import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import Common5 from "../../Platform/th/Common5"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import NewGuideScript from "../NewGuide/NewGuideScript"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import CccGame from "../WenZiRes/WenZiCommon/CccGame"; import ChaDianListScript2 from "../WenZiRes/WenZiCommon/ChaDianListScript2"; import logPrefabScript from "../WenZiRes/WenZiCommon/logPrefabScript2"; const { ccclass, property } = cc._decorator; let ChadianConfig = { chadianIconList: [ { bandleName: "GameStory22", name: "茬点1", url: "texture/茬点1", isCheck: false } ], chadianLog: [ { str: "老板,你可要为我做主啊", qiPaoPos: 1, delay: 3, effectUrl: "sound/老板,你可要为我做主啊" } ] } @ccclass export default class GameStory22 extends cc.Component { // LIFE-CYCLE CALLBACKS: chadianStep: number = 0 maskGuideNode: cc.Node = null onLoad() { //GameBaseScript.preLoadRemoteAudio(ChadianConfig); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); } start() { this.chadianStep = 0; this.registerItemCollideEvent(); } // 注册道具碰撞事件 registerItemCollideEvent() { let mainNode = this.node.getChildByName("mainNode"); let propIconList = this.node.getChildByName("propIconList"); let items = propIconList.getChildByName("content").children; for (let index = 0; index < items.length; index++) { let target = items[index].children[1]; let checkNode = mainNode.getChildByName(target.name); let callFuncs = CccGame.onNodeTouchCheckEvent(target, checkNode, { touchIndex: index }, propIconList); callFuncs.setSuccessListener((data_) => { let targetNode = data_.targetNode; items[targetNode.touchIndex].active = false; mainNode.getChildByName(targetNode.name + "2").active = true; this.gameChaDianCallback(); callFuncs.closeTouchEvent(); }); } } gameChaDianCallback() { this.chadianStep++; if (this.chadianStep >= 5) { this.scheduleOnce(() => { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_2204); TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_2205); EventMgr.emitEvent_custom(ryw_Event.RefreshJuQingDuiHua); this.node.removeFromParent(); // Common5.releaseBundleAssets('GameStory22') }, 2); } } normalTouchCallback(targetNode) { switch (targetNode.name) { case "chadian1": EventMgr.emitEvent_custom(ryw_Event.touchChaDianCheck, { touchIndex: 0 }); this.showQiPao(ChadianConfig.chadianLog[0], () => { this.gameChaDianCallback(); }); break; case "chadian2": default: break; } } //引导节点 guideView(nodeArray) { PrefabManage.loadPrefabByType(GameType.GuideMskNode, null, (prefab) => { let guideNodeArray = nodeArray this.maskGuideNode = prefab let firstNode = guideNodeArray.shift() prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray) }) } //展示气泡 showQiPao(curLog, func?) { console.log("curLog==", curLog) if (!curLog) { console.log("xxxxxx") return; } let string_ = curLog.str let qiPaoPos_ = curLog.qiPaoPos if (qiPaoPos_ != -1) { if (curLog.effectUrl && curLog.effectUrl.length > 0) { Common5.playRemoteAudioEffect(curLog.effectUrl); } let node = this.node let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() this.showDialogStr(string_, qiPao.getChildByName("str")) // qiPao.getChildByName("str").getComponent(cc.Label).string = string_ qiPao.active = true qiPao.scale = 0 cc.tween(qiPao) .to(0.2, { scale: 1 }) .delay(curLog.delay) .call(() => { qiPao.active = false; if (func) { func(); } }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab'); let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript2'); script_.setDailogShow(string_, curLog.delay); this.scheduleOnce(() => { func && func(); }, curLog.delay); } } showDialogStr(str, dialogStr, finishFunc?) { let curStr = "" let curIndex = 0 let callFunc = () => { curStr += str[curIndex++] dialogStr.getComponent(cc.Label).string = curStr if (curIndex >= str.length) { finishFunc && finishFunc() } } this.schedule(callFunc, 0.07, str.length - 1) } }