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50 lines
1.0 KiB
50 lines
1.0 KiB
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import Common5 from "../../../Platform/th/Common5";
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import GameBase from "../../SCommon/GameBase";
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const {ccclass, property} = cc._decorator;
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@ccclass
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export default class ZuLinHeTong extends GameBase {
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@property(cc.Label)
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moneyStr:cc.Label = null
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@property(cc.Node)
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gaiZhang:cc.Node = null
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@property(cc.Sprite)
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heTong:cc.Sprite = null
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@property([cc.SpriteFrame])
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spFrameTab:cc.SpriteFrame[] = []
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callFunc = null
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onDestroy(){
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super.onDestroy()
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}
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onLoad () {
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super.onLoad()
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}
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initView(index,money,callFunc){
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this.scheduleOnce(()=>{
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this.gaiZhang.active = true
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this.gaiZhang.getComponent(sp.Skeleton).setAnimation(0,'盖章',false)
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},1)
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this.heTong.spriteFrame = this.spFrameTab[index]
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this.moneyStr.string = `${Common5.getNumberChangeHanzi(money,'1')}`
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this.callFunc = callFunc
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}
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onBtnSure(){
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this.node.removeFromParent()
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this.callFunc && this.callFunc()
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}
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}
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