觉醒时刻
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import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
import ZuLinHeTong from "../GameMethodRes/ZuLinHeTong/ZuLinHeTong";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property } = cc._decorator;
@ccclass
export default class DH_18 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_18/sound/狐狸精,把家产还给我!', delayTime: 3, str: '狐狸精,把家产还给我!', posi: 'qipao1' },
{ effectUrl: 'DH/DH_18/sound/叶贤侄,救救老哥吧。', delayTime: 2.8, str: '叶贤侄,救救老哥吧。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_18/sound/柳梦,你不怕遭报应吗?', delayTime: 2.8, str: '柳梦,你不怕遭报应吗?', posi: '-1' },
{ effectUrl: 'DH/DH_18/sound/你先顾好自己吧,那块地不租了,给你几天时间赶紧搬走!', delayTime: 6.2, str: '你先顾好自己吧,那块地不租了,给你几天时间赶紧搬走!', posi: 'qipao3' },
{ effectUrl: 'DH/DH_18/sound/你够狠!这公司你保不住!', delayTime: 4, str: '你够狠!这公司你保不住!', posi: '-1' },
]
@property(cc.Node)
shiyou: cc.Node = null;
@property(cc.Node)
qianlaoban: cc.Node = null;
@property(cc.Node)
liumeng: cc.Node = null;
start() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_19)
})
Common5.playRemoteAudioMusic('CommonSound/被毒害')
GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
// let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
// let mainId = mainTaskInfo.Id
// if (mainId == MainTaskIdEnum.MainTask_205) {
// this.dialogIndex = 3;
// this.continueStory1();
// } else {
this.continueStory();
// }
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_189)
// })
}
// 继续剧情
continueStory() {
let shiyouSpine = this.shiyou.getComponent(sp.Skeleton)
shiyouSpine.setAnimation(0, "钱继财", true)
let qianlaobanSpine = this.qianlaoban.getComponent(sp.Skeleton)
qianlaobanSpine.setAnimation(0, "钱有财", true)
let liumengSpine = this.liumeng.getComponent(sp.Skeleton)
liumengSpine.setAnimation(0, "柳梦", true)
const dialogEvents = [
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
shiyouSpine.setAnimation(0, "钱继财说话", true)
});
},
(func) => {
shiyouSpine.setAnimation(0, "钱继财放下手", true)
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
qianlaobanSpine.setAnimation(0, "钱有财作揖", true)
});
},
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
liumengSpine.setAnimation(0, "柳梦说话", true)
});
},
(func) => {
liumengSpine.setAnimation(0, "柳梦", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
PrefabManage.showBlackGuoDu(() => {
PrefabManage.loadPrefabByType(GameType.CityPrefab)
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1102)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1103)
this.node.destroy()
}, () => {
})
}
});
}
dialogCallFunc(dialogEvents);
}
}