import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import GameReport from "../../../FrameWork/Report/ZyZyReport"; import User from "../../../FrameWork/User/User"; import AppPlatform from "../../../FrameWork/Util/AppPlatform"; import Common5 from "../../../Platform/th/Common5"; import PhysicalPowerManger from "../../../ttFrame/manager/PhysicalPowerManger"; import PrefabManage, { GameType } from "../../PrefabManager/PrefabManage"; import Game from "./Game"; // import MainScene from "./MainSceneScript"; const { ccclass, property } = cc._decorator; @ccclass export default class ExitTip extends cc.Component { protected start(): void { } nextFunc(){ let levels = Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels; let nextLevel = -1; for (let i = 0; i < levels.length; i++){ if (levels[i] == Common5.selectGameNum){ if (i < levels.length - 1){ nextLevel = levels[i+1]; } break; } } if (nextLevel !=-1){ User.setLeveNum_custom(nextLevel); User.setLevelAryy_custom(nextLevel); // User.saveDataToServer() console.log('保存下一个+++') Common5.selectGameInfo = Common5.gameConfig.zmGameConfig[nextLevel]; Common5.selectGameNum = nextLevel; EventMgr.emitEvent_custom(ryw_Event.updateLevel); Common5.wordGameType = 0; } else { let levelArr = User.getLevelAryy_custom(); for (let i = 0; i < Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels.length; i++){ let level = Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels[i] if (levelArr[level] == 0){ nextLevel = level; Common5.selectGameInfo = Common5.gameConfig.zmGameConfig[nextLevel]; Common5.selectGameNum = nextLevel; User.setLeveNum_custom(nextLevel); User.setLevelAryy_custom(nextLevel); Common5.wordGameType = 0; EventMgr.emitEvent_custom(ryw_Event.updateLevel); break; } } } if (nextLevel == -1){ let levelArr = User.getSuccessLevels(); let find = false; for (let i = 0; i < Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels.length; i++){ let level = Common5.gameConfig.GameAllType[Common5.curWordGameType].Levels[i] for (let j = 0; j < levelArr.length; j++){ if (level == levelArr[j]){ find = true; break; } } if (!find){ nextLevel = level; break; } } } Common5.selectGameNum = nextLevel; if (Common5.selectGameNum == -1){ Common5.showTips_custom("恭喜您已通关!") return; } let inGameFunc = ()=>{ Common5.stopMusic(); let bundle = Common5.selectGameInfo.bundle let example = null if(bundle.includes('Level')){ }else{ example = Game } if (Common5.selectGameInfo.subbundle !="" && Common5.selectGameInfo.subbundle != undefined){ let subbundle = cc.assetManager.loadBundle(Common5.selectGameInfo.subbundle,(err,subbundle)=>{ cc.assetManager.loadBundle(Common5.selectGameInfo.bundle, function (err: Error, bundle: cc.AssetManager.Bundle) { console.log("remove all children!") Common5.getPrefabFromBundlePrefabLayer(Common5.selectGameInfo.bundle,Common5.selectGameInfo.url,example.ins.node.getChildByName("mask").getChildByName("prefabNode"),(prefab)=>{ // if (Common5.selectGameNum != 0){ // User.setFirstIn(false); // } if (Common5.selectGameInfo.isTer){ PrefabManage.loadPrefabByType(GameType.WZ_TerrTip) } User.setLeveNum_custom(Common5.selectGameNum); example.ins.reset(); }) }); }) }else { cc.assetManager.loadBundle(Common5.selectGameInfo.bundle, function (err: Error, bundle: cc.AssetManager.Bundle) { console.log("remove all children!") Common5.getPrefabFromBundlePrefabLayer(Common5.selectGameInfo.bundle,Common5.selectGameInfo.url,example.ins.node.getChildByName("mask").getChildByName("prefabNode"),(prefab)=>{ // if (Common5.selectGameNum != 0){ // User.setFirstIn(false); // } if (Common5.selectGameInfo.isTer){ PrefabManage.loadPrefabByType(GameType.WZ_TerrTip) } User.setLeveNum_custom(Common5.selectGameNum); example.ins.reset(); }) }); } } if (Common5.isNoEnergyMode == 0) { inGameFunc(); } else { inGameFunc(); } this.btnCloseFunc(); } btnVideo(){ let tab = { onClose: (finish) => { if (finish) { if(Common5.selectGameInfo){ let bundle = Common5.selectGameInfo.bundle if(bundle.includes('Level')){ GameReport.ADReport(Common5.selectGameInfo.titleUrl+'跳过本关',1,"失物招领") Common5.ReportDY("inLevel", '失物招领-AD-跳过本关'); }else{ Common5.ReportDY("inLevel", '总裁训练营-AD-跳过本关'); GameReport.ADReport(Common5.selectGameInfo.title2+'跳过本关',1,"总裁训练营") } } this.nextFunc(); } else { let bundle = Common5.selectGameInfo.bundle if(bundle.includes('Level')){ GameReport.ADReport(Common5.selectGameInfo.titleUrl+'跳过本关',0,"失物招领") }else{ GameReport.ADReport(Common5.selectGameInfo.title2+'跳过本关',0,"总裁训练营") } Common5.showTips_custom("广告未看完"); } this.node.removeFromParent(); }, onFailed: () => { this.node.removeFromParent(); } } AppPlatform.playVideo_custom(tab); } btnCloseFunc() { this.node.removeFromParent(); } btnExit(){ let bundle = Common5.selectGameInfo.bundle if(bundle.includes('Level')){ }else{ Game.ins.exitGame(); } this.node.removeFromParent(); } btnShare(){ AppPlatform.PlatformShare(()=>{ },'','') } }