觉醒时刻
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import BagManager from "../Manager/BagManager";
import UserManager from "../Manager/UserManager";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property } = cc._decorator;
@ccclass
export default class DH_27 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_27/sound/安叔,给你钱,若若呢?', delayTime: 3.1, str: '安叔,给你钱,若若呢?', posi: '-1' },
{ effectUrl: 'DH/DH_27/sound/晚了,她是龙少的了!', delayTime: 3.1, str: '晚了,她是龙少的了!', posi: 'qipao1' },
{ effectUrl: 'DH/DH_27/sound/你,你怎么出尔反尔!', delayTime: 3, str: '你,你怎么出尔反尔!', posi: '-1' },
{ effectUrl: 'DH/DH_27/sound/放心,只要是你的我都要!不论是钱还是人!', delayTime: 5.5, str: '放心,只要是你的我都要!不论是钱还是人!', posi: 'qipao2' },
{ effectUrl: 'DH/DH_27/sound/你就是龙逸飞?为什么要和我过不去!', delayTime: 3, str: '你就是龙逸飞?为什么要和我过不去!', posi: '-1' },
{ effectUrl: 'DH/DH_27/sound/想知道?哈哈,轰出去!', delayTime: 3.25, str: '想知道?哈哈,轰出去!', posi: 'qipao2' },
]
@property(sp.Skeleton)
laodeng: sp.Skeleton = null;
@property(sp.Skeleton)
longshao: sp.Skeleton = null;
@property(cc.Node)
longshaoNode: cc.Node = null;
@property(cc.Node)
handMony: cc.Node = null;
@property(cc.Node)
hand: cc.Node = null;
start() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_28)
})
GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
// if (mainId == MainTaskIdEnum.MainTask_606) {
// this.dialogIndex = 4;
// // this.continueStory1();
// let gushuyaSpine = this.gushuya.getComponent(sp.Skeleton)
// gushuyaSpine.setAnimation(0, "跌倒待机", true)
// BagManager.addBagList({ goodId: 3027, goodNum: 1 })
// this.node.getChildByName("needGoodNode1").active = true
// } else if (mainId == MainTaskIdEnum.MainTask_607) {
// this.gushuya.active = false
// this.zhituan.active = true
// this.zhituan.position = this.zhituanpos.position
// } else {
this.continueStory();
// }
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_59)
// })
// EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
// this.continueStory1();
// }, this);
}
// 继续剧情
continueStory() {
this.laodeng.setAnimation(0, "待机", true)
this.longshao.setAnimation(0, "待机", true)
const dialogEvents = [
(func) => {
cc.tween(this.handMony)
.to(1, { position: this.laodeng.node.position })
.start()
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.laodeng.setAnimation(0, "说话", true)
});
},
(func) => {
this.laodeng.setAnimation(0, "待机", true)
cc.tween(this.handMony)
.to(1, { opacity: 0 })
.start()
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
cc.tween(this.longshaoNode)
.sequence(
cc.tween().to(1, { position: cc.v3(-130, this.longshaoNode.position.y) }),
cc.tween().call(() => {
this.node.getChildByName("nameplate").active = true
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.longshao.setAnimation(0, "说话", true)
});
})
)
.start()
},
(func) => {
this.longshao.setAnimation(0, "待机", true)
cc.tween(this.hand)
.to(1, { position: cc.v3(this.longshaoNode.position.x, this.longshaoNode.position.y + 400) })
.start()
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.longshao.setAnimation(0, "说话", true)
});
},
(func) => {
this.longshao.setAnimation(0, "待机", true)
func()
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
PrefabManage.showBlackGuoDu(() => {
PrefabManage.loadPrefabByType(GameType.CityPrefab)
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_2005)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_2101)
this.node.destroy()
}, () => {
})
}
});
}
dialogCallFunc(dialogEvents);
}
// 震屏效果
// 参数:duration 震屏时间
shakeEffect(duration) {
this.node.runAction(
cc.repeatForever(
cc.sequence(
// cc.moveTo(0.02, cc.v2(5, 7)),
// cc.moveTo(0.02, cc.v2(-6, 7)),
// cc.moveTo(0.02, cc.v2(-13, 3)),
// cc.moveTo(0.02, cc.v2(3, -6)),
// cc.moveTo(0.02, cc.v2(-5, 5)),
// cc.moveTo(0.02, cc.v2(2, -8)),
// cc.moveTo(0.02, cc.v2(-8, -10)),
// cc.moveTo(0.02, cc.v2(3, 10)),
// cc.moveTo(0.02, cc.v2(0, 0))
cc.moveTo(0.2, cc.v2(5, 7)),
// cc.moveTo(0.2, cc.v2(-6, 7)),
cc.moveTo(0.2, cc.v2(-13, 3)),
// cc.moveTo(0.2, cc.v2(3, -6)),
cc.moveTo(0.2, cc.v2(-5, 5)),
// cc.moveTo(0.2, cc.v2(2, -8)),
cc.moveTo(0.2, cc.v2(-8, -10)),
// cc.moveTo(0.2, cc.v2(3, 10)),
cc.moveTo(0.2, cc.v2(0, 0))
)
)
);
setTimeout(() => {
this.node.stopAllActions();
this.node.setPosition(0, 0);
}, duration * 1000);
}
}