觉醒时刻
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const { ccclass, property } = cc._decorator;
enum LevelType{
Level_1,
Level_2
}
@ccclass
export default class CNXX_selectLevel extends cc.Component {
@property(cc.Node)
guideNode:cc.Node = null
curSelectLevel = LevelType.Level_1
start() {
}
onBtnClose(){
this.node.removeFromParent()
this.node.destroy()
}
onBtnLevel_1(){
this.guideNode.active = true
this.curSelectLevel = LevelType.Level_1
}
onBtnLevel_2(){
this.guideNode.active = true
this.curSelectLevel = LevelType.Level_2
}
onBtnSureClick(){
// if(this.curSelectLevel == LevelType.Level_1){
// PrefabManage.loadPrefabByType(GameType.CNXX_firstLevel)
// }else{
// PrefabManage.loadPrefabByType(GameType.CNXX_secondLevel)
// }
this.onBtnClose()
}
}