觉醒时刻
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import QQMiniGameAPI from "../../Platform/qq/QQMiniGameAPI";
import WXAPI from "../../Platform/weixin/WXAPI";
import AppSwitchConfig from "../Config/AppSwitchConfig";
import { ryw_Event } from "../Event/EventEnum";
import EventMgr from "../Event/EventMgr";
import HttpUnit from "../NetWork/HttpUnit";
import AppPlatform from "../Util/AppPlatform";
export default class WudianMgr {
private static ipBlockFlag_custom: number = -1;
public static ryw_IpBlockFlag_custom(): number {
return WudianMgr.ipBlockFlag_custom;
}
/**
* 此方法调用很慢,所以要在游戏初始化的时候调用一次此方法
*
* @static
* @memberof WudianMgr
*/
public static UpdateIpBlockState_custom(completed?: Function) {
HttpUnit.GetIpBlock_custom(
function (res) {
console.log("调用IpBlock接口成功,结果为:", res);
WudianMgr.ipBlockFlag_custom = res.code;
EventMgr.emitEvent_custom(ryw_Event.ryw_App_OnUpdateIpBlockState_custom, { ipBlockFlag: WudianMgr.ipBlockFlag_custom });
completed && completed();
},
()=>{
completed && completed();
}
)
}
/**
* IP是否被屏蔽
*
* @static
* @returns {boolean}
* @memberof WudianMgr
*/
public static ryw_GetIpBlocked_custom(): boolean {
return WudianMgr.ipBlockFlag_custom == 0;
}
// /**
// * 得到用户进入的场景值
// *
// * @static
// * @returns {number}
// * @memberof WudianMgr
// */
// public static GetEntryScene_custom(): boolean {
// return WXAPI.getLaunchOptionsSync_custom().scene == 1006;
// }
/**
* 误点开关是否打开,包括了总开关和分时开关
*
* @static
* @returns {boolean}
* @memberof WudianMgr
*/
public static ryw_IsSwitchOpen_custom(): boolean {
let mainSwitch_custom = AppSwitchConfig.getInstance_custom().getAppSwitchData_custom().wudian_custom == 1;
let isOpenTime_custom = AppSwitchConfig.getInstance_custom().getAppSwitchData_custom().wudianTimeAvaliable_custom;
console.log("误点 Flag_custom 状态: ", "总开关:", mainSwitch_custom, "打开时间", isOpenTime_custom);
return mainSwitch_custom && isOpenTime_custom;
}
/**
* 完全封装好的误点Flag 去掉了IP屏蔽
*
* @readonly
* @static
* @type {boolean}
* @memberof WudianMgr
*/
public static get wudianFlag_noIpBlock_custom(): boolean {
let mainSwitch_custom = AppSwitchConfig.getInstance_custom().getAppSwitchData_custom().wudian_custom == 1;
let isOpenTime_custom = AppSwitchConfig.getInstance_custom().getAppSwitchData_custom().wudianTimeAvaliable_custom;
//let ipnotBlock = this.ipBlockFlag_custom == 0;
let launchScene_custom = AppPlatform.getLaunchOptionsSync_custom().scene;
if (AppPlatform.is_TT_GAME_custom()) {
mainSwitch_custom = true;
isOpenTime_custom = true;
}
let noEnterBySearch_custom: boolean = true;
let wudianSceneList_custom = AppSwitchConfig.getInstance_custom().getAppSwitchData_custom().wudianSceneList_custom;
for (let i = 0; i < wudianSceneList_custom.length; ++i) {
var wudianSceneValue = wudianSceneList_custom[i];
if (launchScene_custom == wudianSceneValue) {
noEnterBySearch_custom = false;
}
}
/* 测试功能,等删 */
// ipnotBlock = true;
console.log("误点 Flag_custom 状态: ", "总开关:", mainSwitch_custom, "场景进入", noEnterBySearch_custom, "打开时间",
isOpenTime_custom);
return mainSwitch_custom && noEnterBySearch_custom && isOpenTime_custom;
}
/**
* 完全封装好的误点Flag
*
* @readonly
* @static
* @type {boolean}
* @memberof WudianMgr
*/
public static get wudianFlag_custom(): boolean {
let mainSwitch_custom = AppSwitchConfig.getInstance_custom().getAppSwitchData_custom().wudian_custom == 1;
let isOpenTime_custom = AppSwitchConfig.getInstance_custom().getAppSwitchData_custom().wudianTimeAvaliable_custom;
let ipnotBlock_custom = this.ipBlockFlag_custom == 0;
let launchScene_custom = AppPlatform.getLaunchOptionsSync_custom().scene;
if (AppPlatform.is_TT_GAME_custom()) {
mainSwitch_custom = true;
isOpenTime_custom = true;
}
let noEnterBySearch_custom: boolean = true;
let wudianSceneList_custom = AppSwitchConfig.getInstance_custom().getAppSwitchData_custom().wudianSceneList_custom;
for (let i = 0; i < wudianSceneList_custom.length; ++i) {
let wudianSceneValue = wudianSceneList_custom[i];
if (launchScene_custom == wudianSceneValue) {
noEnterBySearch_custom = false;
}
}
/* 测试功能,等删 */
// ipnotBlock = true;
console.log("误点 Flag_custom 状态: ", "总开关:", mainSwitch_custom, "场景进入", noEnterBySearch_custom, "IP未被屏蔽", ipnotBlock_custom, "打开时间",
isOpenTime_custom);
return mainSwitch_custom && noEnterBySearch_custom && ipnotBlock_custom && isOpenTime_custom;
}
/**
* 没有涉及到定时开关的wudianFlag,自行整合按照时间开关的效果
*
* @static
* @returns {boolean}
* @memberof WudianMgr
*/
public static get NoTimeWudianFlag_custom(): boolean {
let mainSwitch_custom = AppSwitchConfig.getInstance_custom().getAppSwitchData_custom().wudian_custom == 1;
let launchScene_custom = AppPlatform.getLaunchOptionsSync_custom().scene;
let noEnterBySearch_custom: boolean = true;
let wudianSceneList_custom = AppSwitchConfig.getInstance_custom().getAppSwitchData_custom().wudianSceneList_custom;
for (let i = 0; i < wudianSceneList_custom.length; ++i) {
let wudianSceneValue_custom = wudianSceneList_custom[i];
if (launchScene_custom == wudianSceneValue_custom) {
noEnterBySearch_custom = false;
}
}
let ipnotBlock_custom = WudianMgr.ipBlockFlag_custom == 0;
/* 测试功能,等删 */
// ipnotBlock = true;
console.log("误点 Flag_custom 状态: ", "总开关:", mainSwitch_custom, "场景进入", noEnterBySearch_custom, "IP未被屏蔽");
return mainSwitch_custom && noEnterBySearch_custom && ipnotBlock_custom;
}
public static get isEnterBySerach_custom(): boolean {
let launchScene = null;
if (AppPlatform.is_WECHAT_GAME_custom()) {
launchScene = WXAPI.getLaunchOptionsSync_custom().scene;
}
else if (AppPlatform.is_QQ_PLAY_custom()) {
launchScene = QQMiniGameAPI.getLaunchOptionsSync_custom().scene;
}
let noEnterBySearch: boolean = true;
var wudianSceneList = [1011, 1012, 1013, 1047]
for (var i = 0; i < wudianSceneList.length; ++i) {
var wudianSceneValue = wudianSceneList[i];
if (launchScene == wudianSceneValue) {
noEnterBySearch = false;
}
}
console.log("场景进入", noEnterBySearch);
return noEnterBySearch;
}
}