觉醒时刻
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import Common5 from "../../../Platform/th/Common5";
import GameBase from "../../SCommon/GameBase";
const {ccclass, property} = cc._decorator;
@ccclass
export default class ZuLinHeTong extends GameBase {
@property(cc.Label)
moneyStr:cc.Label = null
@property(cc.Node)
gaiZhang:cc.Node = null
@property(cc.Sprite)
heTong:cc.Sprite = null
@property([cc.SpriteFrame])
spFrameTab:cc.SpriteFrame[] = []
callFunc = null
onDestroy(){
super.onDestroy()
}
onLoad () {
super.onLoad()
}
initView(index,money,callFunc){
this.scheduleOnce(()=>{
this.gaiZhang.active = true
this.gaiZhang.getComponent(sp.Skeleton).setAnimation(0,'盖章',false)
},1)
this.heTong.spriteFrame = this.spFrameTab[index]
this.moneyStr.string = `${Common5.getNumberChangeHanzi(money,'1')}`
this.callFunc = callFunc
}
onBtnSure(){
this.node.removeFromParent()
this.callFunc && this.callFunc()
}
}