觉醒时刻
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import BagManager from "../Manager/BagManager";
import UserManager from "../Manager/UserManager";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property } = cc._decorator;
@ccclass
export default class DH_25 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_25/sound/什么?好,东西会扔海里!', delayTime: 3.1, str: '什么?好,东西会扔海里!', posi: 'qipao3' },
{ effectUrl: 'DH/DH_25/sound/诗诗真的是叛徒?', delayTime: 3.27, str: '诗诗真的是叛徒?', posi: 'qipao2' },
{ effectUrl: 'DH/DH_25/sound/把东西捞上来就知道了!', delayTime: 1.6, str: '把东西捞上来就知道了!', posi: '-1' },
]
@property(sp.Skeleton)
gushiya: sp.Skeleton = null;
@property(sp.Skeleton)
baishishi: sp.Skeleton = null;
@property(cc.Node)
chakan: cc.Node = null;
@property(cc.Node)
jiankong: cc.Node = null;
start() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_26)
})
GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
// if (mainId == MainTaskIdEnum.MainTask_606) {
// this.dialogIndex = 4;
// // this.continueStory1();
// let gushuyaSpine = this.gushuya.getComponent(sp.Skeleton)
// gushuyaSpine.setAnimation(0, "跌倒待机", true)
// BagManager.addBagList({ goodId: 3027, goodNum: 1 })
// this.node.getChildByName("needGoodNode1").active = true
// } else if (mainId == MainTaskIdEnum.MainTask_607) {
// this.gushuya.active = false
// this.zhituan.active = true
// this.zhituan.position = this.zhituanpos.position
// } else {
this.gushiya.setAnimation(0, "待机", true)
this.baishishi.node.active = false
this.chakan.active = true
// this.continueStory();
// }
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_59)
// })
// EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
// this.continueStory1();
// }, this);
}
// 继续剧情
continueStory() {
const dialogEvents = [
(func) => {
this.gushiya.node.active = false
this.jiankong.active = true
this.baishishi.node.active = true
this.baishishi.setAnimation(0, "闪烁", false)
this.baishishi.setCompleteListener(() => {
this.baishishi.setCompleteListener(null)
func()
})
},
(func) => {
this.baishishi.setAnimation(0, "待机", false)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
this.baishishi.setAnimation(0, "闪烁", false)
this.baishishi.setCompleteListener(() => {
this.baishishi.setCompleteListener(null)
func()
})
},
(func) => {
this.gushiya.node.active = true
this.baishishi.node.active = false
this.jiankong.active = false
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.gushiya.setAnimation(0, "说话", true)
});
},
(func) => {
this.gushiya.setAnimation(0, "待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1702)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1703)
// PrefabManage.showBlackGuoDu(() => {
// PrefabManage.loadPrefabByType(GameType.CityPrefab)
// this.node.destroy()
// })
}
});
}
dialogCallFunc(dialogEvents);
}
onTouch() {
this.chakan.active = false
this.continueStory();
}
// 震屏效果
// 参数:duration 震屏时间
shakeEffect(duration) {
this.node.runAction(
cc.repeatForever(
cc.sequence(
// cc.moveTo(0.02, cc.v2(5, 7)),
// cc.moveTo(0.02, cc.v2(-6, 7)),
// cc.moveTo(0.02, cc.v2(-13, 3)),
// cc.moveTo(0.02, cc.v2(3, -6)),
// cc.moveTo(0.02, cc.v2(-5, 5)),
// cc.moveTo(0.02, cc.v2(2, -8)),
// cc.moveTo(0.02, cc.v2(-8, -10)),
// cc.moveTo(0.02, cc.v2(3, 10)),
// cc.moveTo(0.02, cc.v2(0, 0))
cc.moveTo(0.2, cc.v2(5, 7)),
// cc.moveTo(0.2, cc.v2(-6, 7)),
cc.moveTo(0.2, cc.v2(-13, 3)),
// cc.moveTo(0.2, cc.v2(3, -6)),
cc.moveTo(0.2, cc.v2(-5, 5)),
// cc.moveTo(0.2, cc.v2(2, -8)),
cc.moveTo(0.2, cc.v2(-8, -10)),
// cc.moveTo(0.2, cc.v2(3, 10)),
cc.moveTo(0.2, cc.v2(0, 0))
)
)
);
setTimeout(() => {
this.node.stopAllActions();
this.node.setPosition(0, 0);
}, duration * 1000);
}
}