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89 lines
3.9 KiB
89 lines
3.9 KiB
import User from "../../FrameWork/User/User";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class DH_3 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_3/sound/钱总,麻烦您签下合同。', delayTime: 2.25, str: '钱总,麻烦您签下合同。', posi: '-1' },
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{ effectUrl: 'DH/DH_3/sound/亲爱的,他就是我前男友,你别租给他嘛', delayTime: 4.78, str: '亲爱的,他就是我前男友,你别租给他嘛', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_3/sound/柳梦,你够快的啊,不过这事和你没关系!', delayTime: 5.22, str: '柳梦,你够快的啊,不过这事和你没关系!', posi: '-1' },
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{ effectUrl: 'DH/DH_3/sound/听小宝贝的,你走吧,别打扰我好事。', delayTime: 4.68, str: '听小宝贝的,你走吧,别打扰我好事。', posi: 'qipao2' },
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]
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@property(cc.Node)
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liumeng: cc.Node = null;
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start() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_4)
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})
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GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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// let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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// let mainId = mainTaskInfo.Id
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// if (mainId == MainTaskIdEnum.MainTask_205) {
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// this.dialogIndex = 3;
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// this.continueStory1();
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// } else {
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this.continueStory();
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// }
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_39)
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// })
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}
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// 继续剧情
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continueStory() {
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const dialogEvents = [
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(func) => {
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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});
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},
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(func) => {
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this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "入场", false)
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this.liumeng.getComponent(sp.Skeleton).setCompleteListener(() => {
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this.liumeng.getComponent(sp.Skeleton).setCompleteListener(null)
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this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "待机", true)
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this.node.getChildByName("nameplate").active = true
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func()
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})
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "说话", true)
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});
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},
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(func) => {
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this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "待机", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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});
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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});
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_305)
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PrefabManage.showBlackGuoDu(() => {
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PrefabManage.loadPrefabByType(GameType.CityPrefab)
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TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_306)
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this.node.destroy()
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}, () => {
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})
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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}
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