You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							165 lines
						
					
					
						
							6.3 KiB
						
					
					
				
			
		
		
	
	
							165 lines
						
					
					
						
							6.3 KiB
						
					
					
				| import { ryw_Event } from "../../FrameWork/Event/EventEnum";
 | |
| import EventMgr from "../../FrameWork/Event/EventMgr";
 | |
| import User from "../../FrameWork/User/User";
 | |
| import Common5 from "../../Platform/th/Common5";
 | |
| import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
 | |
| import GameBaseScript from "../GameRoomRes/GameBaseScript";
 | |
| import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
 | |
| import BagManager from "../Manager/BagManager";
 | |
| import UserManager from "../Manager/UserManager";
 | |
| import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
 | |
| import GetAward from "../SCommon/GetAward";
 | |
| import DHBase from "./DHBase";
 | |
| const { ccclass, property } = cc._decorator;
 | |
| 
 | |
| @ccclass
 | |
| export default class DH_24 extends DHBase {
 | |
|     chatConfig = [
 | |
|         { effectUrl: 'DH/DH_24/sound/顾书雅的信,看看吧。', delayTime: 2.8, str: '顾书雅的信,看看吧。', posi: 'qipao1' },
 | |
|         { effectUrl: 'DH/DH_24/sound/别道歉,我不接受!', delayTime: 2.2, str: '别道歉,我不接受!', posi: 'qipao2' },
 | |
|         { effectUrl: 'DH/DH_24/sound/哎,以后再弥补你吧。', delayTime: 2.5, str: '哎,以后再弥补你吧。', posi: '-1' },
 | |
|     ]
 | |
| 
 | |
|     @property(sp.Skeleton)
 | |
|     touziren: sp.Skeleton = null;
 | |
|     @property(sp.Skeleton)
 | |
|     baishishi: sp.Skeleton = null;
 | |
|     @property(sp.Skeleton)
 | |
|     shouzhi: sp.Skeleton = null;
 | |
| 
 | |
|     @property(cc.Node)
 | |
|     xin: cc.Node = null;
 | |
| 
 | |
|     start() {
 | |
|         this.scheduleOnce(() => {
 | |
|             PrefabManage.preloadPrefabByType(GameType.DH_27)
 | |
|         })
 | |
|         GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
 | |
|         super.start();
 | |
| 
 | |
|         let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
 | |
|         let mainId = mainTaskInfo.Id
 | |
|         // if (mainId == MainTaskIdEnum.MainTask_606) {
 | |
|         //     this.dialogIndex = 4;
 | |
|         //     // this.continueStory1();
 | |
|         //     let gushuyaSpine = this.gushuya.getComponent(sp.Skeleton)
 | |
|         //     gushuyaSpine.setAnimation(0, "跌倒待机", true)
 | |
| 
 | |
|         //     BagManager.addBagList({ goodId: 3027, goodNum: 1 })
 | |
|         //     this.node.getChildByName("needGoodNode1").active = true
 | |
|         // } else if (mainId == MainTaskIdEnum.MainTask_607) {
 | |
|         //     this.gushuya.active = false
 | |
|         //     this.zhituan.active = true
 | |
|         //     this.zhituan.position = this.zhituanpos.position
 | |
|         // } else {
 | |
|         this.continueStory();
 | |
|         // }
 | |
|         // this.scheduleOnce(() => {
 | |
|         //     PrefabManage.preloadPrefabByType(GameType.DH_59)
 | |
|         // })
 | |
| 
 | |
|         EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
 | |
|         }, this);
 | |
|     }
 | |
| 
 | |
|     // 继续剧情
 | |
|     continueStory() {
 | |
|         this.touziren.setAnimation(0, "待机", true)
 | |
|         this.baishishi.setAnimation(0, "待机", true)
 | |
|         const dialogEvents = [
 | |
|             (func) => {
 | |
|                 this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
 | |
|                     this.touziren.setAnimation(0, "说话", true)
 | |
|                 });
 | |
|             },
 | |
|         ]
 | |
|         const dialogCallFunc = (logEvents: any[]) => {
 | |
|             logEvents.shift()(() => {
 | |
|                 if (logEvents.length > 0) {
 | |
|                     dialogCallFunc(logEvents);
 | |
|                 } else {
 | |
|                     this.shouzhi.node.active = true
 | |
|                     this.shouzhi.setAnimation(0, "animation", true)
 | |
|                     // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1203)
 | |
|                     // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1204)
 | |
|                     // PrefabManage.loadPrefabByType(GameType.CityPrefab)
 | |
|                     // this.node.destroy()
 | |
|                 }
 | |
|             });
 | |
|         }
 | |
|         dialogCallFunc(dialogEvents);
 | |
|     }
 | |
| 
 | |
|     // 继续剧情
 | |
|     continueStory1() {
 | |
|         this.touziren.setAnimation(0, "待机2", true)
 | |
|         this.baishishi.setAnimation(0, "待机", true)
 | |
|         const dialogEvents = [
 | |
|             (func) => {
 | |
|                 this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
 | |
|                     this.baishishi.setAnimation(0, "说话", true)
 | |
|                 });
 | |
|             },
 | |
|             (func) => {
 | |
|                 this.baishishi.setAnimation(0, "待机", true)
 | |
|                 this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
 | |
|                 });
 | |
|             },
 | |
|         ]
 | |
|         const dialogCallFunc = (logEvents: any[]) => {
 | |
|             logEvents.shift()(() => {
 | |
|                 if (logEvents.length > 0) {
 | |
|                     dialogCallFunc(logEvents);
 | |
|                 } else {
 | |
|                     TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1801)
 | |
|                     TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1802)
 | |
|                     // PrefabManage.showBlackGuoDu(() => {
 | |
|                     //     PrefabManage.loadPrefabByType(GameType.CityPrefab)
 | |
|                     //     this.node.destroy()
 | |
|                     // })
 | |
|                 }
 | |
|             });
 | |
|         }
 | |
|         dialogCallFunc(dialogEvents);
 | |
|     }
 | |
| 
 | |
|     onTouchXin(){
 | |
|         this.xin.active = false
 | |
|         this.continueStory1()
 | |
|     }
 | |
| 
 | |
|     // 震屏效果
 | |
|     // 参数:duration 震屏时间
 | |
|     shakeEffect(duration) {
 | |
|         this.node.runAction(
 | |
|             cc.repeatForever(
 | |
|                 cc.sequence(
 | |
|                     // cc.moveTo(0.02, cc.v2(5, 7)),
 | |
|                     // cc.moveTo(0.02, cc.v2(-6, 7)),
 | |
|                     // cc.moveTo(0.02, cc.v2(-13, 3)),
 | |
|                     // cc.moveTo(0.02, cc.v2(3, -6)),
 | |
|                     // cc.moveTo(0.02, cc.v2(-5, 5)),
 | |
|                     // cc.moveTo(0.02, cc.v2(2, -8)),
 | |
|                     // cc.moveTo(0.02, cc.v2(-8, -10)),
 | |
|                     // cc.moveTo(0.02, cc.v2(3, 10)),
 | |
|                     // cc.moveTo(0.02, cc.v2(0, 0))
 | |
| 
 | |
|                     cc.moveTo(0.2, cc.v2(5, 7)),
 | |
|                     // cc.moveTo(0.2, cc.v2(-6, 7)),
 | |
|                     cc.moveTo(0.2, cc.v2(-13, 3)),
 | |
|                     // cc.moveTo(0.2, cc.v2(3, -6)),
 | |
|                     cc.moveTo(0.2, cc.v2(-5, 5)),
 | |
|                     // cc.moveTo(0.2, cc.v2(2, -8)),
 | |
|                     cc.moveTo(0.2, cc.v2(-8, -10)),
 | |
|                     // cc.moveTo(0.2, cc.v2(3, 10)),
 | |
|                     cc.moveTo(0.2, cc.v2(0, 0))
 | |
|                 )
 | |
|             )
 | |
|         );
 | |
| 
 | |
|         setTimeout(() => {
 | |
|             this.node.stopAllActions();
 | |
|             this.node.setPosition(0, 0);
 | |
|         }, duration * 1000);
 | |
|     }
 | |
| }
 | |
| 
 |