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221 lines
9.2 KiB
221 lines
9.2 KiB
import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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import EventMgr from "../../FrameWork/Event/EventMgr";
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import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class DH_6 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_6/sound/美女有些面熟啊,你是?', delayTime: 2.66, str: '美女有些面熟啊,你是?', posi: '-1' },
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{ effectUrl: 'DH/DH_6/sound/关你屁事!你要能调好我的失眠,我答应你任何事!', delayTime: 4.99, str: '关你屁事!你要能调好我的失眠,我答应你任何事!', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_6/sound/那倒不必,等我给你特制一份膳食吧。', delayTime: 2.77, str: '那倒不必,等我给你特制一份膳食吧。', posi: '-1' },
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{ effectUrl: 'DH/DH_6/sound/小哥,想看看我是谁吗?', delayTime: 3, str: '小哥,想看看我是谁吗?', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_6/sound/你喝汤不摘口罩吗?', delayTime: 2.17, str: '看', str1: "不看", endStr: "你喝汤不摘口罩吗?", posi: '-1' },
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{ effectUrl: 'DH/DH_6/sound/你是大明星,白诗诗?', delayTime: 3.16, str: '你是大明星,白诗诗?', posi: '-1' },
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{ effectUrl: 'DH/DH_6/sound/明星?傅少一句话就得被雪藏。', delayTime: 5.33, str: '明星?傅少一句话就得被雪藏。', posi: 'qipao2' },
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// { effectUrl: 'DH/DH_6/sound/说话算话,想让我做什么?', delayTime: 3, str: '说话算话,想让我做什么?', posi: 'qipao2' },
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// { effectUrl: 'DH/DH_6/sound/嗯..,先欠着吧,以后再说!', delayTime: 3, str: '嗯..,先欠着吧,以后再说!', posi: '-1' },
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]
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@property(cc.Node)
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bg: cc.Node = null;
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@property(cc.Node)
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baishishi: cc.Node = null;
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@property(cc.Node)
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yaoshan: cc.Node = null;
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start() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_7)
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})
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GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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let mainId = mainTaskInfo.Id
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if (mainId == MainTaskIdEnum.MainTask_510) {
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this.dialogIndex = 3;
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this.continueStory1();
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} else {
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this.continueStory();
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}
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_59)
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// })
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}
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// 继续剧情
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continueStory() {
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let baishishiSpine = this.baishishi.getComponent(sp.Skeleton)
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baishishiSpine.setAnimation(0, "待机", true)
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this.yaoshan.active = false
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const dialogEvents = [
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// (func) => {
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// this.bg.scale = 0.9
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// this.scheduleOnce(() => {
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// this.shakeEffect(5)
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// cc.tween(this.bg)
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// .sequence(
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// cc.tween().to(5, { scale: 1 }),
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// cc.tween().call(() => {
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// func()
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// })
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// )
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// .start()
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// }, 0.5)
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// },
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(func) => {
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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});
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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// baishishiSpine.setAnimation(0, "无奈说话", true)
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});
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},
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(func) => {
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baishishiSpine.setAnimation(0, "待机", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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});
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_508)
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TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_509)
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// PrefabManage.loadPrefabByType(GameType.CityPrefab)
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// PrefabManage.showBlackGuoDu(() => {
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// this.node.destroy()
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// })
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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// 继续剧情
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continueStory1() {
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let baishishiSpine = this.baishishi.getComponent(sp.Skeleton)
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baishishiSpine.setAnimation(0, "待机", true)
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this.yaoshan.active = true
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this.yaoshan.scale = 2
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const dialogEvents = [
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(func) => {
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cc.tween(this.yaoshan)
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.sequence(
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cc.tween().to(0.5, { scale: 1 }),
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cc.tween().call(() => {
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func()
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})
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)
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.start()
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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// baishishiSpine.setAnimation(0, "无奈说话", true)
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});
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},
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(func) => {
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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});
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},
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(func) => {
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baishishiSpine.setAnimation(0, "摘口罩", false)
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baishishiSpine.setCompleteListener(() => {
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baishishiSpine.setCompleteListener(null)
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baishishiSpine.setAnimation(0, "无口罩待机", true)
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this.node.getChildByName("nameplate").active = true
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func()
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})
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},
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(func) => {
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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});
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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baishishiSpine.setAnimation(0, "无奈说话", true)
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});
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},
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// (func) => {
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// this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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// // baishishiSpine.setAnimation(0, "无奈说话", true)
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// });
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// },
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// (func) => {
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// baishishiSpine.setAnimation(0, "无口罩待机", true)
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// this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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// });
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// },
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(func) => {
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baishishiSpine.setAnimation(0, "无口罩待机", true)
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func()
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_510)
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TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_601)
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EventMgr.emitEvent_custom(ryw_Event.EnterNextGame, true)
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// PrefabManage.loadPrefabByType(GameType.CityPrefab)
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// PrefabManage.showBlackGuoDu(() => {
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// this.node.destroy()
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// })
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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// 震屏效果
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// 参数:duration 震屏时间
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shakeEffect(duration) {
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this.node.runAction(
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cc.repeatForever(
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cc.sequence(
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// cc.moveTo(0.02, cc.v2(5, 7)),
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// cc.moveTo(0.02, cc.v2(-6, 7)),
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// cc.moveTo(0.02, cc.v2(-13, 3)),
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// cc.moveTo(0.02, cc.v2(3, -6)),
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// cc.moveTo(0.02, cc.v2(-5, 5)),
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// cc.moveTo(0.02, cc.v2(2, -8)),
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// cc.moveTo(0.02, cc.v2(-8, -10)),
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// cc.moveTo(0.02, cc.v2(3, 10)),
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// cc.moveTo(0.02, cc.v2(0, 0))
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cc.moveTo(0.2, cc.v2(5, 7)),
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// cc.moveTo(0.2, cc.v2(-6, 7)),
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cc.moveTo(0.2, cc.v2(-13, 3)),
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// cc.moveTo(0.2, cc.v2(3, -6)),
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cc.moveTo(0.2, cc.v2(-5, 5)),
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// cc.moveTo(0.2, cc.v2(2, -8)),
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cc.moveTo(0.2, cc.v2(-8, -10)),
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// cc.moveTo(0.2, cc.v2(3, 10)),
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cc.moveTo(0.2, cc.v2(0, 0))
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)
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)
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);
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setTimeout(() => {
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this.node.stopAllActions();
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this.node.setPosition(0, 0);
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}, duration * 1000);
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}
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}
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