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613 lines
24 KiB
613 lines
24 KiB
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../FrameWork/Event/EventMgr";
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import GameReport from "../../../FrameWork/Report/ZyZyReport";
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import User from "../../../FrameWork/User/User";
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import AppPlatform from "../../../FrameWork/Util/AppPlatform";
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import { DateUtils } from "../../../FrameWork/Util/DateUtils";
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import Common5 from "../../../Platform/th/Common5";
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import TaskManager from "../../JuQingChat/TaskManager";
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import PrefabManage, { GameType } from "../../PrefabManager/PrefabManage";
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import GameBase from "../../SCommon/GameBase";
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import GetAward from "../../SCommon/GetAward";
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import { HookClawState, hjyfManager } from "./HuangJinYuFuManager";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class HuangJinYuFu extends GameBase {
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@property(cc.Node)
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hookRodNode: cc.Node = null; //钩杆节点
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@property(cc.Node)
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hookClawCheckNode: cc.Node = null; //钩爪节点
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@property(cc.Node)
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ordHookClawIcon: cc.Node = null; //普通钩爪
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@property(cc.Node)
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golHookClawIcon: cc.Node = null; //黄金钩爪
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@property(cc.Node)
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fishsNode: cc.Node = null;
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@property(cc.Node)
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fishsNode2: cc.Node = null;
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@property(cc.Node)
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fishsNode3: cc.Node = null;
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@property(cc.Node)
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wallsNode: cc.Node = null;
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@property(cc.Node)
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zhaoMuNode: cc.Node = null;
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@property(cc.Node)
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yuWangSpine: cc.Node = null;
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@property(cc.Node)
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yuWangFinishNode: cc.Node = null;
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hookClawState: HookClawState = null; //钩爪状态
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hookClawEvent: any = null; //钩爪事件
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hookClawType: number = 0; //钩爪类型
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roateSpeed: number = 60; //钩爪旋转速度
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hookClawSpeed: number = 600; //钩爪拉拽速度
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roateAngle: number = 50; //钩爪旋转角度
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hookClawRecoverySpeed = 500; //钩爪回收速度
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hookRodInitHeight: number = 0; //钩爪初始高度
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fishMoveRange: cc.Rect = null; //鱼移动范围
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checkNodeList: cc.Node[] = []; //碰撞节点列表
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fishTypeNodeMap: {} = {}; //鱼类型节点映射表
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curFishNode: cc.Node = null; //当前鱼节点
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curFishInfo: any = null; //当前鱼信息
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escapePoint: number = 0; //逃跑点
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isPlaying = false; //是否正在游玩
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_dt: number = 0
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gameStop = false
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onLoad() {
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super.onLoad()
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}
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onDestroy() {
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Common5.playMusic("sound/背景音");
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super.onDestroy();
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}
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start() {
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//Common5.playMusic("sound/冰雪世界");
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this.initData();
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this.initComponent();
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// this.refreshZhaoMuTime()
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// this.showShouYiNode()
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// EventMgr.onEvent_custom(ryw_Event.refreshZhaoMuTimes, () => {
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// this.showShouYiNode()
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// this.refreshZhaoMuTime()
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// }, this)
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let times = User.getHuangjinGouTime()
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if (times > 0) {
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this.hookClawType = 1;
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this.ordHookClawIcon.active = false;
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this.golHookClawIcon.active = true;
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this.node.getChildByName('金钩抓').active = false
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this.node.getChildByName('金钩抓2').active = true
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this.node.getChildByName('金钩抓2').getChildByName('lab').getComponent(cc.Label).string = DateUtils.formatTime3_custom(times)
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} else {
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this.hookClawType = 0;
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this.ordHookClawIcon.active = true;
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this.golHookClawIcon.active = false;
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this.node.getChildByName('金钩抓2').active = false
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this.node.getChildByName('金钩抓').active = true
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}
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this.showHjTime()
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EventMgr.onEvent_custom(ryw_Event.ryw_Video_Finish_custom, () => {
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this.gameStop = false
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}, this)
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EventMgr.onEvent_custom(ryw_Event.ryw_Video_Start, () => {
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this.gameStop = true
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}, this)
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this.schedule(() => {
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let dt = 0.016
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if (this.gameStop) {
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return
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}
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this._dt += dt
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if (this._dt >= 1.0) {
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this._dt = 0
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//this.refreshZhaoMuTime()
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this.showHjTime()
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}
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if (this.hookClawEvent[this.hookClawState]) {
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this.hookClawEvent[this.hookClawState](dt);
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}
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this.fishAnimation(dt);
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}, 0.016)
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}
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showHjTime() {
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let times = User.getHuangjinGouTime()
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if (times > 0) {
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this.node.getChildByName('金钩抓2').getChildByName('lab').getComponent(cc.Label).string = DateUtils.formatTime3_custom(times);
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} else {
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this.node.getChildByName('金钩抓2').active = false
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this.node.getChildByName('金钩抓').active = true
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}
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}
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//初始化数据
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initData() {
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this.hookClawType = 0;
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this.hookClawEvent = {};
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this.hookClawEvent[HookClawState.START] = this.hookClawRotate.bind(this);
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this.hookClawEvent[HookClawState.LAUNCH] = this.hookClawlaunch.bind(this);
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this.hookClawEvent[HookClawState.RECOVERY] = this.hookClawRecovery.bind(this);
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this.hookClawState = HookClawState.START;
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this.hookRodInitHeight = this.hookRodNode.height;
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this.fishMoveRange = new cc.Rect(-this.fishsNode2.width / 2 - 100, -this.fishsNode2.height / 2, this.fishsNode2.width + 200, this.fishsNode2.height);
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}
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//初始化组件
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initComponent() {
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for (const iterator of this.wallsNode.children) {
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iterator['checkType'] = 'wall';
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this.checkNodeList.push(iterator);
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}
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this.fishTypeNodeMap = {};
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this.fishsNode.children.forEach((value) => {
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value['checkType'] = 'fish';
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this.fishTypeNodeMap[value.name] = value;
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});
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this.showFishList();
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}
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//展示鱼列表
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public showFishList() {
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let fishSizeMap: Map<string, cc.Size> = new Map();
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for (const key in this.fishTypeNodeMap) {
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if (Object.prototype.hasOwnProperty.call(this.fishTypeNodeMap, key)) {
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fishSizeMap.set(key, this.fishTypeNodeMap[key].getContentSize());
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}
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}
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let fishDataList = hjyfManager.getFishDataList(fishSizeMap, this.fishsNode2.getContentSize());
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for (const iterator of fishDataList) {
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let fishInfo = hjyfManager.getFishInfoByGoodId(iterator.goodId);
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let fish = cc.instantiate(this.fishTypeNodeMap[fishInfo.goodName]);
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if (fishInfo.isRenWuGood) {
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Common5.setRemoteSpriteFrame(fish.getChildByName("icon").getComponent(cc.Sprite), 'GoodIcon/' + fishInfo.goodId)
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}
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fish.active = true;
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fish.setPosition(iterator.posX, iterator.posY);
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fish['goodId'] = iterator.goodId;
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fish['fishData'] = iterator;
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fish['checkType'] = 'fish';
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fish['moveType'] = fishInfo.moveType;
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fish['moveSpeed'] = fishInfo.moveSpeed;
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if (fishInfo.moveType) {
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fish['moveState'] = true;
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if (fishInfo.moveType == 2) {
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fish['moveSpeVec'] = new cc.Vec2(0, 0);
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fish['moveSpeVec'].x = (Math.random() + 1) / 2;
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if (Math.random() < 0.5) {
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fish['moveSpeVec'].y = - (Math.random() + 1) / 2;
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} else {
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fish['moveSpeVec'].y = (Math.random() + 1) / 2;
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}
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} else {
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if (Math.random() < 0.5) {
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fish.scaleX = -Math.abs(fish.scaleX);
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}
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}
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this.fishsNode3.addChild(fish);
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} else {
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this.fishsNode2.addChild(fish);
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}
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this.checkNodeList.push(fish);
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}
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}
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update(dt) {
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}
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//钩爪旋转
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hookClawRotate(deltaTime: number) {
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this.hookRodNode.angle += this.roateSpeed * deltaTime;
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if (this.hookRodNode.angle >= this.roateAngle) {
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this.roateSpeed = -Math.abs(this.roateSpeed);
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} else if (this.hookRodNode.angle <= -this.roateAngle) {
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this.roateSpeed = Math.abs(this.roateSpeed);
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}
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}
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//钩爪发射
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hookClawlaunch(deltaTime: number) {
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this.hookRodNode.height += this.hookClawSpeed * deltaTime;
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//检测碰撞
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let checkNode: cc.Node = null;
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for (const iterator of this.checkNodeList) {
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if (Common5.checkIntersectsBox(this.hookClawCheckNode, iterator)) {
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checkNode = iterator;
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break;
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}
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}
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//碰撞判定
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if (checkNode) {
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if (checkNode['checkType'] === 'wall') {
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this.hookClawRecoverySpeed = this.hookClawSpeed;
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this.hookClawState = HookClawState.RECOVERY;
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} else if (checkNode['checkType'] === 'fish') {
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this.curFishNode = checkNode;
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this.curFishInfo = hjyfManager.getFishInfoByGoodId(checkNode['goodId']);
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this.curFishInfo.fishData = checkNode['fishData'];
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this.hookClawRecoverySpeed = this.hookClawSpeed * this.curFishInfo.recoverySpeed;
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let fishSpine = this.curFishNode.getChildByName('海鲜')
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if (fishSpine && fishSpine.getComponent(sp.Skeleton)) {
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fishSpine.getComponent(sp.Skeleton).setAnimation(0, this.curFishInfo.skin + "挣扎", true);
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}
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if (this.hookClawType == 0) {
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let random = Math.random();
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if (random >= this.curFishInfo.catchPbl) {
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console.log('钩子没有钩住:' + random + ">" + this.curFishInfo.catchPbl);
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this.escapePoint = this.hookRodNode.height - this.hookRodInitHeight;
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this.escapePoint = this.escapePoint * Math.random() + this.hookRodInitHeight;
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}
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}
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this.curFishNode['prePos'] = this.curFishNode.position;
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this.curFishNode.parent = this.hookClawCheckNode;
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this.curFishNode.setPosition(cc.v2(0, -40));
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this.curFishNode['moveState'] = false;
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this.hookClawState = HookClawState.RECOVERY;
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}
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}
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}
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//钩爪回收
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hookClawRecovery(deltaTime: number) {
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this.hookRodNode.height -= this.hookClawRecoverySpeed * deltaTime;
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if (this.escapePoint && this.hookRodNode.height <= this.escapePoint) {
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this.fishEscape();
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}
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if (this.hookRodNode.height <= this.hookRodInitHeight) {
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this.hookRodNode.height = this.hookRodInitHeight;
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this.hookClawState = HookClawState.START;
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if (this.hookClawCheckNode.childrenCount > 0) {
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//展示钓鱼成功
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this.fishingSuccess();
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} else {
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this.isPlaying = false;
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}
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}
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}
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//鱼动画
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fishAnimation(deltaTime: number) {
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for (const iterator of this.checkNodeList) {
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if (iterator['moveState']) {
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if (iterator['moveType'] == 1) {
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if (iterator.scaleX > 0) {
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iterator.x -= iterator['moveSpeed'] * deltaTime;
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} else {
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iterator.x += iterator['moveSpeed'] * deltaTime;
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}
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if (iterator.x >= this.fishMoveRange.xMax) {
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iterator.scaleX = Math.abs(iterator.scaleX);
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} else if (iterator.x <= this.fishMoveRange.xMin) {
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iterator.scaleX = -Math.abs(iterator.scaleX);
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}
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} else if (iterator['moveType'] == 2) {
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iterator.x += iterator['moveSpeVec'].x * deltaTime * iterator['moveSpeed'];
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iterator.y += iterator['moveSpeVec'].y * deltaTime * iterator['moveSpeed'];
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if (iterator.x >= this.fishMoveRange.xMax) {
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iterator['moveSpeVec'].x = -(Math.random() + 1) / 2;
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} else if (iterator.x <= this.fishMoveRange.xMin) {
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iterator['moveSpeVec'].x = (Math.random() + 1) / 2;
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}
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if (iterator.y >= this.fishMoveRange.yMax) {
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iterator['moveSpeVec'].y = -(Math.random() + 1) / 2;
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} else if (iterator.y <= this.fishMoveRange.yMin) {
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iterator['moveSpeVec'].y = (Math.random() + 1) / 2;
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}
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}
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}
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}
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}
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//鱼逃脱
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fishEscape() {
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let fishSpine = this.curFishNode.getChildByName('海鲜')
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if (fishSpine && fishSpine.getComponent(sp.Skeleton)) {
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fishSpine.getComponent(sp.Skeleton).setAnimation(0, this.curFishInfo.skin, true);
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}
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let pos = this.fishsNode2.convertToNodeSpaceAR(this.curFishNode.convertToWorldSpaceAR(cc.v2(0, 0)));
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let parentNode = this.curFishNode['moveType'] ? this.fishsNode3 : this.fishsNode2;
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this.hookClawCheckNode.removeChild(this.curFishNode);
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const node = this.curFishNode;
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cc.tween(this.curFishNode)
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.set({ parent: parentNode, position: cc.v3(pos.x, pos.y) })
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.to(0.5, { position: this.curFishNode['prePos'] })
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.call(() => {
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node['moveState'] = true;
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})
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.start();
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this.hookClawRecoverySpeed = this.hookClawSpeed;
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this.curFishInfo = null;
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this.curFishNode = null;
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this.escapePoint = 0;
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}
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//钓鱼成功
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public fishingSuccess() {
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//把鱼从碰撞列表中移除
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if (this.checkNodeList.indexOf(this.curFishNode) != -1) {
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this.checkNodeList.splice(this.checkNodeList.indexOf(this.curFishNode), 1);
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}
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//移除鱼节点
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this.hookClawCheckNode.removeChild(this.curFishNode);
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this.curFishNode.destroy();
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this.curFishNode = null;
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//展示奖励
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let goodArray = [{ goodId: this.curFishInfo.goodId, goodNum: 1 }]
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PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
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prefabNode.getComponent(GetAward).initView(goodArray, () => {
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//删除鱼数据
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this.deleteFish();
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this.isPlaying = false;
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});
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})
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}
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//删除鱼
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deleteFish() {
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hjyfManager.deleteFishData(this.curFishInfo.fishData);
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this.curFishInfo = null;
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//展示结束页面
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if (hjyfManager.getFishDataListLength() <= 0) {
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this.showFishList();
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}
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//检查任务是否完成
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hjyfManager.checkFinishTask();
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// let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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// let mainId = mainTaskInfo.Id
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// if (mainId == MainTaskIdEnum.MainTask_524) {
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// let isAllGoods = BagManager.isHaveAllGood([4021, 4022, 4023, 4024])
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// if (isAllGoods) {
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_524)
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// }
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// } else if (mainId == MainTaskIdEnum.MainTask_533) {
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// let isAllGoods = BagManager.isHaveAllGood([4017, 4018, 4019, 4020])
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// if (isAllGoods) {
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_533)
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// TaskManager.setCurTask(MainTaskIdEnum.MainTask_534)
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// }
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// InterfaceManager.taskTipBox([4017, 4018, 4019, 4020], '立即前往【海洋馆】将鱼类放养进去!', () => {
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// PrefabManage.loadPrefabByType(GameType.ZhanLanGuan)
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// if (cc.isValid(this.node, true)) {
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// this.node.removeFromParent()
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// this.node.destroy()
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// }
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// })
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// }
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}
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//点击发射钩子
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onLaunchClick() {
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if (this.hookClawState == HookClawState.START) {
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this.hookClawState = HookClawState.LAUNCH;
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this.isPlaying = true;
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}
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}
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//切换金钩抓
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onGoldHookClawClick(event) {
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// Common5.playEffect("sound/按键点击")
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if (!this.isPlaying) {
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this.gameStop = true
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let target = event.target;
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target.active = false;
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let tab = {
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onClose: (finish) => {
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if (finish) {
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let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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let mainId = mainTaskInfo.Id
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Common5.ReportDY("inLevel", `任务${mainId}-AD-寻宝船一网打尽`);
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this.isPlaying = true
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this.yuWangSpine.active = true
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this.yuWangSpine.getComponent(sp.Skeleton).setAnimation(0, 'animation', false)
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cc.tween(this.yuWangSpine)
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.delay(1)
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.call(() => {
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for (const iterator of this.checkNodeList) {
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if (iterator['checkType'] === 'fish') {
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let localPos = Common5.getNodeToTargetPos(iterator, this.yuWangFinishNode)
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cc.tween(iterator)
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.to(2, { position: localPos })
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.call(() => {
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iterator.removeFromParent()
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//把鱼从碰撞列表中移除
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if (this.checkNodeList.indexOf(iterator) != -1) {
|
|
this.checkNodeList.splice(this.checkNodeList.indexOf(iterator), 1);
|
|
}
|
|
})
|
|
.start()
|
|
}
|
|
}
|
|
})
|
|
.delay(2)
|
|
.call(() => {
|
|
this.onHuntAllFish()
|
|
this.yuWangSpine.active = false
|
|
})
|
|
.start()
|
|
}
|
|
else {
|
|
this.gameStop = false
|
|
target.active = true;
|
|
this.reportKey(() => {
|
|
GameReport.ADReport('黄金渔夫金钩抓', 0)
|
|
})
|
|
Common5.showTips_custom("广告未观看完");
|
|
}
|
|
}, onFailed: () => {
|
|
}
|
|
}
|
|
AppPlatform.playVideo_custom(tab);
|
|
}
|
|
}
|
|
onHuntAllFish() {
|
|
|
|
|
|
//展示奖励
|
|
let goodArray = []
|
|
for (const element of hjyfManager.fishDataList) {
|
|
goodArray.push({ goodId: element.goodId, goodNum: 1 })
|
|
}
|
|
PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
|
|
prefabNode.getComponent(GetAward).initView(goodArray, () => {
|
|
|
|
hjyfManager.fishDataList = []
|
|
User.setFishDataAndGentQuat(hjyfManager.fishDataList);
|
|
//展示结束页面
|
|
if (hjyfManager.getFishDataListLength() <= 0) {
|
|
hjyfManager.reSetGenFishQua();
|
|
this.showFishList();
|
|
}
|
|
//检查任务是否完成
|
|
hjyfManager.checkFinishTask();
|
|
|
|
this.isPlaying = false;
|
|
this.gameStop = false
|
|
});
|
|
})
|
|
|
|
}
|
|
//返回主页
|
|
onBackClick(event) {
|
|
// Common5.playEffect("sound/按键点击")
|
|
console.log('onBtnExitRoomClick+++++++++===')
|
|
this.node.removeFromParent()
|
|
this.node.destroy()
|
|
EventMgr.emitEvent_custom(ryw_Event.ExitBtnEvent, '');
|
|
}
|
|
|
|
//寻找新海域
|
|
onFindNewSeaClick(event) {
|
|
// Common5.playEffect("sound/按键点击");
|
|
//let target = event.target;
|
|
if (!this.isPlaying) {
|
|
this.gameStop = true
|
|
let tab = {
|
|
onClose: (finish) => {
|
|
if (finish) {
|
|
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
|
|
let mainId = mainTaskInfo.Id
|
|
Common5.ReportDY("inLevel", `任务${mainId}-AD-寻宝船寻找新海域`);
|
|
|
|
hjyfManager.reSetGenFishQua();
|
|
PrefabManage.loadPrefabByType(GameType.HuangJinYuFu, null, () => {
|
|
console.log('黄金捕鱼关掉')
|
|
this.node.removeFromParent();
|
|
this.node.destroy();
|
|
});
|
|
this.hookRodNode.angle = 0
|
|
}
|
|
else {
|
|
this.gameStop = false
|
|
Common5.showTips_custom("广告未观看完");
|
|
}
|
|
}, onFailed: () => {
|
|
}
|
|
}
|
|
AppPlatform.playVideo_custom(tab);
|
|
}
|
|
}
|
|
|
|
// refreshZhaoMuTime() {
|
|
// let localZhaoMuData = MeiNvZhaoMuManager.getMeiNvZhaoMuData()
|
|
// let maxTime = localZhaoMuData[ZhaoMuGameType.YuanYangChuan].zhaoMuTime
|
|
// let zhaoMuBeiShu = localZhaoMuData[ZhaoMuGameType.YuanYangChuan].zhaoMuBeiShu
|
|
// // let maxUnlockIndex = localZhaoMuData[ZhaoMuGameType.YuanYangChuan].maxUnlockIndex
|
|
|
|
// let hetong = User.getUserHeTong()
|
|
// let xishuIndex= 1
|
|
// if(hetong.signMishuForever){
|
|
// xishuIndex = 2
|
|
// }
|
|
|
|
// zhaoMuBeiShu = zhaoMuBeiShu * xishuIndex
|
|
// if (maxTime > 0) {
|
|
// //按钮上人物显示第一个
|
|
// // let config = MeiNvZhaoMuManager.getConfigById(HaiYangQingjie.XiaShuiDao,0)
|
|
// // this.zhaoMuNode.getChildByName('tipSpr').active = false
|
|
// this.zhaoMuNode.getChildByName('renSpine').active = true
|
|
// // this.zhaoMuNode.getChildByName('renSpine').getComponent(sp.Skeleton).setAnimation(0,'半身呼吸',true)
|
|
// // this.zhaoMuNode.getChildByName('renSpine').getComponent(sp.Skeleton).setSkin(config.skinIndex)
|
|
// this.zhaoMuNode.getChildByName('timeStr').getComponent(cc.Label).string = `${DateUtils.formatTime_custom(maxTime)}`
|
|
// this.zhaoMuNode.getChildByName('tipSpr').getChildByName('shouYiStr').getComponent(cc.Label).string = `收益x${zhaoMuBeiShu}`
|
|
// } else {
|
|
// // this.zhaoMuNode.getChildByName('tipSpr').active = true
|
|
// this.zhaoMuNode.getChildByName('renSpine').active = false
|
|
// this.zhaoMuNode.getChildByName('timeStr').getComponent(cc.Label).string = ``
|
|
// // this.zhaoMuNode.getChildByName('shouYiStr').getComponent(cc.Label).string = `秘书招聘`
|
|
// if(xishuIndex == 2){
|
|
// this.zhaoMuNode.getChildByName('tipSpr').getChildByName('shouYiStr').getComponent(cc.Label).string = `收益 x 2`
|
|
// }else{
|
|
// this.zhaoMuNode.getChildByName('tipSpr').getChildByName('shouYiStr').getComponent(cc.Label).string = `收益 x N`
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// zhaomuClickEvent() {
|
|
// Common5.playEffect("CommonRes/sound/按键点击")
|
|
|
|
// PrefabManage.loadPrefabByType(GameType.MeiNvZhaoMu, null, (prefabNode) => {
|
|
// prefabNode.getComponent(MeiNvZhaoMu).initView(ZhaoMuGameType.YuanYangChuan)
|
|
// })
|
|
// }
|
|
|
|
|
|
// showShouYiNode() {
|
|
// let hetong = User.getUserHeTong()
|
|
// let xishuIndex= 1
|
|
// if(hetong.signMishuForever){
|
|
// xishuIndex = 2
|
|
// }
|
|
// let index = ZhaoMuGameType.YuanYangChuan
|
|
// let localZhaoMuData = MeiNvZhaoMuManager.getMeiNvZhaoMuData()
|
|
// let zhaoMuBeiShu = localZhaoMuData[index].zhaoMuBeiShu
|
|
// let money = AutoShouYiConfig[index].money * zhaoMuBeiShu*xishuIndex
|
|
// this.node.getChildByName('shouYiNode').getChildByName('moneyStr').getComponent(cc.Label).string = `收益:${Common5.getNumberChangeHanzi(money, '1', 1)}/秒`
|
|
// }
|
|
|
|
}
|
|
|