觉醒时刻
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property } = cc._decorator;
@ccclass
export default class DH_6 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_6/sound/美女有些面熟啊,你是?', delayTime: 2.66, str: '美女有些面熟啊,你是?', posi: '-1' },
{ effectUrl: 'DH/DH_6/sound/关你屁事!你要能调好我的失眠,我答应你任何事!', delayTime: 4.99, str: '关你屁事!你要能调好我的失眠,我答应你任何事!', posi: 'qipao2' },
{ effectUrl: 'DH/DH_6/sound/那倒不必,等我给你特制一份膳食吧。', delayTime: 2.77, str: '那倒不必,等我给你特制一份膳食吧。', posi: '-1' },
{ effectUrl: 'DH/DH_6/sound/小哥,想看看我是谁吗?', delayTime: 3, str: '小哥,想看看我是谁吗?', posi: 'qipao2' },
{ effectUrl: 'DH/DH_6/sound/你喝汤不摘口罩吗?', delayTime: 2.17, str: '看', str1: "不看", endStr: "你喝汤不摘口罩吗?", posi: '-1' },
{ effectUrl: 'DH/DH_6/sound/你是大明星,白诗诗?', delayTime: 3.16, str: '你是大明星,白诗诗?', posi: '-1' },
{ effectUrl: 'DH/DH_6/sound/明星?傅少一句话就得被雪藏。', delayTime: 5.33, str: '明星?傅少一句话就得被雪藏。', posi: 'qipao2' },
// { effectUrl: 'DH/DH_6/sound/说话算话,想让我做什么?', delayTime: 3, str: '说话算话,想让我做什么?', posi: 'qipao2' },
// { effectUrl: 'DH/DH_6/sound/嗯..,先欠着吧,以后再说!', delayTime: 3, str: '嗯..,先欠着吧,以后再说!', posi: '-1' },
]
@property(cc.Node)
bg: cc.Node = null;
@property(cc.Node)
baishishi: cc.Node = null;
@property(cc.Node)
yaoshan: cc.Node = null;
start() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_7)
})
GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
if (mainId == MainTaskIdEnum.MainTask_510) {
this.dialogIndex = 3;
this.continueStory1();
} else {
this.continueStory();
}
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_59)
// })
}
// 继续剧情
continueStory() {
let baishishiSpine = this.baishishi.getComponent(sp.Skeleton)
baishishiSpine.setAnimation(0, "待机", true)
this.yaoshan.active = false
const dialogEvents = [
// (func) => {
// this.bg.scale = 0.9
// this.scheduleOnce(() => {
// this.shakeEffect(5)
// cc.tween(this.bg)
// .sequence(
// cc.tween().to(5, { scale: 1 }),
// cc.tween().call(() => {
// func()
// })
// )
// .start()
// }, 0.5)
// },
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// baishishiSpine.setAnimation(0, "无奈说话", true)
});
},
(func) => {
baishishiSpine.setAnimation(0, "待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_508)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_509)
// PrefabManage.loadPrefabByType(GameType.CityPrefab)
// PrefabManage.showBlackGuoDu(() => {
// this.node.destroy()
// })
}
});
}
dialogCallFunc(dialogEvents);
}
// 继续剧情
continueStory1() {
let baishishiSpine = this.baishishi.getComponent(sp.Skeleton)
baishishiSpine.setAnimation(0, "待机", true)
this.yaoshan.active = true
this.yaoshan.scale = 2
const dialogEvents = [
(func) => {
cc.tween(this.yaoshan)
.sequence(
cc.tween().to(0.5, { scale: 1 }),
cc.tween().call(() => {
func()
})
)
.start()
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// baishishiSpine.setAnimation(0, "无奈说话", true)
});
},
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
baishishiSpine.setAnimation(0, "摘口罩", false)
baishishiSpine.setCompleteListener(() => {
baishishiSpine.setCompleteListener(null)
baishishiSpine.setAnimation(0, "无口罩待机", true)
this.node.getChildByName("nameplate").active = true
func()
})
},
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
baishishiSpine.setAnimation(0, "无奈说话", true)
});
},
// (func) => {
// this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// // baishishiSpine.setAnimation(0, "无奈说话", true)
// });
// },
// (func) => {
// baishishiSpine.setAnimation(0, "无口罩待机", true)
// this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
// });
// },
(func) => {
baishishiSpine.setAnimation(0, "无口罩待机", true)
func()
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_510)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_601)
EventMgr.emitEvent_custom(ryw_Event.EnterNextGame, true)
// PrefabManage.loadPrefabByType(GameType.CityPrefab)
// PrefabManage.showBlackGuoDu(() => {
// this.node.destroy()
// })
}
});
}
dialogCallFunc(dialogEvents);
}
// 震屏效果
// 参数:duration 震屏时间
shakeEffect(duration) {
this.node.runAction(
cc.repeatForever(
cc.sequence(
// cc.moveTo(0.02, cc.v2(5, 7)),
// cc.moveTo(0.02, cc.v2(-6, 7)),
// cc.moveTo(0.02, cc.v2(-13, 3)),
// cc.moveTo(0.02, cc.v2(3, -6)),
// cc.moveTo(0.02, cc.v2(-5, 5)),
// cc.moveTo(0.02, cc.v2(2, -8)),
// cc.moveTo(0.02, cc.v2(-8, -10)),
// cc.moveTo(0.02, cc.v2(3, 10)),
// cc.moveTo(0.02, cc.v2(0, 0))
cc.moveTo(0.2, cc.v2(5, 7)),
// cc.moveTo(0.2, cc.v2(-6, 7)),
cc.moveTo(0.2, cc.v2(-13, 3)),
// cc.moveTo(0.2, cc.v2(3, -6)),
cc.moveTo(0.2, cc.v2(-5, 5)),
// cc.moveTo(0.2, cc.v2(2, -8)),
cc.moveTo(0.2, cc.v2(-8, -10)),
// cc.moveTo(0.2, cc.v2(3, 10)),
cc.moveTo(0.2, cc.v2(0, 0))
)
)
);
setTimeout(() => {
this.node.stopAllActions();
this.node.setPosition(0, 0);
}, duration * 1000);
}
}