import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import BagManager from "../Manager/BagManager"; import UserManager from "../Manager/UserManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property } = cc._decorator; @ccclass export default class DH_27 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_27/sound/安叔,给你钱,若若呢?', delayTime: 3.1, str: '安叔,给你钱,若若呢?', posi: '-1' }, { effectUrl: 'DH/DH_27/sound/晚了,她是龙少的了!', delayTime: 3.1, str: '晚了,她是龙少的了!', posi: 'qipao1' }, { effectUrl: 'DH/DH_27/sound/你,你怎么出尔反尔!', delayTime: 3, str: '你,你怎么出尔反尔!', posi: '-1' }, { effectUrl: 'DH/DH_27/sound/放心,只要是你的我都要!不论是钱还是人!', delayTime: 5.5, str: '放心,只要是你的我都要!不论是钱还是人!', posi: 'qipao2' }, { effectUrl: 'DH/DH_27/sound/你就是龙逸飞?为什么要和我过不去!', delayTime: 3, str: '你就是龙逸飞?为什么要和我过不去!', posi: '-1' }, { effectUrl: 'DH/DH_27/sound/想知道?哈哈,轰出去!', delayTime: 3.25, str: '想知道?哈哈,轰出去!', posi: 'qipao2' }, ] @property(sp.Skeleton) laodeng: sp.Skeleton = null; @property(sp.Skeleton) longshao: sp.Skeleton = null; @property(cc.Node) longshaoNode: cc.Node = null; @property(cc.Node) handMony: cc.Node = null; @property(cc.Node) hand: cc.Node = null; start() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_28) }) GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id // if (mainId == MainTaskIdEnum.MainTask_606) { // this.dialogIndex = 4; // // this.continueStory1(); // let gushuyaSpine = this.gushuya.getComponent(sp.Skeleton) // gushuyaSpine.setAnimation(0, "跌倒待机", true) // BagManager.addBagList({ goodId: 3027, goodNum: 1 }) // this.node.getChildByName("needGoodNode1").active = true // } else if (mainId == MainTaskIdEnum.MainTask_607) { // this.gushuya.active = false // this.zhituan.active = true // this.zhituan.position = this.zhituanpos.position // } else { this.continueStory(); // } // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_59) // }) // EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => { // this.continueStory1(); // }, this); } // 继续剧情 continueStory() { this.laodeng.setAnimation(0, "待机", true) this.longshao.setAnimation(0, "待机", true) const dialogEvents = [ (func) => { cc.tween(this.handMony) .to(1, { position: this.laodeng.node.position }) .start() this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.laodeng.setAnimation(0, "说话", true) }); }, (func) => { this.laodeng.setAnimation(0, "待机", true) cc.tween(this.handMony) .to(1, { opacity: 0 }) .start() this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { cc.tween(this.longshaoNode) .sequence( cc.tween().to(1, { position: cc.v3(-130, this.longshaoNode.position.y) }), cc.tween().call(() => { this.node.getChildByName("nameplate").active = true this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.longshao.setAnimation(0, "说话", true) }); }) ) .start() }, (func) => { this.longshao.setAnimation(0, "待机", true) cc.tween(this.hand) .to(1, { position: cc.v3(this.longshaoNode.position.x, this.longshaoNode.position.y + 400) }) .start() this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.longshao.setAnimation(0, "说话", true) }); }, (func) => { this.longshao.setAnimation(0, "待机", true) func() }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.CityPrefab) TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_2005) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_2101) this.node.destroy() }, () => { }) } }); } dialogCallFunc(dialogEvents); } // 震屏效果 // 参数:duration 震屏时间 shakeEffect(duration) { this.node.runAction( cc.repeatForever( cc.sequence( // cc.moveTo(0.02, cc.v2(5, 7)), // cc.moveTo(0.02, cc.v2(-6, 7)), // cc.moveTo(0.02, cc.v2(-13, 3)), // cc.moveTo(0.02, cc.v2(3, -6)), // cc.moveTo(0.02, cc.v2(-5, 5)), // cc.moveTo(0.02, cc.v2(2, -8)), // cc.moveTo(0.02, cc.v2(-8, -10)), // cc.moveTo(0.02, cc.v2(3, 10)), // cc.moveTo(0.02, cc.v2(0, 0)) cc.moveTo(0.2, cc.v2(5, 7)), // cc.moveTo(0.2, cc.v2(-6, 7)), cc.moveTo(0.2, cc.v2(-13, 3)), // cc.moveTo(0.2, cc.v2(3, -6)), cc.moveTo(0.2, cc.v2(-5, 5)), // cc.moveTo(0.2, cc.v2(2, -8)), cc.moveTo(0.2, cc.v2(-8, -10)), // cc.moveTo(0.2, cc.v2(3, 10)), cc.moveTo(0.2, cc.v2(0, 0)) ) ) ); setTimeout(() => { this.node.stopAllActions(); this.node.setPosition(0, 0); }, duration * 1000); } }