
|
[], [],
|
|
[], [],
|
|
[], [],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 3) {
|
|
GameDataManage2.curMaxNumber = 5
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,0,0]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
28, 28, 24, 24, 24, 16, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 20, 20, 20, 20, 20, 20, 20, 20, 0, 0, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], [],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], [],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 4) {
|
|
GameDataManage2.curMaxNumber = 5
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,0,0]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
32, 28, 28, 28, 28, 20, 12, 8, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 26, 26, 26, 26, 24, 24, 24, 24, 0, 0, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], [],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], [],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 5) {
|
|
GameDataManage2.curMaxNumber = 5
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,0,0]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
28, 28, 28, 28, 24, 20, 8, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 24, 24, 24, 24, 24, 20, 20, 20, 0, 0, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], [],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], [],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 6) {
|
|
GameDataManage2.curMaxNumber = 5
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,0,0]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
32, 32, 32, 28, 28, 20, 16, 8, 8, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 28, 28, 28, 28, 28, 28, 26, 26, 0, 0, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], [],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], [],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 7) {
|
|
GameDataManage2.curMaxNumber = 6
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,0,0]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
32, 32, 32, 28, 28, 28, 16, 12, 8, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 30, 30, 30, 30, 28, 28, 28, 28, 0, 0, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], [],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], [],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 8) {
|
|
GameDataManage2.curMaxNumber = 7
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,0,0]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
32, 32, 28, 28, 28, 28, 28, 12, 8, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 30, 30, 30, 30, 30, 30, 30, 30, 0, 0, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], [],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], [],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 9) {
|
|
GameDataManage2.curMaxNumber = 6
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
36, 36, 32, 32, 32, 32, 12, 12, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 10) {
|
|
GameDataManage2.curMaxNumber = 6
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
36, 36, 36, 36, 32, 32, 16, 12, 8, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 11) {
|
|
GameDataManage2.curMaxNumber = 6
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
36, 36, 36, 36, 36, 36, 16, 16, 8, 8, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 12) {
|
|
GameDataManage2.curMaxNumber = 6
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
36, 36, 36, 36, 36, 36, 20, 20, 12, 8, 8, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 13) {
|
|
GameDataManage2.curMaxNumber = 7
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
36, 36, 36, 32, 32, 32, 32, 20, 12, 8, 8, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 14) {
|
|
GameDataManage2.curMaxNumber = 8
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
32, 32, 32, 32, 32, 32, 32, 32, 12, 8, 8, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 15) {
|
|
GameDataManage2.curMaxNumber = 8
|
|
GameDataManage2.unLockFuBingArr = [1,1,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
40, 40, 40, 36, 36, 36, 36, 36, 16, 16, 16, 12
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 16) {
|
|
GameDataManage2.curMaxNumber = 8
|
|
GameDataManage2.unLockFuBingArr = [1,1,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
40, 40, 40, 40, 36, 36, 36, 36, 20, 16, 16, 12, 12
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 30, 30, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
|
|
else if (level == 17) {
|
|
GameDataManage2.curMaxNumber = 8
|
|
GameDataManage2.unLockFuBingArr = [1,1,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
40, 40, 40, 40, 40, 36, 36, 36, 20, 20, 16, 12, 12, 12
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
34, 34, 34, 34, 34, 34, 34, 34, 32, 32, 32, 32, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 18) {
|
|
GameDataManage2.curMaxNumber = 8
|
|
GameDataManage2.unLockFuBingArr = [1,1,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
40, 40, 40, 40, 40, 40, 36, 36, 20, 20, 20, 12, 12, 12, 12
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
36, 36, 36, 36, 36, 36, 34, 34, 34, 34, 34, 34, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 19) {
|
|
GameDataManage2.curMaxNumber = 9
|
|
GameDataManage2.unLockFuBingArr = [1,1,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
40, 40, 36, 36, 36, 36, 36, 36, 36, 20, 20, 12, 12, 12, 12
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
36, 36, 36, 36, 36, 36, 34, 34, 34, 34, 34, 34, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 20) {
|
|
GameDataManage2.curMaxNumber = 10
|
|
GameDataManage2.unLockFuBingArr = [1,1,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
36, 36, 36, 36, 36, 36, 36, 36, 32, 32, 20, 12, 12, 12, 12
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
36, 36, 36, 36, 36, 36, 34, 34, 34, 34, 34, 34, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 21) {
|
|
GameDataManage2.curMaxNumber = 6
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
36, 36, 32, 32, 32, 32, 12, 12, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 22) {
|
|
GameDataManage2.curMaxNumber = 6
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
36, 36, 36, 36, 32, 32, 16, 12, 8, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 23) {
|
|
GameDataManage2.curMaxNumber = 7
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
36, 36, 36, 32, 32, 32, 32, 20, 12, 8, 8, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 24) {
|
|
GameDataManage2.curMaxNumber = 8
|
|
GameDataManage2.unLockFuBingArr = [0,0,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
32, 32, 32, 32, 32, 32, 32, 32, 12, 8, 8, 8, 8
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
0, 0, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[], [],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 25) {
|
|
GameDataManage2.curMaxNumber = 8
|
|
GameDataManage2.unLockFuBingArr = [1,1,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
40, 40, 40, 36, 36, 36, 36, 36, 16, 16, 16, 12
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 26) {
|
|
GameDataManage2.curMaxNumber = 8
|
|
GameDataManage2.unLockFuBingArr = [1,1,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
40, 40, 40, 40, 36, 36, 36, 36, 20, 16, 16, 12, 12
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 30, 30, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
|
|
else if (level == 27) {
|
|
GameDataManage2.curMaxNumber = 8
|
|
GameDataManage2.unLockFuBingArr = [1,1,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
40, 40, 40, 40, 40, 36, 36, 36, 20, 20, 16, 12, 12, 12
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
34, 34, 34, 34, 34, 34, 34, 34, 32, 32, 32, 32, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 28) {
|
|
GameDataManage2.curMaxNumber = 8
|
|
GameDataManage2.unLockFuBingArr = [1,1,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
40, 40, 40, 40, 40, 40, 36, 36, 20, 20, 20, 12, 12, 12, 12
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
36, 36, 36, 36, 36, 36, 34, 34, 34, 34, 34, 34, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 29) {
|
|
GameDataManage2.curMaxNumber = 9
|
|
GameDataManage2.unLockFuBingArr = [1,1,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
40, 40, 36, 36, 36, 36, 36, 36, 36, 20, 20, 12, 12, 12, 12
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
36, 36, 36, 36, 36, 36, 34, 34, 34, 34, 34, 34, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
else if (level == 30) {
|
|
GameDataManage2.curMaxNumber = 10
|
|
GameDataManage2.unLockFuBingArr = [1,1,1,1,1,1,1,1,1,1,1,1]
|
|
GameDataManage2.qiEShuLiangAll = [
|
|
36, 36, 36, 36, 36, 36, 36, 36, 32, 32, 20, 12, 12, 12, 12
|
|
]
|
|
//每列剩余数量(初始值为总数/12)
|
|
GameDataManage2.perLineLeftNumTab = [
|
|
36, 36, 36, 36, 36, 36, 34, 34, 34, 34, 34, 34, 0, 0
|
|
]
|
|
//当前主区出现的企鹅数据
|
|
GameDataManage2.curContentQiEData = [
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[-1, -1, -1], [-1, -1, -1],
|
|
[], []
|
|
]
|
|
//当前补位区出现的企鹅数据
|
|
GameDataManage2.curBuWeiContentQiEData = [
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[-1, -1, -1, -1], [-1, -1, -1, -1],
|
|
[], []
|
|
]
|
|
}
|
|
|
|
GameDataManage2.allAmount = 0;
|
|
for (let i = 0; i < GameDataManage2.qiEShuLiangAll.length; i++) {
|
|
GameDataManage2.allAmount += GameDataManage2.qiEShuLiangAll[i];
|
|
}
|
|
//计算消除n只企鹅增加一种类
|
|
let num = GameDataManage2.qiEShuLiangAll.length - GameDataManage2.curMaxNumber + 4
|
|
GameDataManage2.xiaoChuAddRate = Math.floor(GameDataManage2.allAmount/num)
|
|
|
|
//只出前n种
|
|
let zhongLeiNum = GameDataManage2.curMaxNumber
|
|
//每列剩余数量计算
|
|
for (let i = 0; i < GameDataManage2.curFuBingNum; i++) {
|
|
//减主区数量
|
|
let lineContentData = GameDataManage2.curContentQiEData[i]
|
|
GameDataManage2.perLineLeftNumTab[i] -= lineContentData.length
|
|
//减补位区数量
|
|
let lineBuWeiContentData = GameDataManage2.curBuWeiContentQiEData[i]
|
|
GameDataManage2.perLineLeftNumTab[i] -= lineBuWeiContentData.length
|
|
|
|
//初始化主区和补位区企鹅
|
|
for (let j = 0; j < 4; j++) {
|
|
// let id = 0
|
|
// if (lineContentData[j] == -1) {
|
|
// id = Math.floor(Math.random() * zhongLeiNum) + 1
|
|
// // id = i%4+1
|
|
// lineContentData[j] = id
|
|
// GameDataManage2.qiEShuLiangAll[id - 1] -= 1
|
|
// }
|
|
// if (lineBuWeiContentData[j] == -1) {
|
|
// id = Math.floor(Math.random() * zhongLeiNum) + 1
|
|
// // id = i%4+1
|
|
// lineBuWeiContentData[j] = id
|
|
// GameDataManage2.qiEShuLiangAll[id - 1] -= 1
|
|
// }
|
|
let id = 0
|
|
if (lineContentData[j] == -1) {
|
|
id = Math.floor(Math.random() * zhongLeiNum) + 1
|
|
// id = i%4+1
|
|
|
|
while (GameDataManage2.qiEShuLiangAll[id - 1] <= 0) {
|
|
id = Math.floor(Math.random() * zhongLeiNum) + 1
|
|
}
|
|
lineContentData[j] = id
|
|
GameDataManage2.qiEShuLiangAll[id - 1] -= 1
|
|
}
|
|
if (lineBuWeiContentData[j] == -1) {
|
|
id = Math.floor(Math.random() * zhongLeiNum) + 1
|
|
// id = i%4+1
|
|
|
|
while (GameDataManage2.qiEShuLiangAll[id - 1] <= 0) {
|
|
id = Math.floor(Math.random() * zhongLeiNum) + 1
|
|
}
|
|
lineBuWeiContentData[j] = id
|
|
GameDataManage2.qiEShuLiangAll[id - 1] -= 1
|
|
}
|
|
}
|
|
}
|
|
|
|
GameDataManage2.oldMaxNumber = GameDataManage2.curMaxNumber;
|
|
console.log("主区企鹅数据", GameDataManage2.curContentQiEData)
|
|
console.log("补位区企鹅数据", GameDataManage2.curBuWeiContentQiEData)
|
|
console.log("全部企鹅数量", GameDataManage2.qiEShuLiangAll)
|
|
console.log("每列剩余数量", GameDataManage2.perLineLeftNumTab)
|
|
}
|
|
|
|
}
|
|
|
|
/********* 游戏道具管理 **********/
|
|
export enum DaoJuType {
|
|
NiaoWo,//解锁鸟窝
|
|
FuBing,//浮冰道具
|
|
XiaoChu,//消除道具
|
|
ChongXinPaiXu,//重新排序
|
|
}
|
|
let DaoJuConfig = [
|
|
{ typeId: DaoJuType.NiaoWo, daoJuName: "解锁冰屋", maxUseNum: 999, desc: "合理运用冰屋有意想不到的效果!" },
|
|
{ typeId: DaoJuType.FuBing, daoJuName: "浮冰道具", maxUseNum: 2, desc: "再增加一块浮冰,作用巨大噢!" },
|
|
{ typeId: DaoJuType.XiaoChu, daoJuName: "消除道具", maxUseNum: 2, desc: "可消除任何一个你看不惯的企鹅!" },
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{ typeId: DaoJuType.ChongXinPaiXu, daoJuName: "重排道具", maxUseNum: 2, desc: "浮冰上的企鹅重新排列一遍!" }
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]
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export class GamePropManage {
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// public static daoJuJieSuoTab = []//道具是否解锁
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// public static daoJuAdLeftTimes = []//道具剩余看广告次数
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public static daoJuLeftUseTimes = []//道具剩余使用次数
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public static initDaoJuJieSuoStatus() {
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for (var i = 0; i < DaoJuConfig.length; i++) {
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// this.daoJuJieSuoTab[i] = false
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// this.daoJuAdLeftTimes[i] = DaoJuConfig[i].maxAdNum
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// if(GMManager.getToggleStatus_DaoJu()){
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// this.daoJuAdLeftTimes[i] = DaoJuConfig[i].GMmaxAdNum
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// }
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this.daoJuLeftUseTimes[i] = DaoJuConfig[i].maxUseNum
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}
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}
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// //道具广告解锁状态
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// public static setDaoJuJieSuoStatus(jieSuoId,bJieSuo){
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// this.daoJuJieSuoTab[jieSuoId] = bJieSuo
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// if(bJieSuo){
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// this.daoJuAdLeftTimes[jieSuoId] -= 1
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// this.daoJuLeftUseTimes[jieSuoId] = DaoJuConfig[jieSuoId].stepNum
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// }
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// }
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// public static getDaoJuJieSuoStatusById(id){
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// return this.daoJuJieSuoTab[id]
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// }
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// public static getDaoJuAdLeftTimes(id){
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// return this.daoJuAdLeftTimes[id]
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// }
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|
|
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//使用道具剩余使用次数
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public static useDaoJuLeftUseTimes(id) {
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this.daoJuLeftUseTimes[id] -= 1
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// if(this.daoJuLeftUseTimes[id] <= 0){
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// this.daoJuJieSuoTab[id] = false
|
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// }
|
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}
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public static getDaoJuLeftUseTimes(id) {
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return this.daoJuLeftUseTimes[id]
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|
}
|
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public static getDaoJuConfigById(type) {
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for (var i = 0; i < DaoJuConfig.length; i++) {
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if (type == DaoJuConfig[i].typeId) {
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return DaoJuConfig[i]
|
|
}
|
|
}
|
|
}
|
|
} |