import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import BagManager from "../Manager/BagManager"; import InterfaceManager from "../Manager/InterfaceManager"; import UserManager from "../Manager/UserManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property } = cc._decorator; @ccclass export default class DH_13 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_13/sound/狗东西,竟敢来我家!', delayTime: 3.1, str: '狗东西,竟敢来我家!', posi: 'qipao3' }, { effectUrl: 'DH/DH_13/sound/这能让你家老爷子苏醒5分钟,和你换一份药材,合理吧!', delayTime: 4.94, str: '这能让你家老爷子苏醒5分钟,和你换一份药材,合理吧!', posi: '-1' }, { effectUrl: 'DH/DH_13/sound/我警告你!别坏老子好事,不然让你活不过明天!', delayTime: 5.77, str: '我警告你!别坏老子好事,不然让你活不过明天!', posi: 'qipao2' }, { effectUrl: 'DH/DH_13/sound/柳梦把事情做的怎么样了,龙少在催了!', delayTime: 3.97, str: '柳梦把事情做的怎么样了,龙少在催了!', posi: 'qipao3' }, { effectUrl: 'DH/DH_13/sound/就差一个替罪羊了。', delayTime: 2.4, str: '就差一个替罪羊了。', posi: 'qipao1' }, { effectUrl: 'DH/DH_13/sound/听说柳梦是叶辰的前女友?有意思。', delayTime: 4.3, str: '听说柳梦是叶辰的前女友?有意思。', posi: 'qipao3' }, ] @property(cc.Node) fanpai: cc.Node = null; @property(cc.Node) texie: cc.Node = null; @property(cc.Node) shouxia: cc.Node = null; start() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_14) }) GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_59) // }) // EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => { // this.RefreshJuQingDuiHua(); // }, this); } // 继续剧情 continueStory() { let fanpaiSpine = this.fanpai.getComponent(sp.Skeleton) fanpaiSpine.setAnimation(0, "待机", true) let texieSpine = this.texie.getComponent(sp.Skeleton) this.texie.active = false texieSpine.setAnimation(0, "待机", true) let shouxiaSpine = this.shouxia.getComponent(sp.Skeleton) this.shouxia.active = false shouxiaSpine.setAnimation(0, "待机", true) const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { fanpaiSpine.setAnimation(0, "说话", true) }); }, (func) => { fanpaiSpine.setAnimation(0, "递壶", false) fanpaiSpine.setCompleteListener(() => { fanpaiSpine.setCompleteListener(null) fanpaiSpine.setAnimation(0, "递壶待机", true) func() }) }, (func) => { this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { Common5.playRemoteAudioEffect("action_effect/打翻保温盒"); fanpaiSpine.setAnimation(0, "打掉壶", false) fanpaiSpine.setCompleteListener(() => { fanpaiSpine.setCompleteListener(null) this.texie.active = true this.fanpai.active = false texieSpine.setAnimation(0, "待机", true) func() }) }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { texieSpine.setAnimation(0, "说话", true) }); }, (func) => { PrefabManage.showBlackGuoDu(() => { this.texie.active = false this.fanpai.active = true fanpaiSpine.setAnimation(0, "待机", true) }, () => { func() },"叶辰离开后...") // cc.tween(this.node) // .sequence( // cc.tween().to(1, { opacity: 0 }), // cc.tween().call(() => { // this.texie.active = false // this.fanpai.active = true // fanpaiSpine.setAnimation(0, "待机", true) // }), // cc.tween().to(1, { opacity: 255 }), // cc.tween().call(() => { // func() // }), // ) // .start() }, (func) => { this.shouxia.active = true shouxiaSpine.setAnimation(0, "入场", false) this.node.getChildByName("nameplate").active = true shouxiaSpine.setCompleteListener(() => { shouxiaSpine.setCompleteListener(null) shouxiaSpine.setAnimation(0, "待机", true) func() }) }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { fanpaiSpine.setAnimation(0, "说话", true) }); }, (func) => { fanpaiSpine.setAnimation(0, "待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { fanpaiSpine.setAnimation(0, "说话", true) }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.CityPrefab) TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_808) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_809) this.node.destroy() }, () => { }) } }); } dialogCallFunc(dialogEvents); } // 震屏效果 // 参数:duration 震屏时间 shakeEffect(duration) { this.node.runAction( cc.repeatForever( cc.sequence( // cc.moveTo(0.02, cc.v2(5, 7)), // cc.moveTo(0.02, cc.v2(-6, 7)), // cc.moveTo(0.02, cc.v2(-13, 3)), // cc.moveTo(0.02, cc.v2(3, -6)), // cc.moveTo(0.02, cc.v2(-5, 5)), // cc.moveTo(0.02, cc.v2(2, -8)), // cc.moveTo(0.02, cc.v2(-8, -10)), // cc.moveTo(0.02, cc.v2(3, 10)), // cc.moveTo(0.02, cc.v2(0, 0)) cc.moveTo(0.2, cc.v2(5, 7)), // cc.moveTo(0.2, cc.v2(-6, 7)), cc.moveTo(0.2, cc.v2(-13, 3)), // cc.moveTo(0.2, cc.v2(3, -6)), cc.moveTo(0.2, cc.v2(-5, 5)), // cc.moveTo(0.2, cc.v2(2, -8)), cc.moveTo(0.2, cc.v2(-8, -10)), // cc.moveTo(0.2, cc.v2(3, 10)), cc.moveTo(0.2, cc.v2(0, 0)) ) ) ); setTimeout(() => { this.node.stopAllActions(); this.node.setPosition(0, 0); }, duration * 1000); } }