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137 lines
5.7 KiB
137 lines
5.7 KiB
import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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import EventMgr from "../../FrameWork/Event/EventMgr";
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import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import RoomCommon from "../GameRoomRes/RoomCommon/RoomCommon";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import BagManager from "../Manager/BagManager";
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import UserManager from "../Manager/UserManager";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class DH_8 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_8/sound/这是我家的医院,赶紧让这个老太婆滚蛋!', delayTime: 4.78, str: '这是我家的医院,赶紧让这个老太婆滚蛋!', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_8/sound/傅思远,你这是在找死!', delayTime: 4.1, str: '傅思远,你这是在找死!', posi: '-1' },
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{ effectUrl: 'DH/DH_8/sound/上次你打了我,这次我就搞你家人,滚蛋吧!', delayTime: 6.32, str: '上次你打了我,这次我就搞你家人,滚蛋吧!', posi: 'qipao3' },
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]
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@property(cc.Node)
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nanzhu: cc.Node = null;
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@property(cc.Node)
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fanpai: cc.Node = null;
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// @property(cc.Node)
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// yaoshan: cc.Node = null;
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start() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_9)
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})
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GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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let mainId = mainTaskInfo.Id
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this.continueStory();
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_59)
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// })
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// EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
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// this.continueStory1();
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// }, this);
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}
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// 继续剧情
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continueStory() {
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let fanpaiSpine = this.fanpai.getComponent(sp.Skeleton)
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fanpaiSpine.setAnimation(0, "反派待机", true)
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let nanzhuSpine = this.nanzhu.getComponent(sp.Skeleton)
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nanzhuSpine.node.active = false
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const dialogEvents = [
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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fanpaiSpine.setAnimation(0, "反派说话", true)
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});
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},
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(func) => {
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fanpaiSpine.setAnimation(0, "反派待机", true)
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nanzhuSpine.node.active = true
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nanzhuSpine.setAnimation(0, "男主入场", false)
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nanzhuSpine.setCompleteListener(() => {
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nanzhuSpine.setCompleteListener(null)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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nanzhuSpine.setAnimation(0, "男主指人说话", true)
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});
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})
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},
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(func) => {
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nanzhuSpine.node.active = false
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fanpaiSpine.setAnimation(0, "反派抓衣领反派说话", true)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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});
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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// TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_604)
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// TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_605)
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// PrefabManage.loadPrefabByType(GameType.CityPrefab)
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User.setRoomBtnIndex(0)
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PrefabManage.showBlackGuoDu(() => {
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PrefabManage.loadPrefabByType(GameType.RoomCommon, null, (prefab) => {
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let parentNode = prefab.getComponent(RoomCommon).getMainNode()
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PrefabManage.loadPrefabByType(GameType.DH_9, parentNode)
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})
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this.node.destroy()
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},null,"男主被傅少赶出医院后...")
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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// 震屏效果
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// 参数:duration 震屏时间
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shakeEffect(duration) {
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this.node.runAction(
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cc.repeatForever(
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cc.sequence(
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// cc.moveTo(0.02, cc.v2(5, 7)),
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// cc.moveTo(0.02, cc.v2(-6, 7)),
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// cc.moveTo(0.02, cc.v2(-13, 3)),
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// cc.moveTo(0.02, cc.v2(3, -6)),
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// cc.moveTo(0.02, cc.v2(-5, 5)),
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// cc.moveTo(0.02, cc.v2(2, -8)),
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// cc.moveTo(0.02, cc.v2(-8, -10)),
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// cc.moveTo(0.02, cc.v2(3, 10)),
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// cc.moveTo(0.02, cc.v2(0, 0))
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cc.moveTo(0.2, cc.v2(5, 7)),
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// cc.moveTo(0.2, cc.v2(-6, 7)),
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cc.moveTo(0.2, cc.v2(-13, 3)),
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// cc.moveTo(0.2, cc.v2(3, -6)),
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cc.moveTo(0.2, cc.v2(-5, 5)),
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// cc.moveTo(0.2, cc.v2(2, -8)),
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cc.moveTo(0.2, cc.v2(-8, -10)),
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// cc.moveTo(0.2, cc.v2(3, 10)),
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cc.moveTo(0.2, cc.v2(0, 0))
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)
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)
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);
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setTimeout(() => {
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this.node.stopAllActions();
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this.node.setPosition(0, 0);
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}, duration * 1000);
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}
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}
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